Warlord Sam
2500 hours and counting..
- Joined
- Oct 27, 2001
- Messages
- 379
I was thinking that this would make a killer wonder for the modern age...
Basically, it would work in game terms much as it does in the real world; for underdeveloped nations, it would provide assistance in developing healthcare, education, and infrastructure. Obviously, this can be translated to game terms.
Nations that are deemed underdeveloped... I'm not sure how we could judge that, that's the hard part. If the game engine already supports the ability to judge and compare developed terrain in the world's various nations' territories, then that would be pretty easy, but I haven't read anything to indicate that is a part of the engine. Perhaps we could assume a technology lag would equate to being underdeveloped? Like, say, take the most advanced nation/nations (depending on number of active civilizations), average together their technologies, and then anyone who is four or more techs behind on the tech tree would be deemed underdeveloped?
The benefit to being underdeveloped would go like this: once the World Bank wonder is completed by any nation, underdeveloped nations get a reduction on the shield cost for building health and education city-improvements, and a reduction in the number of turns it takes for workers to improve the terrain.
Benefit to building the World Bank would probably be something along the lines of the Eiffel Tower from Civ2, I suppose (i.e. all nations' view towards yours is increased to be more favorable.)
Requirement might be that you have to be one of the top nation/nations technology-wise, and maybe also you have to have a certain surplus in your treasury?
What do you guys think?
Basically, it would work in game terms much as it does in the real world; for underdeveloped nations, it would provide assistance in developing healthcare, education, and infrastructure. Obviously, this can be translated to game terms.
Nations that are deemed underdeveloped... I'm not sure how we could judge that, that's the hard part. If the game engine already supports the ability to judge and compare developed terrain in the world's various nations' territories, then that would be pretty easy, but I haven't read anything to indicate that is a part of the engine. Perhaps we could assume a technology lag would equate to being underdeveloped? Like, say, take the most advanced nation/nations (depending on number of active civilizations), average together their technologies, and then anyone who is four or more techs behind on the tech tree would be deemed underdeveloped?
The benefit to being underdeveloped would go like this: once the World Bank wonder is completed by any nation, underdeveloped nations get a reduction on the shield cost for building health and education city-improvements, and a reduction in the number of turns it takes for workers to improve the terrain.
Benefit to building the World Bank would probably be something along the lines of the Eiffel Tower from Civ2, I suppose (i.e. all nations' view towards yours is increased to be more favorable.)
Requirement might be that you have to be one of the top nation/nations technology-wise, and maybe also you have to have a certain surplus in your treasury?
What do you guys think?