World Builder

Vandlys

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Mar 8, 2017
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When VI was released I clamoured for a functional world builder, but even though we did get a world builder, it wasn't exactly functional.

In the mod section, I've seen people already posting first versions of Earth maps, so I know creating maps is at least possible. However, I think people over in the mod section generally don't need a World Builder to make what they want to.

How likely is it that making maps will be available to the average Civ player, in a way that it's easy to use?

Does anyone have any information on this already?
 
there are references to a Worldbuilder in the files, so it was at least planned.

My guess is that it's still planned, but, from the files and what functions we have access to ATM, not planned *soon*
 
I miss Civ2 Gold when not just making custom maps but making complete overhaul mods was accessible even to non-modders---even a child (like me at the time) could do it.
 
there are references to a Worldbuilder in the files, so it was at least planned.

My guess is that it's still planned, but, from the files and what functions we have access to ATM, not planned *soon*

Does that also mean we cannot, at this point, comfortably use it?

How do modders make Earth maps at the moment?
 
Does that also mean we cannot, at this point, comfortably use it?

How do modders make Earth maps at the moment?
Map Scripts, I know Ynaemp is pretty much a map script that places specific tiles on specific location, though in this case I believe it uses randomized terrain outside of the shape and mountains.
 
yep, YnAMP from civ6 were Lua table not map files, I just converted the table to JS array and used the available Map Script functions in civ7 to generate a map based on that data.

We can set terrain (coastal, ocean, mountain, ...), biomes and features, but not elevation and rivers at this point.

YnAMP Earth map for civ7 has terrain and biomes converted from the civ6 data, as well as snow and jungle, everything else is set using the game's function (ie random placement)

you can follow a WIP for a WB here:

 
Map Scripts, I know Ynaemp is pretty much a map script that places specific tiles on specific location, though in this case I believe it uses randomized terrain outside of the shape and mountains.

yep, YnAMP from civ6 were Lua table not map files, I just converted the table to JS array and used the available Map Script functions in civ7 to generate a map based on that data.

We can set terrain (coastal, ocean, mountain, ...), biomes and features, but not elevation and rivers at this point.

YnAMP Earth map for civ7 has terrain and biomes converted from the civ6 data, as well as snow and jungle, everything else is set using the game's function (ie random placement)

you can follow a WIP for a WB here:


Thank you both! This means, at least for my creation skills, that I will have to wait until something with a lower entry level before I can start messing around with maps.

Especially the elevation and rivers seem interesting, but to be honest seeing how much work FXS have on their plate with all the consoles, and how VI never really got a functional builder, I'm not holding my breath :undecide:
 
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