Dux1
Warlord
- Joined
- Sep 27, 2010
- Messages
- 134
I really enjoyed the World Congress in Civ5: BNW. While it was not without its problems (mostly tied to the problem of being able to easily buy off city-state for votes), I found that overall, it was an interesting, intuitive and impactful addition to the game. As a refresher, here's how it basically worked in BNW:
Compared to the Civ5: BNW system, I think the new system is confusing and mostly un-intuitive. In the Civ5 World Congress, I always knew exactly what I was voting on, and it was clear how we arrived at the outcomes. If I wanted to know more about how other civilizations would be voting, there was a clearly explained and intuitive way to do this. I do like the Diplomatic Favor currency, and I have no issue with resolutions automatically expiring after 30 turns, but other than that, I prefer the older system. I'm curious to see if others feel the same way.
- The World Congress would begin only after one civilization had met all of the others. At this point, all civilizations unknown to each other would immediately be introduced, and the first World Congress would commence with the civ that discovered everyone else as the first congress host. This could happen in any era, but generally occurred in the late-medieval or early-renaissance eras.
- At World Congress meetings, the host and one other civilization (IIRC, chosen at random) would be able to select resolutions from a list on which the rest of the world would then vote. These resolutions were similar to the randomly selected ones in Civ6: GS, but they were chosen by players with predetermined targets (e.g., a player might propose a ban on a certain luxury), not randomly selected by the game with undetermined targets.
- All players would then vote on the the two proposals. The number of votes a player would have was initially set at just one (with the host getting an extra vote), but it was tied primarily to city-states later (with some wonders and World Congress resolutions adding votes in other ways).
- The level of knowledge you had on how other civilizations would vote on proposals was clearly determined by your level of diplomatic visibility with that civilization. You could increase this in various ways, e.g., through diplomats and spies, but it was always clear how to do this.
- Resolutions would stay in effect indefinitely until repealed by a separate World Congress proposal, which would need to be proposed and voted on in the same way as the initial resolution.
- The World Congress starts at the beginning of the medieval era regardless of who knows who. This will frequently create a bizarre situation in the early stages of the congress in which unknown players meet with each other and vote on binding resolutions that affect one another whilst remaining unknown to each other
- At each World Congress meeting, resolutions are selected at random, and the targets of these resolutions are not predetermined; instead, each voting civilization also selects their preferred target when they cast their vote. Once the main vote is decided, the preferred target selection of each vote on the winning side is added up, and the greatest number here determines the target (I am unsure what happens in the fairly likely event of a tie, but I assume it's just randomized). This is often counter-intuitive: For example, if the resolution is "ban some luxury," and you vote for it, selecting a luxury on which a rival of yours depends in an attempt to sabotage them, this could backfire if the "ban some luxury" resolution is passed but the winning target winds up being a luxury on which *you* depend. You have no way of making your vote contingent on your preferred target being selected, so somewhat ironically, you will have helped to sabotage yourself in this case.
- Before a resolution vote, you are sometimes told how some of the other civilizations will vote on the main question of a proposal, but your level of knowledge does not seem to be tied to diplomatic visibility in any obvious way; it appears to be random. Furthermore, you are never informed about the preferred targets of the other civilizations voting, so what information that you do get about the main question is of limited use.
- Resolutions stay in effect only until the next World Congress meeting, at which point they expire automatically.
Compared to the Civ5: BNW system, I think the new system is confusing and mostly un-intuitive. In the Civ5 World Congress, I always knew exactly what I was voting on, and it was clear how we arrived at the outcomes. If I wanted to know more about how other civilizations would be voting, there was a clearly explained and intuitive way to do this. I do like the Diplomatic Favor currency, and I have no issue with resolutions automatically expiring after 30 turns, but other than that, I prefer the older system. I'm curious to see if others feel the same way.