Overview
World Congress Reformation (WCR) is a Vox Populi exclusive mod that improves the diplomatic and flavor aspect of the World Congress. Requires the full package of Vox Populi.
Changes to Overall Gameplay
- Adjusted the new Delegate System. Matching the strong influence of a strong nation.
- Adds 7 new World Projects.
- +20% World Congress Sessions
- You'll find you can propose more resolutions!
- Allows you to change the host of the World Congress via a resolution. (Yes the AI can actually use this).
- Creates a background behind the GDR and XCOM Squad existence...
- As such GDR cannot be trained nor upgraded from Modern Armor until its Project has been unlocked.
- As such XCOM Squad cannot be trained nor upgraded from Special Forces until its Project has been unlocked. It also consumes 1 Aluminium but gains +25% Attack vs Gunpowder Units now.
- City-States become more integrated into this mod as minor nations with sovereignty or a surprising lack of it...
Download the Mod
World Congress Reformation
This new system in World Congress Reformation improves upon the aspect of how international politics and diplomacy play out more in tune with reality.
World Congress Reformation
This new system in World Congress Reformation improves upon the aspect of how international politics and diplomacy play out more in tune with reality.
- All Civilizations and City-States yield 1 delegate until the United Nations has been founded. At that point, Civilizations and City-States are granted 2 delegates.
- Civilizations can increase their delegate count by becoming Host, establishing City-State Embassies, establishing City-State Alliances, and population.
- Ancient/Classical/Medieval/Renaissance/Industrial/Modern/Atomic/Information Civilizations receive an additional delegate for every 25/30/35/40/45/50/55/60 Population.
- Ancient/Classical/Medieval Nations may still receive delegates, but can't do anything with it until the World Congress has been founded.
- Global Hegemony requires +10 more Delegates than usual to account for the City-State Diplomacy Mod and this mod which inflates the count of Delegates.
- Receiving a plurality but not a majority for Global Hegemony no longer grants you bonus permanent delegates.
- Ancient/Classical/Medieval/Renaissance/Industrial/Modern/Atomic/Information Civilizations receive an additional delegate for every 25/30/35/40/45/50/55/60 Population.
This mod introduces a new political system to how City-States can be allied through a different method along with a few various changes...
- City-States affected by an Open Door Policy can no longer be bullied.
Decolonization now repeals all Sphere of Influences founded by the Player.(Just conquer the City-State and remove it directly)- Fixed an issue where capturing a city-state no longer made you eligible to liberate the same city-state if you lost the Capital.
- This workaround fix is by using puppet and using the Event System to liberate it.
- Force policies on City-States through Conquest. No need to go through international red tape. Conquering a City-State when the World Congress is active now grants you new options (that the AI can use!). Just puppet(no razing, no annexing) and an option will be given to you to force a certain policy.
- Establish a Sphere of Influence on a conquered City-State and the City-State becomes your permanent ally. The only problem is that City-States forced these policies initially act in defiance.
- Issue Open Door Policy on a conquered City-State and the City-State will be unable to be loyal to a certain influence while granting them protection against the same influence that may bully them!
- Let the City-State be.
XCOM Squad and Giant Death Robots are untrainable until their respective resolutions have passed. The XCOM Initiative grants its project contributors the ability to train XCOM Squads.
Projects | Description | Prerequisite | Bronze | Silver | Gold |
---|---|---|---|---|---|
XCOM Initiative | Recognizing the potential threat from aliens and other external threats, the XCOM Initiative was born to protect the populace from enemies known, and unknown. | Nanotechnology | Council Member: XCOM Clearance in the Capital making XCOM Units available. | Founding Member: 1 XCOM Squad. +5 Happiness. | Creator: XCOM Headquarters appear in the Capital (Free Strategic Defense Systems in all Cities) |
Project TEMPEST | Recognizing the potential cost of maintaining a large army and arsenal. Nations meet in secret to discuss the Prototype TEMPEST. | Robotics | Patrons: Blueprints spawn in the Capital making GDR available. | Sponsors: Enrichment Facilities appear in the Capital granting 4 copies of Uranium. | Manager: 1 Giant Death Robot. TEMPEST Base appears in the Capital (+100% Production on Armored Units, +15 Defense) |
The mod also introduces new world projects jumpstarting the spur of human mastery over the world.
Projects | Description | Prerequisite | Bronze | Silver | Gold |
---|---|---|---|---|---|
Cultural Revolution | Times have changed. The new world stage is evolving. The people are conflicted. The people are yearning for new prospects for a better life. | Steam Power | Social Theorist: 1 free Social Policy. | Social Revolutionary: Great Writer appears near the Capital. | Influential Figure: Political Treatise appears in the Capital (3000 Culture when Completed, Empire enters a Golden Age, +5 Tourism, and +25% Great Writer Generation Rate in the City). |
International Monetary Fund | The world's economy needs to be shaped. Infrastructure developed. Those that invest well are well-rewarded. | Atomic Theory | Governor: Great Merchant appears near the Capital. | Executive Director: Receive 1 additional delegate. -1 Poverty in all Cities. All Diplomatic Units receive Financial Aid promotion granting additional influence when expended. | Founder: International Monetary Fund HQ (Receive 1 additional delegate for every 8 City-States. +1 Gold and +1 Golden Age Point for every Friendship, additionally +2 Gold if upgraded to an Alliance.) |
The Hollywood | When Thomas Edison invented a device that could capture motion successfully in a smooth fluid matter, he immediately created a patent to protect his invention. However... there are those who refuse to oblige by these rules and immediately set out to develop a studio that would become the cultural center of the world. | Corporations | Film Producer: Great Artist appears near the Capital. | Theater Chains: +33% Culture for 15 Turns. | Hollywood Producer: Hollywood appears in the Capital (+1 Tourism and Culture from Great Works in all Cities. +25% Great Artist generation in the City. -1 Unhappiness from Boredom in all Cities.). |
Rock N Roll | You hear that? There's a new trend going on in the new generation and the nations are racing to find who can perfect this tune for their own uses! | Radio | Hit Singles: Great Musicians appear near the Capital. | Hit Records: +50% Tourism for 10 Turns. +4 Happiness. | Exclusive Hits: Rock N Roll appears in the Capital (Receive 10000 Tourism with all known Civilizations when completed. +25% Great Musician generation rate in the City. All Broadcast Towers, Stadiums, and Towns gain +1 Tourism.). |
Engineering Service Corp | A vision was made. A huge project was established. Cities to be developed. | Electricity | Student: Great Engineer appears near the Capital. | Teacher: Engineering Service Corp Office appears in Capital (+1 Laborer in this City. -5% Empire Size Need in this City.) | Mentor: Engineering Service Corp wonder appears in Capital (+1 Laborer in all Cities. -5% Empire Size Need in all Cities.) |
Civilization 4's Art Assets.
Last edited: