1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

World map

Discussion in 'Civ5 - General Discussions' started by OsmarChito, Apr 26, 2012.

  1. OsmarChito

    OsmarChito Chieftain

    Joined:
    Aug 12, 2006
    Messages:
    145
    They should add world map trading like they used in past civ games don't you all think?
     
  2. TheMarshmallowBear

    TheMarshmallowBear Chieftain

    Joined:
    Dec 27, 2006
    Messages:
    6,727
    Location:
    Inside an Ikanda.
    I kinda agree, especially that I tend to avoid exploration for a while once I meet all of the civs, and unless I'm going for a diplo victroy, I don't care about the other City States.
     
  3. Louis XXIV

    Louis XXIV Le Roi Soleil

    Joined:
    Mar 12, 2003
    Messages:
    13,579
    Location:
    Norfolk, VA
    I don't think that's a good idea. It dramatically reduces the impact of exploration, which is one of the more fun things to do. Considering the amount of difficulty with faulty maps even during WWII, there's no compelling need to add them for historical reasons either.
     
  4. theadder

    theadder Chieftain

    Joined:
    Feb 17, 2012
    Messages:
    324
    Location:
    Addoria
    Perhaps the compromise is to allow it later in the game; they already have Satellites and so we know that they are not completely opposed to unearnt exploration. It is possible that they might have trading somewhat later than other games have had.
     
  5. comatosedragon

    comatosedragon Chieftain

    Joined:
    May 5, 2008
    Messages:
    869
    Location:
    Harrisonburg Virginia
    Or maybe it could be so you could only trade maps of your own territory, meaning lands within your borders. If an AI civ is sharing a border with a city-state or another civ you have yet to meet, the 'value' of the map will go up. You will also essentially be trading happiness (or receiving) if there are natural wonders within the borders. This seems like a better deal to me than open borders, and it would also greatly increase the cost and importance of trading open borders, and possibly cut down on exploits as well.
     
  6. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    I am not sure about that, I don't mind waiting for the map to show completely in the late game. However, they should add some huge world TSL maps, with a few different variations.
     
  7. SHaW1986

    SHaW1986 Chieftain

    Joined:
    Mar 21, 2010
    Messages:
    334
    Location:
    Iowa City, Iowa
    One way or another they SHOULD reintroduce map trading.
     
  8. animalguy

    animalguy Ermahgerd

    Joined:
    Apr 10, 2012
    Messages:
    277
    Location:
    Adelaide, Australia
    I think they should add it as an espionage activity, making it possile for your spies to 'borrow' maps from other civs that you are spying on. The map recived should also be like the ones obtained in ruins, meaniung there would be patcches of the map unkown while others could be explored.
     
  9. Montov

    Montov Chieftain

    Joined:
    Oct 18, 2010
    Messages:
    707
    It could work to only trade the minimap
     
  10. blackcatatonic

    blackcatatonic Chieftain

    Joined:
    Feb 14, 2012
    Messages:
    2,144
    Location:
    UK
    This. I like that there's no way to uncover the map without exploring it yourself. Plus map trading would affect things like finding National Wonders (so you could potentially buy someone's map and end up with +++ happiness instantly, plus unlock a CS quest or two).
     
  11. Krzowwh

    Krzowwh Chieftain

    Joined:
    Mar 3, 2009
    Messages:
    784
    Location:
    California
    This sort of stance on revealing parts of the map by nationally funded exploration favors imperialism and seems Eurocentric, as many nations have succeeded without it, having learned about other lands by maps constructed by cartographers based on accounts of local "explorers", i.e. merchants and diplomats.
     
  12. theadder

    theadder Chieftain

    Joined:
    Feb 17, 2012
    Messages:
    324
    Location:
    Addoria
    If Firaxis doesn't add full map trading, I'd welcome that. Adding it to espionage would be interesting.
     
  13. Glassmage

    Glassmage The Desert Flame

    Joined:
    Apr 23, 2011
    Messages:
    1,623
    Location:
    USA
    Only allow minimap trade. Map trading and tech trading make the game boring.
     
  14. TheMarshmallowBear

    TheMarshmallowBear Chieftain

    Joined:
    Dec 27, 2006
    Messages:
    6,727
    Location:
    Inside an Ikanda.
    That's way too complex in my opinion, if you gonna permit minimap trading then just make map trading anyways. If that would be in it would be absolutely pointless, minimaps are nearly useless in game anyway, they tell you nothing but city locations, territory and mountains (oh and water and rivers).

    THAT'S IT.

    Besides, I'm sure it's hardcoded that the in-game terrain map works together with the mini-map.
     
  15. OsmarChito

    OsmarChito Chieftain

    Joined:
    Aug 12, 2006
    Messages:
    145
    thats a very good idea....they should add that
     
  16. Buccaneer

    Buccaneer Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    I wouldn't like minimap trading. I agree with the second sentence.
     
  17. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,114
    Location:
    Aotearoa
    What if instead of map trading have exploratory agreements? Like research agreements instead of tech trading, have it so each side pays x gold and over the next 30 turns random tiles that the other player has found that are adjacent to known tiles are revealed?
     
  18. TheMarshmallowBear

    TheMarshmallowBear Chieftain

    Joined:
    Dec 27, 2006
    Messages:
    6,727
    Location:
    Inside an Ikanda.
    Hm, on paper it sounds good, but in reality you save way more money and are better off just scouting it yourself.

    I guess you could "steal" enemy's map via Espionage, I don't think there's anything wrong with that. I mean, we can already steal techs, so why not steal maps?
     
  19. Buccaneer

    Buccaneer Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    In all of my Civ5 games, I have rarely re-loaded. The only exception was when I get a map in a ruin. I won't even look at its "content" when it comes up because I value exploration and surprises so highly in the early game. There aren't 'that' many hexes on a standard map so I see no reason to know about any in advance or without exposing the hex myself.
     
  20. CoolLizy

    CoolLizy Chieftain

    Joined:
    Oct 23, 2001
    Messages:
    631
    Location:
    Kentucky
    I like the idea a couple people mentioned earlier of just being able to trade a map of what's in your borders.
     

Share This Page