Gaius Octavius
Deity
- Joined
- Jul 28, 2006
- Messages
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World War II in the Pacific:
An Adaptation of the Civ 3 Conquest
Description:
This mod is an adaptation of the "World War II in the Pacific" scenario from Civilization 3: Conquests. Originally a simple conversion of that classic scenario, it has been revised and expanded throughout the past four years to include many new custom units, technologies, special events, and SDK changes aimed at enhancing realism and strategic depth.
The game begins on December 7, 1941, with the opening attacks on Pearl Harbor, the Philippines, and Malaya. Choose one of four major powers (Japan, China, the British Commonwealth, and the United States) locked in a struggle to determine who will dominate Asia by 1946.
Unlike most scenarios out there, WWII in the Pacific is designed with MP in mind. The Civ 4 AI is notoriously bad at handling naval campaigns and most players will not find it much of a challenge on this enormous map. You can play the game in single-player mode if you want, but for the best experience it's recommended that you find a human opponent.
Core Features:
- Revamped air combat system. Naval aircraft will automatically target enemy carriers first when strafing ocean tiles to simulate the historical carrier-to-carrier attacks in the Pacific Theatre. Additionally, only specialized fighters that are capable of operating off flattops may be stationed on aircraft carriers.
- Dale's Combat Mod: ranged artillery bombardment and new aircraft missions that can bomb ships in port, destroy city buildings, and wreck production progress.
- Scripted events will occur from time to time, such as the arrival of reinforcements from the Atlantic, national reactions to developments in the war, and military objective quests. These include historical campaigns like Guadalcanal and Midway.
- Historical starting orders of battle with realistic unit placements.
- Capital ships take a long time to build and cannot be replaced as easily as they can in normal BtS, better reflecting the economic facet of the Pacific War.
- Most units can only be built in your homeland, which makes control over shipping lanes vital.
- Objective based victory system: 20 cities on the map are marked as objectives, and if you manage to capture all 20, your team will win a conquest victory. Otherwise, the team with the most objective points in January, 1946 will be declared the winner.
Unique Units:
Known Bugs:
There is a graphical glitch with the Atomic Bomb unit that causes the game to crash on some systems whenever a nuclear strike is ordered. This only occurs with the custom atom bomb drop animation, not the actual nuclear mission, so by default the nuclear bomber art is the regular B-29. Unfortunately, this means there is no mushroom cloud effect when you launch an atom bomb, but it is purely aesthetic and has no other impact on the game.
Credits:
GeneralMatt
dutchking
asioasioasio
Dale
Snafusmith
Wolfshanze
nautil
GarretSidzaka
The Coyote
Chuggi
KrugerPritz
Walter Hawkwood
Nuvoloblu
ArdRaeiss
bmarnz
Shqype
snipperrabbit
fk2006
Sir Lamphead
The Hearts of Iron 2 CORE Project
The Pacific War Online Encyclopedia by Kent G. Budge
WWII Orders of Battle by Dr. Leo Niehorster
Civ 4 Desert War and Road to War teams
Special thanks to dutchking and GeneralMatt for contributing the UI, testing, and a lot of new unit art.
Beyond the Sword 3.19 Download:
[First 3.19 Beta removed after 547 downloads]
http://forums.civfanatics.com/downloads.php?do=file&id=8171
Old Warlords Download (2.08 only):
[First Warlords version removed after 903 downloads]
http://forums.civfanatics.com/./downloads.php?do=file&id=5182
An Adaptation of the Civ 3 Conquest
Description:
This mod is an adaptation of the "World War II in the Pacific" scenario from Civilization 3: Conquests. Originally a simple conversion of that classic scenario, it has been revised and expanded throughout the past four years to include many new custom units, technologies, special events, and SDK changes aimed at enhancing realism and strategic depth.
The game begins on December 7, 1941, with the opening attacks on Pearl Harbor, the Philippines, and Malaya. Choose one of four major powers (Japan, China, the British Commonwealth, and the United States) locked in a struggle to determine who will dominate Asia by 1946.
Unlike most scenarios out there, WWII in the Pacific is designed with MP in mind. The Civ 4 AI is notoriously bad at handling naval campaigns and most players will not find it much of a challenge on this enormous map. You can play the game in single-player mode if you want, but for the best experience it's recommended that you find a human opponent.
Core Features:
- Revamped air combat system. Naval aircraft will automatically target enemy carriers first when strafing ocean tiles to simulate the historical carrier-to-carrier attacks in the Pacific Theatre. Additionally, only specialized fighters that are capable of operating off flattops may be stationed on aircraft carriers.
- Dale's Combat Mod: ranged artillery bombardment and new aircraft missions that can bomb ships in port, destroy city buildings, and wreck production progress.
- Scripted events will occur from time to time, such as the arrival of reinforcements from the Atlantic, national reactions to developments in the war, and military objective quests. These include historical campaigns like Guadalcanal and Midway.
- Historical starting orders of battle with realistic unit placements.
- Capital ships take a long time to build and cannot be replaced as easily as they can in normal BtS, better reflecting the economic facet of the Pacific War.
- Most units can only be built in your homeland, which makes control over shipping lanes vital.
- Objective based victory system: 20 cities on the map are marked as objectives, and if you manage to capture all 20, your team will win a conquest victory. Otherwise, the team with the most objective points in January, 1946 will be declared the winner.
Unique Units:
Spoiler :
Carrier Planes:
A5M 'Claude', A6M2 'Zero', A6M5 'Zero', B5N2 'Kate', B6N 'Jill', D3A 'Val', D4Y 'Judy', F4F Wildcat, F4U Corsair, Brewster F2A Buffalo, Fairey Swordfish, Fairey Fulmar, SB2C Helldiver, SBD Dauntless, TBD Devastator, TBF Avenger
Bombers:
Avro Lancaster, Bristol Blenheim, B-17 Flying Fortress, B-25 Mitchell, B-29 Superfortress, G4M 'Betty',
G8N 'Rita', Ki-21 'Sally', Vickers Wellington
Land Fighters:
Ki-27 'Nate', Ki-43 'Oscar', Ki-61 'Tony', Ki-84 'Frank', Hawker Hurricane, Hawker Tempest, P-36 Hawk, P-38 Lightning, P-40 Tomahawk, P-47 Thunderbolt, Supermarine Spitfire
Carrier Classes:
Audacious, Essex, Illustrious, Implacable, Midway, Shokaku, Soryu, Unryu, Yorktown
Battleship Classes:
Yamato, Iowa, King George V, Kongo, Nagato, Pennsylvania, Queen Elizabeth, South Dakota, Vanguard
Tanks:
M3 Stuart, M4 Sherman, M26 Pershing, Matilda II, Type 3, Type 95, Type 97
Infantry:
American, Australian, British, Chinese, Indian, Japanese (3 models of each)
A5M 'Claude', A6M2 'Zero', A6M5 'Zero', B5N2 'Kate', B6N 'Jill', D3A 'Val', D4Y 'Judy', F4F Wildcat, F4U Corsair, Brewster F2A Buffalo, Fairey Swordfish, Fairey Fulmar, SB2C Helldiver, SBD Dauntless, TBD Devastator, TBF Avenger
Bombers:
Avro Lancaster, Bristol Blenheim, B-17 Flying Fortress, B-25 Mitchell, B-29 Superfortress, G4M 'Betty',
G8N 'Rita', Ki-21 'Sally', Vickers Wellington
Land Fighters:
Ki-27 'Nate', Ki-43 'Oscar', Ki-61 'Tony', Ki-84 'Frank', Hawker Hurricane, Hawker Tempest, P-36 Hawk, P-38 Lightning, P-40 Tomahawk, P-47 Thunderbolt, Supermarine Spitfire
Carrier Classes:
Audacious, Essex, Illustrious, Implacable, Midway, Shokaku, Soryu, Unryu, Yorktown
Battleship Classes:
Yamato, Iowa, King George V, Kongo, Nagato, Pennsylvania, Queen Elizabeth, South Dakota, Vanguard
Tanks:
M3 Stuart, M4 Sherman, M26 Pershing, Matilda II, Type 3, Type 95, Type 97
Infantry:
American, Australian, British, Chinese, Indian, Japanese (3 models of each)
Known Bugs:
There is a graphical glitch with the Atomic Bomb unit that causes the game to crash on some systems whenever a nuclear strike is ordered. This only occurs with the custom atom bomb drop animation, not the actual nuclear mission, so by default the nuclear bomber art is the regular B-29. Unfortunately, this means there is no mushroom cloud effect when you launch an atom bomb, but it is purely aesthetic and has no other impact on the game.
Credits:
GeneralMatt
dutchking
asioasioasio
Dale
Snafusmith
Wolfshanze
nautil
GarretSidzaka
The Coyote
Chuggi
KrugerPritz
Walter Hawkwood
Nuvoloblu
ArdRaeiss
bmarnz
Shqype
snipperrabbit
fk2006
Sir Lamphead
The Hearts of Iron 2 CORE Project
The Pacific War Online Encyclopedia by Kent G. Budge
WWII Orders of Battle by Dr. Leo Niehorster
Civ 4 Desert War and Road to War teams
Special thanks to dutchking and GeneralMatt for contributing the UI, testing, and a lot of new unit art.
Beyond the Sword 3.19 Download:
[First 3.19 Beta removed after 547 downloads]
http://forums.civfanatics.com/downloads.php?do=file&id=8171
Old Warlords Download (2.08 only):
[First Warlords version removed after 903 downloads]
http://forums.civfanatics.com/./downloads.php?do=file&id=5182