Cool beans can't wait for the bts version Gaius Octavius. I was wondering about something though i haven't played the earlier versions so my question might be a little off but does your research upgrade units just in the ww2 era? just curious
The techs are based on the C3C scenario, so they aren't too innovative, but each tech will upgrade units and abilities. For example, Divine Wind allows you to build the Kamikaze unit as Japan, and this tech will automatically be given to the Japanese if the Allies advance close to the home islands. I have not given much attention to the post-war period, if that's what you mean, since the game checks to see who is the victor in September 1945. You can, of course, continue playing beyond that, but the war will almost certainly be over by then.
how is the bts version going to be different then the one that already comes with bts
Well, you'll just have to play and see for yourself.
No, seriously, this one is more inspired by the Civ 3 scenario that came with Conquests, especially as far as the map and unit placement go. Additionally, I have a lot more scripted events than the BtS Road to War scenario does, the technologies are different, the units are different, and the game begins on December 7, 1941, as opposed to 1936.
Other changes that set this scenario apart:
The AI has been scripted to take paths more or less along the historical progression, and key battles (such as Midway) will be fought depending on how well you do. For instance, if you succeed in keeping the Japanese at bay early in the game, they will pursue a strategy along the lines of the Midway-Aleutians-Guadalcanal gambit. If you do rather poorly and allow them to overrun more areas, they will become increasingly bolder and will start to make war on regions that, historically, were never invaded in WWII.
I have tried to make the scripted events flexible to the player's path. The intent was to allow for replayability and "a few surprises" for those who take less common strategies. I have not had time to balance the scenario for all players, however, so remember that the first BtS version will not be perfect; nevertheless, that's what you guys are for - feedback. If it's too easy as one team, I will add reinforcements and scripts to make it more interesting. Balance is actually harder to achieve than many people think.