Gaius Octavius
Deity
- Joined
- Jul 28, 2006
- Messages
- 4,016
Since interest in this project just won't die...
I am hereby announcing the sequel to this scenario, "WWII in the Pacific: Zero Hour." Designed for multiplayer games, it has been rebuilt from the ground up to offer greater realism without that feel of clutter you often get from scenarios with scores of units.
The main difference from the old versions will be the amount of custom techs and units: instead of copying Civ 3's directly, I've rearranged the modern tech tree to give the scenario a more WW2 flavor and greater diversification of unit roles. Among other things, this means you'll now have two types of fighter aircraft, land-based and carrier-based, as well as multiple classes of battleships and carriers. Additionally, I've completely re-done the order of battle for 7 December 1941, so all units will start in their historical locations.
Work on the new scenario has been ongoing for about two months at a slow pace. Currently, it's still in the process of beta testing and balancing, but with any luck I'll have a playable version out within the next few weeks/months. It depends on how much time I can devote to it, since I'm also working on two other Civ projects, and each is pretty time-consuming in its own right.
Preview Screenshot: Japanese fleet underway off Malaya
I am hereby announcing the sequel to this scenario, "WWII in the Pacific: Zero Hour." Designed for multiplayer games, it has been rebuilt from the ground up to offer greater realism without that feel of clutter you often get from scenarios with scores of units.
The main difference from the old versions will be the amount of custom techs and units: instead of copying Civ 3's directly, I've rearranged the modern tech tree to give the scenario a more WW2 flavor and greater diversification of unit roles. Among other things, this means you'll now have two types of fighter aircraft, land-based and carrier-based, as well as multiple classes of battleships and carriers. Additionally, I've completely re-done the order of battle for 7 December 1941, so all units will start in their historical locations.
Work on the new scenario has been ongoing for about two months at a slow pace. Currently, it's still in the process of beta testing and balancing, but with any luck I'll have a playable version out within the next few weeks/months. It depends on how much time I can devote to it, since I'm also working on two other Civ projects, and each is pretty time-consuming in its own right.
Preview Screenshot: Japanese fleet underway off Malaya
Spoiler :