[SCENARIO] World War II (The WORLD)

WW2 Amboiba.jpg


(Todays Update)
1. No more 'Military Alliances' and 'Map Exchanges' are made through diplomacy
2. Prevented the war between artificial intelligence from happening too frequently
3. Prevented technological exchanges between artificial intelligence from happening too often
4. 'Flak 88' unit has been renamed to '8,8cm FlaK'
5. 'Howitzer' unit has been renamed to 'Heavy Howitzer' (Bombing range increased to 2 spaces)
6. 'Me 109' unit has been renamed to 'Bf 109' (Bombing firepower decreased from 2 to 1)
7. Upgraded the attack power of 'Submarine' and 'U-boot' units
8. 'Guerrilla' unit has been renamed to 'Partisan'
9. ̶T̶h̶e̶ ̶r̶a̶n̶g̶e̶ ̶o̶f̶ ̶'̶H̶e̶a̶v̶y̶ ̶C̶r̶u̶i̶s̶e̶r̶'̶ ̶b̶o̶m̶b̶i̶n̶g̶ ̶h̶a̶s̶ ̶i̶n̶c̶r̶e̶a̶s̶e̶d̶ ̶t̶o̶ ̶2̶ ̶s̶p̶a̶c̶e̶s̶
10. 'Japanese Carrier' unit has been renamed to 'Axis Carrier'
 
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WW2 diplomacy.jpg


(Todays Update)
1. Thailand joined the Axis powers
2. Added 'Zone of control' skill to 'Pioniere' and 'Combat Engineer' units
3. Significantly reduced technical exchanges between AI countries
4. Modified the government type to minimize the AI country's revolution
5. The war weariness under a 'Democracy' has changed from 'High' to 'Low'
6. The war weariness under a 'Constitutional Monarchy' has changed from 'Low' to 'None'
7. The 'Fascism' government can now draft three soldiers instead of two
8. ̶T̶h̶e̶ ̶'̶R̶e̶p̶u̶b̶l̶i̶c̶'̶ ̶g̶o̶v̶e̶r̶n̶m̶e̶n̶t̶ ̶c̶a̶n̶ ̶n̶o̶w̶ ̶d̶r̶a̶f̶t̶ ̶t̶w̶o̶ ̶s̶o̶l̶d̶i̶e̶r̶s̶ ̶i̶n̶s̶t̶e̶a̶d̶ ̶o̶f̶ ̶o̶n̶e̶
9. ̶T̶h̶e̶ ̶'̶R̶e̶p̶u̶b̶l̶i̶c̶'̶ ̶g̶o̶v̶e̶r̶n̶m̶e̶n̶t̶,̶ ̶l̶i̶k̶e̶ ̶D̶e̶m̶o̶c̶r̶a̶c̶y̶,̶ ̶r̶e̶c̶e̶i̶v̶e̶s̶ ̶c̶o̶m̶m̶e̶r̶c̶e̶ ̶a̶n̶d̶ ̶p̶r̶o̶d̶u̶c̶t̶i̶o̶n̶ ̶b̶o̶n̶u̶s̶e̶s̶
10. No longer will the 'Mutual Protection Pact' take place through diplomacy
11. 'Adv. Bomber' unit's firepower has been modified from 3 to 2 correctly
 
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WW2 UNITS.jpg


(Todays Update)
1. Added unique infantry units by country
2. Added or changed graphics for 25 units
3. 'Panzer' and 'SNLF' units now trigger the Golden Age
4. Modified to build a new army for every 10 cities instead of the existing 5
5. Added 'No Mercy' difficulty level

* If you try to load the save file that played the previous version, an error may occur
 
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WW2 AFRICA.jpg


(Todays Update)
1. Changed the strength of Brazil(agricultural,expansionist) and the South America(commercial,expansionist)
2. ̶C̶o̶u̶n̶t̶r̶i̶e̶s̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶s̶t̶r̶e̶n̶g̶t̶h̶ ̶o̶f̶ ̶'̶a̶g̶r̶i̶c̶u̶l̶t̶u̶r̶a̶l̶'̶ ̶n̶o̶w̶ ̶h̶a̶v̶e̶ ̶a̶ ̶s̶e̶t̶t̶l̶e̶r̶ ̶i̶n̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶ ̶t̶o̶ ̶t̶h̶e̶ ̶e̶x̶i̶s̶t̶i̶n̶g̶ ̶b̶e̶n̶e̶f̶i̶t̶s̶
3. ̶C̶o̶u̶n̶t̶r̶i̶e̶s̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶s̶t̶r̶e̶n̶g̶t̶h̶ ̶o̶f̶ ̶'̶e̶x̶p̶a̶n̶s̶i̶o̶n̶i̶s̶t̶'̶ ̶n̶o̶w̶ ̶h̶a̶v̶e̶ ̶t̶h̶r̶e̶e̶ ̶s̶e̶t̶t̶l̶e̶r̶s̶ ̶i̶n̶s̶t̶e̶a̶d̶ ̶o̶f̶ ̶t̶w̶o̶
4. Added 10 cities in Brazil (Boa Vista, Macapá, Campo Grande, Porto Velho, Cuiabá, Rio Branco,Sao Luis, Teresina, Curitiba, Vitoria)
5. Added 6 cities in the South America (Iquitos, Ciudad Bolivar, Trujillo, Cali, Coquimbo, Antofagasta)
6. Added 6 cities in Argentina (Rosario, Tucuman, Resistencia, Neuquen, Mendoza, Salta)
7. 'Hat Yai' has been added to the city of Thailand
8. 'Tabriz' has been added to the city of Iran
 
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WW2 Sevastopol.jpg


(Todays Update)
1. The war weariness under a 'Republic' has changed from 'Low' to 'None'
2. Added 8 cities in China (Ningxia, Xiangyang, Xichang, Turpan, Kashgar, Aksu, Hetian, Yushu)
3. ̶'̶N̶a̶n̶c̶h̶a̶n̶g̶'̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶a̶d̶d̶e̶d̶ ̶t̶o̶ ̶t̶h̶e̶ ̶c̶i̶t̶y̶ ̶o̶f̶ ̶J̶a̶p̶a̶n̶
4. ̶'̶I̶m̶p̶a̶l̶'̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶a̶d̶d̶e̶d̶ ̶t̶o̶ ̶t̶h̶e̶ ̶c̶i̶t̶y̶ ̶o̶f̶ ̶t̶h̶e̶ ̶U̶n̶i̶t̶e̶d̶ ̶K̶i̶n̶g̶d̶o̶m̶
5. The British city 'Liverpool' has been replaced by 'Manchester'
6. Added 3 French cities in Africa (Fort-Lamy, Fort-Archambault, Bangui)
7. Added 2 British cities in Africa (Malakal, Juba)
8. Added 2 Belgian cities in Africa (Stanleyville, Usumbura)
9. 'Nova Lisboa' has been added to the city of Portugal
10. 'Santa Clara' has been added to the city of the Central America
11. 'Antalya' has been added to the city of Turkey
12. Added 4 cities in the United States (Indianapolis, Jacksonville, San Antonio, Las Vegas)
13. Added 3 cities in Mexico (Veracruz, Chihuahua, Hermosillo)
14. Added 2 cities in the Soviet Union (Stalinsk, Bratsk)
15. Added 2 cities in Australia (Cairns, Broome)
 
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Nice to meet you. Please let me know if you have any problems to improve.

Nice to meet you too! I did play your scenario for about 45 minutes yesterday. I like it so far. Seems that the initial loading time takes about 10 minutes or so on my computer. Time between turns is surprisingly fast for such a large scenario. Good work!

I am playing as Germany but I also want to try playing as Japan next.
 
Nice to meet you too! I did play your scenario for about 45 minutes yesterday. I like it so far. Seems that the initial loading time takes about 10 minutes or so on my computer. Time between turns is surprisingly fast for such a large scenario. Good work!

I am playing as Germany but I also want to try playing as Japan next.

It was possible because the scenario did not reveal the entire map.

More than anything I am glad that the file is downloaded normally.
 
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WW2 SOVIET ARMY.jpg


(Todays Update)
1. Added background musics (Gloomy sunday, The John Dunbar Theme)
2. Eliminated the need for iron and oil when building the manufacturing plant
3. Reduced the efficiency of engineers of the 'Republic' government from 150% to 100%
4. Renewed the position of strategic resources
5. Engineers now need 'coal' in addition to existing 'iron' to build railroads
6. 'New Castle' has been added to the city of Australia
7. 'Charlottetown' has been added to the city of Canada
8. Japanese city 'Hainan' has been renamed to 'Haikou'
9. Japanese city 'Formosa' has been renamed to 'Taihoku'
 
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WW2 URAL.jpg


(Todays Update)
1. Added 3 cities in the Soviet Union (Saratov, Chelyabinsk, Ufa)
2. Added Soviet oil fields near Ufa
3. Added Soviet oil fields near Molotov
4. Improved combat power of fighter class units
5. Some Soviet cities have been rearranged similar to real maps
6. Most city names have been changed to names called during World War II
7. Lowered the production cost of the 'U-Boot' unit
8. 'Destroyer' unit is now immune from the submarine's stealth attack.
 
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WW2 SEALION.jpg


(Todays Update)
1. 'Wehmacht', 'Maschinengewehr' and 'GP Machinegun' units have increased their defense power by 1 each
2. ̶I̶n̶c̶r̶e̶a̶s̶e̶d̶ ̶t̶h̶e̶ ̶m̶o̶v̶e̶m̶e̶n̶t̶ ̶p̶o̶w̶e̶r̶ ̶o̶f̶ ̶'̶L̶i̶g̶h̶t̶ ̶T̶a̶n̶k̶'̶ ̶u̶n̶i̶t̶ ̶f̶r̶o̶m̶ ̶2̶ ̶t̶o̶ ̶3̶
3. ̶'̶L̶a̶s̶h̶a̶'̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶C̶h̶a̶n̶g̶e̶d̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶c̶i̶t̶y̶ ̶o̶f̶ ̶ ̶C̶h̶i̶n̶a̶ ̶t̶o̶ ̶t̶h̶e̶ ̶c̶i̶t̶y̶ ̶o̶f̶ ̶t̶h̶e̶ ̶M̶i̶n̶o̶r̶ ̶N̶e̶u̶t̶r̶a̶l̶s̶
4. 'Nanning' has been Changed from the city of China to the city of Japan
5. Removed 3 cities in China (Xiangyang, Yushu, Nanchang)
6. Added 3 cities in China (Yichang, Nanyang, Changsa)
7. Some Chinese cities have been rearranged similar to real maps
 
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WW2 DOMESTIC.jpg


WW2 CITY.jpg


WW2 TRADE.jpg


WW2 FOREIGN.jpg


ww2 espionage.jpg


WW2 diplomacy2.jpg


(Todays Update)
1. Changed in-game interface
2. Added more background musics (Baba yetu, Flower dance, For sure)
3. Adjusted the city resources so that each city does not grow explosively
4. Reduced the bomb damage of 'Bomber' unit from 10 to 8
5. 'Bayan Tumen' has been added to the city of Mongolia
6. 'Wenzhou' has been added to the city of China
7. Added 2 cities in Japan (Qiqihar, Hailar)
8. 'Baotou' has been Changed from the city of China to the city of Japan
9. Japanese city 'Hangzhou' has been replaced by 'Shanghai'
10. Uppered the aggression level of each country

* Added interfaces and background music also apply to previous save files
 
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WW2 Tiger2.jpg


(Todays Update)
1. ̶A̶l̶l̶ ̶g̶r̶o̶u̶n̶d̶ ̶u̶n̶i̶t̶s̶ ̶c̶a̶n̶ ̶n̶o̶w̶ ̶u̶s̶e̶ ̶'̶A̶i̶r̶ ̶l̶i̶f̶t̶i̶n̶g̶'̶ ̶a̶c̶t̶i̶o̶n̶ ̶a̶t̶ ̶a̶i̶r̶p̶o̶r̶t̶s̶ ̶o̶r̶ ̶a̶i̶r̶f̶i̶e̶l̶d̶s̶
2. Adjusted the artificial intelligence of each country
3. Removed the 'Adv. Bomber' from the German-enabled unit (Now they will replace it with Stuka)
 
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WW2 LANCASTER.jpg


(Todays Update)
1. Commonwealth nations can now produce 'Lancaster' unit instead of 'heavy bomber'
2. If Commonwealth nations can not produce 'Spitfire', 'Gladiator' unit will appear instead
3. If Deutschland and Finland can not produce 'Bf 109', 'Fokker' unit will appear instead
4. If Japan can not produce 'Zero', 'Kamikaze' unit will appear instead
5. 'B-17' and 'B-29' have been added as unique units of the United States
 
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How bad are the between turn wait times, leihard? That's such a huge map. I love playing on the larger maps but I haven't done this since the last time I played Civ 3 almost ten years ago on a decrepit laptop. I don't know how much performance increases on high end machines of today, but I know the game still likes to take a long time calculating diplomacy actions between the AI or player.
 
How bad are the between turn wait times, leihard? That's such a huge map. I love playing on the larger maps but I haven't done this since the last time I played Civ 3 almost ten years ago on a decrepit laptop. I don't know how much performance increases on high end machines of today, but I know the game still likes to take a long time calculating diplomacy actions between the AI or player.


Scenario loading typically takes about 10 minutes. The interval between turns is usually within 1 minute, and you can adjust your preference to make it even shorter.
 
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