[SCENARIO] World War II (The WORLD)

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(Additional Update) ver 4.14
1. The graphics of the submarine units have been changed (U-Boot, Submarine, Advanced Submarine)
2. Fixed an error missing the sound of 'Fokker D.XXI' unit


* The changed graphics also apply to previous save files
 
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(Additional Update) ver 4.16
1. New units have been added (Argentine Infantry, Brazilian Infantry, South American Infantry)
2. New city facility has been added (Emergency Shipbuilding Program)
3. The movement power of 'US Infantry' increased to 2 ('Blitz' skill also available)
4. If there are no escorts around, all kinds of transport ships will try to sail alone (It reduced the waiting time for AI player units aboard the transport vessel)
5. The effects of some of the great wonders have changed
 
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(Additional Update) ver 4.19

1. Added a new advanced medium tank unit for non-mainstream countries (Medium Tank Mk II)
2. Added a new Italian light tank unit (M11/39)
3. New French advanced medium tank unit added (SARL 42)
4. Added non-production unit for Germany (Romanian Infantry)
5. 'Nuclear Project' wonder has renamed 'Nuclear Weapons Project'
6. Changed the explosive graphics of the 'Atomic Bomb' unit
7. 'Uranium' resources have deployed to only 10 sites discovered by 1945 (NA2, AF3, EU2, AS2, OC1)
8. Increased the production cost of 'Atomic Bomb' unit from 700 to 1000
9. Corrected the error that the attack motion of recently added naval units was unnatural


* The version in which balance testing was executed
 
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(Additional Update) ver 4.22
1. Chile gained independence from the South America and formed a new force
2. The South American leader has changed to 'Eduardo Santos Montejo'
3. 'Saudi Arabia' has merged into the Minor Neutral
4. Reflected the oil fields that existed in Bolivia at the time
5. Chilean unique units have been added (Chilean Infantry, Ba.65 Chile)
6. 'CR.32' has been added as a special unit of the South America and Spain
7. 'FMA AeMB.2' has been added as a Argentine unique unit
8. 'Douglas B-18' has been added as a Brazilian unique unit
9. 'PZL P.24 Greece' has been added as a Greek unique unit
10. Several leaders' 3D animations have been replaced with similar faces
 
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(Additional Update) ver 4.24

1. 'Coastal Artillery Battery' has been added as a new unit (The coastal batteries that existed at that time have reflected in the scenario)
2. Finland's unique unit has been added (Fokker D.XXI Finland)
3. German unique unit has been added (Do 17)
4. The German flag has changed in the civilopedia
5. 'Maschinengewehr' unit has renamed 'Wehrmacht Grenadier'
6. 'GP Machinegun' unit has renamed 'Heavy Weapons Infantry'
7. 'Pionier' unit has renamed 'Pioniere'
8. Several German unique units have been renamed to German names
9. To prevent 'airfield sharing', the airfield owned by the British Expeditionary Force has been removed from the original scenario (ver 4.25)
 
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(Additional Update) ver 4.28

1. In the original scenario, units from the Netherlands and Belgium have deployed based on corps instead of existing divisions
2. In the original scenario, the British Expedition Force units have deployed based on divisions instead of existing brigades (44 units down to 25 units)
3. In the original scenario, the French mainland troops have deployed similarly to that time (Now it's impossible to hit Paris directly)
4. All kinds of submarine units have made each other undetectable
5. 'Baghdad' has been transformed into a British city in the Barbarossa scenario
 
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(Additional Update) ver 4.30
1. Self-propelled gun units have been added (Self-Propelled Artillery, Hummel, Semovente da 75/18, Type 4 Ho-Ro, M7 Priest, M7 Priest France, Bishop)
2. German unique small wonder has been added (Wiener Neustadter Flugzeugwerke)
3. The graphic of the 'Aqueduct' has been changed
4. Anti-aircraft shooting graphics have changed from missiles to barrage (see gif image)
5. Several anti-aircraft gun units' firing sounds have been altered (8,8cm FlaK, Bofors 40mm Gun)
6. The graphics of some Soviet naval units have been updated to the latest version (Sovetsky Soyuz Class, Gangut Class)
 
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(Additional Update) ver 4.32

1. A third 'Army' unit has been added for Germany in the 'Original and 'Fall of France' scenarios
2. The name of the German people has been changed to the Reich's Germans
3. The building requirements for the 'Military Academy' have been changed (At least five barracks are required)
4. Prevented 'Gunboat' units from becoming obsolete by upgrades
 
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Hi leihard777! I don't know if it was suggested before, but I think you could create a 4th Locked Alliance between Japan and Thailand. It could be at war with western Allies but remain in peace with USSR as it was until the very end of the war.
 
Hi leihard777! I don't know if it was suggested before, but I think you could create a 4th Locked Alliance between Japan and Thailand. It could be at war with western Allies but remain in peace with USSR as it was until the very end of the war.

That's Interesting. Let me simulate it.
 
Hi leihard7777! I am playing a Barbarossa scenario and I've spotted a couple of bugs:
- There are two cruisers named Duguay-Troin parked in Douala;
- There are two 1.Kavallerie Divisions, one of them a Wehrmacht cavalry, another one is generic;
 
Hi leihard7777! I am playing a Barbarossa scenario and I've spotted a couple of bugs:
- There are two cruisers named Duguay-Troin parked in Douala;
- There are two 1.Kavallerie Divisions, one of them a Wehrmacht cavalry, another one is generic;

Thank you for the great information. I checked and patched.
I haven't been able to test the previous proposal enough because I've been busy lately. If the Soviet Union concentrates its power on one side, Germany is likely to have a harder time.
Nevertheless, the first test was performed positively. If I have time, I will conduct an additional test.
 
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Also HMS Furious and Formidable are duplicated. Again I am playing Barbarossa.

I uploaded a new version of it that has been fixed. Is the balance between Germany and the Soviet Union okay? I'm considering adding unique army units of each country.
 
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s the balance between Germany and the Soviet Union okay? I'm considering adding unique army units of each country.

I have set all sides to be Human players and play against myself. Soviet Union has been defeated by the end of 1941, Axis are now picking up pieces. However this is largely due to the fact that I did not remove "Skip first turn" and Germany had two turns to act unopposed. I guess I would need another game without "Skip first turn" to make sure about the balance. There are few more suggestions I would like to add:
- Give Iran at least one coastal city (i.e. Bandar-e-Abbas);
- Extend the Coast to Leopoldville so Belgium could transport their troops overseas and somehow participate in later game;
- Maybe add another island to Azores (Terceira) and put a city or airfield there, representing Lajes airfield. It should be held by Americans by the time of "Barbarossa";
- Japanese Chi-Nu tank is worse in any aspect than SNLF units, either it should be made stronger or SNLF should be nerfed (or it's production limited);
 
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(Additional Update) ver 4.35

1. Remodeled the Azores Islands (Including changing the location)
2. 'Leopoldville' has changed to a coastal city
3. The attack power of the 'Type 3 Chi-Nu' and 'Type 4 Chi-To' units has increased by 1
4. Corrected the error that some named units were duplicated twice
5. 'The Great Wall' wonder now produces 'Type 97 Chi-Ha' unit every 2 turns instead of 3
6. 'Rifleman' unit has renamed 'Militia'
7. The victory type in the alliance has changed from individual to coalition. (ver 4.36)
 
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One more thing I forgot to suggest. Please set Victory Type to Coalition so that those who play for smaller countries have a chance of winning together with other members of their Alliance.
 
One more thing I forgot to suggest. Please set Victory Type to Coalition so that those who play for smaller countries have a chance of winning together with other members of their Alliance.

I uploaded a new version that applied it. As the number of cities reached its maximum, the introduction of Iranian coastal city was omitted.
 
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(Additional Update) ver 4.38

1. Changed the order of the background music
2. The name of the German people has been restored to its original state (Reich's Germans → Germans)
3. 'Partisan' unit has removed from the German production list
 
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(Additional Update) ver 4.41
1. The bombard range of all heavy artillery units has been reduced from 2 to 1
2. Production costs for all heavy artillery units have been reduced by 10
3. The bombard range of all battleship class units has been reduced from 2 to 1 (The bombard strength has increased by 2)
4. The bombard firepower of all heavy cruiser class units has been reduced from 3 to 2 (The bombard strength has increased by 2)
5. Gunboat class units can no longer bombard targets (ver 4.42)
6. Now in every scenarios, the capital of Vichy France is replaced by Lyons instead of Vichy (ver 4.43)
 
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