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[SCENARIO] World War II (The WORLD)

Discussion in 'Civ3 - Completed Scenarios' started by leihard7777, Feb 25, 2019.

  1. leihard7777

    leihard7777 Warlord

    Joined:
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    At least 20 minutes will be spent loading the scenario.
    Large map sizes and 500 cities are the main reasons.
    In addition, it will take approximately 20 seconds to load the save file.
    From now on, I'll try how to speed up it.
     
  2. noisecore

    noisecore Chieftain

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    I did notice that after I had posted. I guess I should actually take my time and read instead of jumping ahead. When I allowed it to load.(I just opened it and walked away, did some other stuff) came back, and it was loaded. It's been quite an awesome experience so far. I just captured Paris with the Axis earlier! There was a scenario in Civilization II that was WW2 and I loved that. This is giving me flashbacks to 11-14, playing that scenario. Great map so far! I thank you for making it, replying, and bringing nostalgia to me. :D
     
  3. leihard7777

    leihard7777 Warlord

    Joined:
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    Messages:
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    ww2 smw.jpg

    (Todays Update) ver 3.15
    1. New cities have been added (Reggio, Norfolk, Goose Bay)
    2. The strengths of Australia and Canada have changed
    3. New Small Wonders have been added
    4. The unique buildings of each country has been added
    5. Washington, Portland and Houston have been changed to coastal cities
     
    Last edited: Aug 29, 2020
  4. leihard7777

    leihard7777 Warlord

    Joined:
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    스크린샷(1790).png


    (Todays Update) ver 3.20
    1. New city has been added (Hilo)
    2. The airport's air trade function has been deleted (Scenario loading time has been dramatically reduced)
    3. 'Commercial Harbour' has been added as a new city facility (It has an air trade function)
    4. Graphics of some city facilities have been changed
    5. The barracks and airport icons have changed
    6. Bug with DebugMode enabled has been modified in 'Fall of France' scenario


    * Scenario loading times have been reduced by half and turn wait times have also been noticeably shortened.
     
    Last edited: Sep 12, 2020
    Node60 likes this.
  5. leihard7777

    leihard7777 Warlord

    Joined:
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    ww2 roads.jpg

    ww2 tech.jpg


    ww2 diplomacy.jpg

    (Additional Update) ver 3.23
    1. Most technologies can no longer be traded (It has become quite difficult to raise funds)
    2. The starting funds of each country have increased
    3. Connected the road between Deutschland and the Soviet Union (German troops can invade more easily)
    4. Removed 'Naval Academy' facility in Germany, the Soviet Union, and Italy (Corrected the mistake of wasting a lot of troops on the transport ship)
    5. 'Panzer' unit has renamed to 'Panzer IV'
    6. Reduced the minimum and maximum time for technology development
    7. 'The Statue of Liberty' and 'Hollywood' great wonders now produce 'Transport' unit every 3 turns
    8. The 'Naval Academy' small wonder now produces 'Transport' unit every 4 turns (The United States, Canada, Japan and UK will mobilize more transport ships)
    9. Corrected the error in which the name of the Soviet leader is not displayed in the foreign advisor (ver 3.24)
    10. The United States changed its name from 'USA' to 'United States' (ver 3.24)
    11. The unique colors of each country have been readjusted (ver 3.25)
    12. 'Ford Factory' and 'Carnegie Steel' small wonders will now produce aircraft units every turns (ver 3.25)
    13. Germany changed its name from 'Deutschland' to 'German Reich' (ver 3.26)
     
    Last edited: Dec 10, 2020
  6. leihard7777

    leihard7777 Warlord

    Joined:
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    ww2 u-boot.jpg

    (Additional Update) ver 3.29

    1. New background music has been added
    2. Increased the defenses of all aircraft carrier units
    3. ̶R̶e̶d̶u̶c̶e̶d̶ ̶a̶t̶t̶a̶c̶k̶ ̶p̶o̶w̶e̶r̶ ̶o̶f̶ ̶t̶h̶e̶ ̶'̶U̶-̶B̶o̶o̶t̶ ̶t̶y̶p̶e̶ ̶X̶X̶I̶'̶ ̶u̶n̶i̶t̶ ̶b̶y̶ ̶1̶
     
    Last edited: Dec 25, 2020
  7. leihard7777

    leihard7777 Warlord

    Joined:
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    oilfield.jpg

    rare.jpg

    (Additional Update) ver 3.32

    1. 'Rare Materials' strategic resource has been added (Required to produce ultimate units)
    2. Added Australian oil fields near Melbourne
    3. Changed graphics for 'U-Boot type XXI' unit
    4. Changed luxury resource icon in city view
    5. All strategic resources were placed close to where they were at the time
     
    Last edited: Jan 1, 2021
  8. leihard7777

    leihard7777 Warlord

    Joined:
    Feb 25, 2019
    Messages:
    172
    ww2 barbarossa.jpg

    (Additional Update) ver 3.37
    1. The initial loading time of the scenario has been halved (In my case, shortened from 8 to 4 min)
    2. The entire world map has been completely unveiled (Removed the smokescreen)
    3. Removed sea trading function from 'Harbor' facility
    4. Added air trading function to the 'Capital' facility
    5. 'Commercial Harbour' facilities have been added to strategically important coastal cities
     
    Last edited: Jan 19, 2021
  9. leihard7777

    leihard7777 Warlord

    Joined:
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    WW2 15cm.jpg Lend-Lease2.jpg

    (Additional Update) ver 3.42
    1. Added 2 'Coal' resources to Canada
    2. The trade bonus for AI players has been strengthened
    3. Modified the names and details of several German ships (Sharnhorst and Gneisenau changed from heavy cruisers to battleships)
    4. Lowered the production cost of 'Lend-Lease M4 Sherman' unit from 30 to 20
    5. 'Lend-Lease Destroyer' and '15 cm sFH 18' have been added as a new units
    6. Producing all kinds of heavy-howitzer units now requires 'Rare Materials' resource
    7. Lend-Lease units can now only be produced by U.S. allies
    8. Increased the attack power of 'U-Boot type XXI' unit from 17 to 18
    9. Reduced the range and production cost of 'Canon de 105 mm' unit
     
    Last edited: Jan 16, 2021
  10. leihard7777

    leihard7777 Warlord

    Joined:
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    172
    ww2 atlantic.jpg

    (Additional Update) ver 3.50

    1. The initial loading time of the scenario has been reduced by about 1 minute (In my case, shortened from 4 to 3 min)
    2. 'Commercial Harbour' facility now produces 'Ship' units every 6 turns (AI players will mobilize a large number of transport ships)
    3. Corrected the error where the graphic file of 'Luftwaffe HQ' was missing
    4. 'Big Ben' now produces 'Battleship' instead of 'Heavy Cruiser'
    5. In the Barbarossa scenario, Belfast becomes an US city
    6. Removed 'Commercial Harbour' from less important cities
    7. Several city facilities have been renamed
    8. Decreased the health point of 'Naval Mine' unit by 1
    9. All aircraft carrier units are now immune to stealth attacks by submarines
     
    Last edited: Jan 19, 2021
  11. leihard7777

    leihard7777 Warlord

    Joined:
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    ww2 ship.jpg

    (Additional Update) ver 3.55

    1. The names of cruisers and higher-class ships that existed at that time have been implemented
    2. For the above reasons, the initial naval units of several countries have been greatly increased
    (The navies of the United States, Britain, Italy, and Japan have become particularly strong)
    3. Added 'Naval Assault' technology to the Soviet Union
    4. Deprived the embassy advantage from Turkey
    5. Granted the embassy advantage to the South America
    6. Added airfields to strategic islands in the ocean

     
    Last edited: Jan 23, 2021
  12. leihard7777

    leihard7777 Warlord

    Joined:
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    ww2 france.jpg

    ww2 royal navy.jpg

    (Additional Update) ver 3.62

    1. The scenario initial loading time has been reduced by 30 seconds (In my case, it takes 2 min 30 sec)
    2. 'Zerstorer' and 'Zerstorer CTL' have been added as unique units of German Reich
    3. The names of destroyers that existed at that time have been implemented
    4. The names of the submarines of Germany and Italy, which were active at that time, have been implemented
    4. Deprived the embassy advantage from Spain
    5. Changed the initial starting position of the U-Boats
    6. 'Wehrmacht' unit has been renamed 'Wehrmacht Infantry'
     
    Last edited: Jan 27, 2021
  13. leihard7777

    leihard7777 Warlord

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    ww2 samerica.jpg

    ww2 hoover.jpg

    (Additional Update) ver 3.70
    1. South American railway network has implemented close to that time (The South America was weakened somewhat)
    2. 'Hoover Dam' has been added as a new Great Wonder (Located in Las Vegas)
    3. The production of 'GP Machin Gun' and 'Maschinengewehr' units now requires 'Rare Materials' resource (Strengthened the concept of supply lines)
    4. Deleted the military alliance agreement (Limited the role of neutral countries)
    5. Added 'amphibious attack' skills to most Allied tank units
    6. Lowered the bombard strength of all naval units by 33 percent
    7. Changed the effects of some Great and Small Wonders
    8. Added 'Motorization' technology to the Soviet Union
     
    Last edited: Jan 30, 2021
  14. leihard7777

    leihard7777 Warlord

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    ww2 boeing.jpg

    ww2 gunboat.jpg

    ww2 ship.jpg

    (Additional Update) ver 3.72
    1. New Small Wonders have been added (RAF Air Command, Boeing Plant)
    2. New city facilities have been added (T-34 Plant, Aviation Plant)
    3. Changed the effects of some Great and Small wonders
    4. 'S-Boot' has been added as a German unique unit
    5. 'Frigate' unit has been replaced by 'Gunboat'
    6. Changed the graphic of 'Ship' unit
    7. Strengthened the German Africa Corps in the 'Barbarossa' sub-scenario (Especially, 'Barbarossa' scenario would be a nightmare for all Axis powers)
     
    Last edited: Jan 31, 2021
  15. leihard7777

    leihard7777 Warlord

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    ww2 subs.jpg

    ww2 subpen.jpg

    (Additional Update) ver 3.74
    1. Changed 'Barracks' and 'Battlefield Medicine' icons on the City Screen
    2. Changed the graphic of 'Carrier' unit
    3. 'Submarine Pen' has been added as a unique city facility of the United States (Located in Boston and all the cities on the western coast of USA)
    4. Increased frequency of bomber production in USA, UK, and the Soviet Union (They will now bomb every turn nonstop)
    5. 'Mitsubishi Plant' has been added as a Japanese Small Wonder

    * Remained wish list - 3D leaderheads (Charles de Gaulle, Henry Guisan, Ismet Inonu, Antonio de Salazar, Makenzie King)

     
    Last edited: Feb 7, 2021
  16. leihard7777

    leihard7777 Warlord

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    ww2 safrica.jpg

    (Additional Update) ver 3.78
    1. 'Rare Materials' strategic resources have been relocated (It reflected the location of the Tungsten and Chrome mines at that time)
    2. 'Macchi C.200' has been added as a new Italian unit
    3. 'Nibelungenwerk' has been added as a German small wonder (Located in Vienna)
    4. To discover 'Rare Materials' resource, now need 'Heavy Weapons' technology instead of 'Radar'
    5. ̶T̶h̶e̶ ̶b̶a̶l̶a̶n̶c̶e̶ ̶b̶e̶t̶w̶e̶e̶n̶ ̶G̶e̶r̶m̶a̶n̶y̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶S̶o̶v̶i̶e̶t̶ ̶U̶n̶i̶o̶n̶ ̶h̶a̶s̶ ̶o̶n̶c̶e̶ ̶a̶g̶a̶i̶n̶ ̶a̶d̶j̶u̶s̶t̶e̶d̶ ̶(̶S̶o̶v̶i̶e̶t̶ ̶s̶p̶e̶c̶i̶a̶l̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶s̶ ̶w̶i̶l̶l̶ ̶p̶r̶o̶d̶u̶c̶e̶ ̶e̶a̶c̶h̶ ̶S̶o̶v̶i̶e̶t̶ ̶u̶n̶i̶t̶ ̶s̶l̶i̶g̶h̶t̶l̶y̶ ̶s̶l̶o̶w̶e̶r̶)̶
    6. Some heavy tanks now require 'Mass Production' technology (Tiger II, IS-2, Churchill Mk VII, M26 Pershing, Type 100 O-I)
    7. The Soviet city 'Aralsk' has replaced by 'Orsk'
    8. Artificial intelligence will now prefer marines and tanks

     
    Last edited: Feb 12, 2021
  17. leihard7777

    leihard7777 Warlord

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    ww2 fighter-bomber.jpg

    (Additional Update) ver 3.82

    1. 'Fighter-bomber' has been added as a new unit
    2. 'Wehrmacht Cavalry' has been added as a German unique unit
    3. 'MB.157' has been added as a French unique unit
    4. The graphics of some fighter units have been changed (He 51, Spitfire, Yak, Macchi C.200)
    5. Changed the upgrade system of the fighter units (e.g. He 51 → Bf 109 → Fw 190)
    6. Removed 'stealth' function from 'JU 87 Stuka' and 'He 177' units (also lowered the bombard strength of Stuka)
    7. Fixed an error that missed 'enslave' function on 'Panzer IV' unit
    8. 'Rare Materials' resource is now needed to build a 'Manufacturing Plant'
    9. The production unit of Soviet special buildings has been changed (e.g. 'Aviation Plant' produce 'I-16' instead of 'TB-3')
    10. Stealing technology through intelligence agency is now impossible

     
    Last edited: Feb 18, 2021
  18. leihard7777

    leihard7777 Warlord

    Joined:
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    ww2 sub.jpg

    (Additional Update) ver 3.84

    1. The names of several ships that existed at that time, including submarines, have been implemented (Excluding Sea Transport Units)
    2. 'Submarine Pen' facilities that automatically produce submarines have been installed in several cities
    (LA, SF, Seattle, Portland, Boston, New York, Arkhangelsk, Osaka, Nagasaki, Manchester, Edinburgh, Taranto)
    3. Added 'Granary' facility to several Soviet cities
    4. 'Victoria' has been added as a Canadian city
    5. Brazil now begins with one settler instead of two
    6. 'Capella Sistina' now produces 'M13/40' unit instead of submarine


     
    Last edited: Feb 27, 2021
  19. leihard7777

    leihard7777 Warlord

    Joined:
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    ww2 transport plane.jpg

    (Additional Update) ver 3.87

    1. The optimal number of cities has increased from 150 to 200 (If you own more than 100 cities at the Sid level of difficulty, you will face a corruption penalty)
    2. Unique transport aircraft units have been added (C-47 Skytrain, C-47 Dakota, Lisunov Li-2, Showa L2D, SM.82, MB.220, C-46 China)
    3. Chinese unique units have been added (Tupolev SB-2 China, Polikarpov I-16 China, P-40 Warhawk, B-25 Mitchell, 75mm Pack Howitzer M1, M3 Stuart, 155mm Howitzer M1, M10 Tank Destroyer, C-46 China)
    4. 'AMX Chasseur de chars' has been added as a French unique unit
    5. The unique Soviet unit 'TB-3' has been replaced by 'Tupolev SB-2'
    6. China can now use some unique units of other countries (P-51 Mustang, BA-20, T-26, M3A1 Half-track)
    7. In the 'Barbarossa' scenario, 'Lend-Lease' resource have deployed in the capital of Free France
     
    Last edited: Jun 16, 2021
  20. Glutius Max

    Glutius Max Warlord

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    Game crashed with this error message while scrolling through units in the tech tree.
     

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