damocles88
Chieftain
- Joined
- Dec 10, 2009
- Messages
- 42
Play an all-out wargame. All enemy civs will be war and expansion crazy, and armies are faster to build, cheaper to maintain, and more fun to fight. Enemy AI tweaked to build more military units, favouring ranged, mobile, and some melee.
Changes:
-Military units are cheaper to build/buy
-AI civs are war crazy. They will expand, grow, and conquer like it's going out of fashion. And they don't really like you or each other very much.
-Luxury resources are more common, and provide a little more happiness
-Gold is a little easier to come by (trade routes give more gold, trading posts give more gold, pillaging improvements yields more gold)
-Unhappiness from population reduced to allow for large armies and faster conquests
-Unit maintenance costs are less (with the extra hppiness, this allows you and the AIs to field large armies and conquest without much penalty)
-The AIs don't mind if you're a warmonger (they hate everyone equally)
-The AIs are super competitive - if they even suspect you of taking the lead they'll gang up on you
-The AI has been tweaked to build large armies and use them
-Cities are a little stronger and do a little more damage. No more taking a city with 3 classical era units - you need an army now.
-Garrisoned units heal at 4 HP per turn instead of 3
This is not a mod for all you sissy culture-lovers
NOTES:
-not really suitable for quick pace games
-low spec machines may struggle when drawing so many units
The Future:
-I hope to add defensive and offensive buildings to cities (for example, cannon towers that would boost city range to 3, or ramparts that would boost city damage)
-will likely need more balancing and minor tweaks
Download from the hub
Changes:
-Military units are cheaper to build/buy
-AI civs are war crazy. They will expand, grow, and conquer like it's going out of fashion. And they don't really like you or each other very much.
-Luxury resources are more common, and provide a little more happiness
-Gold is a little easier to come by (trade routes give more gold, trading posts give more gold, pillaging improvements yields more gold)
-Unhappiness from population reduced to allow for large armies and faster conquests
-Unit maintenance costs are less (with the extra hppiness, this allows you and the AIs to field large armies and conquest without much penalty)
-The AIs don't mind if you're a warmonger (they hate everyone equally)
-The AIs are super competitive - if they even suspect you of taking the lead they'll gang up on you
-The AI has been tweaked to build large armies and use them
-Cities are a little stronger and do a little more damage. No more taking a city with 3 classical era units - you need an army now.
-Garrisoned units heal at 4 HP per turn instead of 3
This is not a mod for all you sissy culture-lovers

NOTES:
-not really suitable for quick pace games
-low spec machines may struggle when drawing so many units
The Future:
-I hope to add defensive and offensive buildings to cities (for example, cannon towers that would boost city range to 3, or ramparts that would boost city damage)
-will likely need more balancing and minor tweaks
Download from the hub