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WorldBuilder Templates

kantorr

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Mar 1, 2017
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kantorr submitted a new resource:

WorldBuilder Templates - Stripped down maps to save time when making custom maps/scenarios

Due to the inadequacies of the LOC_WORLDBUILDER_MAP (all ocean tiles) and of the WorldBuilder itself (no paint hexes options, or erase mass amounts of hexes) I messed with the base map scripts to generate easier to use maps for mapmaking/scenarios in the WorldBuilder.

EDIT: http://steamcommunity.com/workshop/filedetails/?id=876866133 This is a collection including another mod allowing you to easily test/play your maps.

It contains maps with no resources, no features, and with borders that prevent circumnavigation (like Inland Sea map type).

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Thank you! Great work.

I've just started experimenting with this (and your custom map utility), and everything seems to work out nicely. Just one issue:

I created a small test map from scratch with two civs and two city-states using LOC_WORLDBUILDER_MAP. After loading it through your custom map utility, the two civs start right where they were supposed to, but the city states do not show up at all. I actually don't see any city states on any of these maps, and it does not matter if I specify their starting locations or not. ...is there an issue with them or am I doing something wrong?

Thanks in advance,

WH
 
Thank you! Great work.

I've just started experimenting with this (and your custom map utility), and everything seems to work out nicely. Just one issue:

I created a small test map from scratch with two civs and two city-states using LOC_WORLDBUILDER_MAP. After loading it through your custom map utility, the two civs start right where they were supposed to, but the city states do not show up at all. I actually don't see any city states on any of these maps, and it does not matter if I specify their starting locations or not. ...is there an issue with them or am I doing something wrong?

Thanks in advance,

WH
In the player editor menu of WorldBuilder ensure you have AI players added for each of the possible city states. Define them as Civ: Random and Level: Civilization_level_city_state.
Select a plot and in the starting position option select random city state.
This is how I do it.
 
Oh man, can't believe I missed that. Thanks a bunch Kontorr!

Looks like you have to match the civilizations in the "create game" screen to the civilizations you have in your scenario. It appears the city-state slider setting does not matter.
 
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