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WorldBuilder Templates

Stripped down maps to save time when making custom maps/scenarios

  1. kantorr

    kantorr Chieftain

    Joined:
    Mar 1, 2017
    Messages:
    51
    kantorr submitted a new resource:

    WorldBuilder Templates - Stripped down maps to save time when making custom maps/scenarios

    Read more about this resource...
     
    Last edited: Mar 4, 2017
  2. Winged Hussar

    Winged Hussar Chieftain

    Joined:
    Feb 18, 2002
    Messages:
    110
    Gender:
    Male
    Location:
    Chicago, IL
    Thank you! Great work.

    I've just started experimenting with this (and your custom map utility), and everything seems to work out nicely. Just one issue:

    I created a small test map from scratch with two civs and two city-states using LOC_WORLDBUILDER_MAP. After loading it through your custom map utility, the two civs start right where they were supposed to, but the city states do not show up at all. I actually don't see any city states on any of these maps, and it does not matter if I specify their starting locations or not. ...is there an issue with them or am I doing something wrong?

    Thanks in advance,

    WH
     
  3. kantorr

    kantorr Chieftain

    Joined:
    Mar 1, 2017
    Messages:
    51
    In the player editor menu of WorldBuilder ensure you have AI players added for each of the possible city states. Define them as Civ: Random and Level: Civilization_level_city_state.
    Select a plot and in the starting position option select random city state.
    This is how I do it.
     
  4. Winged Hussar

    Winged Hussar Chieftain

    Joined:
    Feb 18, 2002
    Messages:
    110
    Gender:
    Male
    Location:
    Chicago, IL
    Oh man, can't believe I missed that. Thanks a bunch Kontorr!

    Looks like you have to match the civilizations in the "create game" screen to the civilizations you have in your scenario. It appears the city-state slider setting does not matter.
     

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