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[WorldBuilder] Unofficial Updates / Modifications

Discussion in 'Civ5 - Utility Programs' started by JeBuS27, Oct 16, 2010.

  1. JeBuS27

    JeBuS27 Heretic

    Joined:
    Sep 21, 2005
    Messages:
    321
    About
    The default WorldBuilder in the Civilization 5 SDK has limitations and quirks that need to be addressed. This is intended to address those limitations.

    I'll consider any requests, but I don't guarantee I'll implement them.

    Spoiler Features :
    Features
    • World Size - Maximum increased to 256x128
    • Lua Debug Window - Now remains open to provide feedback on map generation
    Spoiler Installation :
    Installation
    1. Extract Unofficial WorldBuilder executable to your current WorldBuilder directory
    2. Enjoy
    Spoiler Version History :
    Version History
    v. 04

    • Bug Fix: Crash on execution
    v. 03

    • Map Scale - Scaling feature now works to the new maximum world size
    v. 02

    • World Size - Maximum increased to 256x128
    • World Size - Text numbers now color red when higher than Huge size.
    • Lua Debug Window - Bug fix: User closed window -> crash
    v. 01

    • World Size - Maximum increased to 256x127
    • Lua Debug Window - Now remains open.

    Download
    Download File
     

    Attached Files:

  2. Jaythekiller

    Jaythekiller Warlord

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
    Could you add a function to load features,rivers,ressources,city ruins,etc when you load a map?
    Or a function to save this data in the map file if it's easier to do

    Thank you :)
     
  3. JeBuS27

    JeBuS27 Heretic

    Joined:
    Sep 21, 2005
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    321
    I can't say I have a lot of experience using WB, but it surprises me that those things aren't saved / loaded.

    I just did a simple test and added a river and some iron. It saved fine, and they were there when I reloaded the map.

    I'm not seeing the problem.
     
  4. Zen Blade

    Zen Blade Warlord

    Joined:
    Oct 31, 2008
    Messages:
    247
    MAP CROPPING!

    This is an absolute must. I and several others have been asking around about/for this. This is important because as we go along in the building process... and we find out how slow the loading/turn process becomes, often we may decide to crop out 10 or so rows just to make the map smaller so people (regardless of computer power) can play the mod/map.

    :king:
     
  5. JeBuS27

    JeBuS27 Heretic

    Joined:
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    How would you want the cropping feature to work?
     
  6. Zen Blade

    Zen Blade Warlord

    Joined:
    Oct 31, 2008
    Messages:
    247
    Basically, being able to delete parts of a current made map (removing the entire set of hexes from the map).

    OR, creating a new identical map that simply lacks the "cropped out" hexes. Not sure mechanistically how to define this, but normally you select a certain area, which is designated as the "keep" section, and then purge away the rest of the map or image.

    The important thing here though is that the crop needs to keep the cities, units, etc... in the scenario.
     
  7. JeBuS27

    JeBuS27 Heretic

    Joined:
    Sep 21, 2005
    Messages:
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    So, you select a plot, then go to a Crop menu tab. Let's say you have a dropdown box for "North, South, East, West". You make your selection, then hit the "Crop off plots". It removes any plots in the direction you specified from the selected plot.

    How does that sound?
     
  8. Zen Blade

    Zen Blade Warlord

    Joined:
    Oct 31, 2008
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    247
    That could work. But the crop has to remove those hexes from the map (all together). The new map now ends at that hex... or that selection of hexes.
     
  9. JeBuS27

    JeBuS27 Heretic

    Joined:
    Sep 21, 2005
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    321
    Right, there would be "blackness" beyond where you specified. One thing that might be a problem is that it probably wouldn't be "Undo"-able.

    On a side note, this discussion reminded me I need to update the "Scale Map" feature to account for the new world sizes.
     
  10. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,661
    Location:
    Japan / South America
    copy and paste...
     
  11. JeBuS27

    JeBuS27 Heretic

    Joined:
    Sep 21, 2005
    Messages:
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    I don't know how that's not there yet, but I'll definitely look into adding it. It's almost mind-boggling it's not there already.
     
  12. JeBuS27

    JeBuS27 Heretic

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    I've looked into plot copy/paste now, and while I can (and will) implement it, there's just one 'minor' issue with it. Without getting too technical, I'll just say that the only way to make copy/paste "undo/redo"-able, it won't be one action. It will be a composite of individual changes, like feature change, resource change, terrain change, etc. So a single plot copy/paste could result in several entries in the undo list.
     
  13. Zen Blade

    Zen Blade Warlord

    Joined:
    Oct 31, 2008
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    Jebus,

    That may be okay if the main point of copy/paste is for Cities/Units... which is probably how I would use it.

    You could consider copy/pasting the whole plot... but what about a specific item/feature of the plot?
     
  14. JeBuS27

    JeBuS27 Heretic

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    Then the question is, why bother copy-paste at all? If you have to specify what exactly it is you're copying, it's just as many clicks as making a new one yourself.
     
  15. Zen Blade

    Zen Blade Warlord

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    Jebus,

    Not with units/cities.
    If the city has a population, buildings, etc...
    Or if a unit has promotions already present... and you want to make 5-10 identical ones

    I'm not saying "don't make a plot copy-paste". I'm just saying it would also be nice to have an object copy-paste without changing the underlying terrain/features/improvements .
     
  16. JeBuS27

    JeBuS27 Heretic

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    That's going to take some more thinking. There might have to be a pop-up window with checkboxes to ask what you want copied.
     
  17. JeBuS27

    JeBuS27 Heretic

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    Uploaded v03 with Map Scaling fixed.
     
  18. Manifold

    Manifold ModderProtectionAdvocate

    Joined:
    Aug 27, 2007
    Messages:
    1,580
    Hi, you seem very firm with the wb. maybe you can answer me a question, please.

    is it possible to put some signs on the map with the wb?

    great work:goodjob:
     
  19. JeBuS27

    JeBuS27 Heretic

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    I haven't seen any evidence of such a feature in either the game, or in WB.
     
  20. Soduka

    Soduka Warlord

    Joined:
    Sep 2, 2007
    Messages:
    289
    Replacing the file and launching, both directly from the .exe and the SDK window result in an APPCRASH.

    Windows 7 x64.
     

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