dh_epic said:I see your point, I guess you guys are just a bit more liberal with what you consider acceptable. Come to think of it, a "comic book" mentality for Civ wouldn't be too far off, nor would it be particularly unenjoyable. I really got a kick out of the Elvis advisor in Civ 2. "Wise man say that only a fool runs an empire without entertainment."
I'm not entirely happy with giving some religions certain features that are prohibited in other religions. But that's neither here nor there, for as many arguments as I can make about gameplay balance and realism, there are just as many counter examples for realism and giving the player interesting choices.
Exactly. If you make all religions the same, you reduce it to what we already have plus a religious victory by converting your enemies and messing up their temples.
I still think that sticking with a few general groups (monotheism, polytheism, animism, dharmism, humanism) is optimal for both simplicity AND realism. It's realistic without having to get into the nitty gritty of which sect likes which value, and which religion is allowed to conduct which action -- it's simple. And moreover, it's flexible enough to deal with numerous possibilities that never happened, like a dharmic holy war, or non-institutionalized monotheism, or animists who believe in Jesus.
ok, lets examine polytheism. There are a huge number of potential wonders, and each historical polytheistic religion undeniably had different characteristics, judging from how they ranked their various gods. Germanic religion can justify having a military bonus, while Egyptian a scientific bonus, Chinese an anti-corruption bonus.
How would you disntiguish between these? So far, the only way that has been suggested is to tie these into the cultural groups, which is more restrictive than my main idea where anyone can discover any religion.