TC01
Deity
Wormholes Modmod v1.52 for Star Trek v3.25 (Now included in 4.0!)
This is a now defunct modmod for Star Trek that adds a Wormholes system (read on to find out more about it). It is defunct because deanej has merged it with the main Star Trek mod and is now standard as of 4.0.
Therefore, the download has been removed, so as not to confuse people. If you want the source code... (the original source code), please either post that in this thread or PM me.
Otherwise, this thread can be used for discussion about Wormholes, as set up in 4.0.
Original Description:
This is a modmod/modcomp for Star Trek 3.25 that adds Wormholes to the game, allowing instantaneous travel from one random point on the map to another random point on the map, now upgraded to v1.52 (as of 6/1/10), and now included in Star Trek Expanded by apenpaap (as of STE v1.2).
v1.4 adds two new custom map options to the mapscript. All "wormholes appear on specific sizes" are now no longer accurate, since you can alter the order of wormholes appearing on different sizes. Blue - Red - Purple is standard, but you can set it to any combination of those three. It also lets you turn off labelling wormholes, and adds the Barzan Wormhole (purple wormhole) graphics to ST Galaxy, as well as streamlining the way wormholes work in ST Galaxy.
Barring any undiscovered bugs, or feature requests I like, or ideas I think of in the future, this is a "done" mod. Future versions of Wormholes will probably only be for compatibility with newer versions of Star Trek.
Features:
-Wormholes! In addition to merely adding the feature, I've added a Concept page in the pedia and a tutorial popup to the FF Tutorial.
-Wormholes Mapscript: StarTrekFlat with slightly reduced hostile features and with two Bajoran Wormhole features on the map.
-On Standard, Large, and Huge maps I've added the Jalbador Wormhole (Red Wormhole) feature as well.
-Modification to the ST Deep Space Nine scenario allowing ships to use the Bajoran Wormhole.
-WormholesSpiralGalaxy script: Modification of the Spiral Galaxy mapscript that drops wormholes like the Wormholes script
-A Final Frontier compatible version (that does not require the Star Trek mod, only the Final Frontier mod from unmodded BTS)
-The Barzan Wormhole, a pale purple wormhole, found only on Huge maps.
-A map option allowing you to turn on and off the wormhole labelling
-A map option allowing you to change the order wormholes appear (which appears on Tiny/Small, which appears on Standard, which appears on Huge)
-ST Galaxy uses this modcomp's code for wormholes, and uses the Barzan wormhole graphics for it's other wormhole.[/COLOR]
Links:
Final Frontier version
Download removed due to mod integration in Star Trek 4.0 (was at 174 downloads).
Changelog:
How to install (as found in the readme):
1. Unzip the files to a temporary directory (such as Temp/Wormholes... this is defaulted.)
2. You may wish to back-up the following files: CvFinalFrontierEvents.py and CvAI.py in your Star Trek/Assets/Python directory, in your ST Deep Space Nine/Assets/Python directory, and in your ST Galaxy/Assets/Python directory. Both files in all directories will be overwritten. In addition, the .ini files of Star Trek and ST Galaxy will be overwritten to enable modular loading.
3. Copy the Mods folder inside of the temporary directory into your Beyond the Sword directory. Say yes to overwrite files.
4. To test, run the main Star Trek mod. Go into the civilopedia. If "Bajoran Wormhole" appears, you've done it correctly. Then do the same in the DS9 scenario, except you will have to go into the game and actually move a unit into the wormhole to make sure it works. You can use WB for this.
Credits:
TC01 for making the module/modcomp.
God-Emperor for helping fix the WormholesSpiralGalaxy script and with art issues.
The_J and Deliverator for helping me make the Barzan Wormhole graphics
JEELEN for suggesting the labelling map option
renegadechicken for suggesting the order of wormholes option
deanej for creating the Star Trek Mod and the StarTrekFlat/FinalFrontierFlat mapscript.
cephalo for making the SpiralGalaxy mapscript.
Jon Shafer for creating Final Frontier.
Firaxis/2K Games (maker of civ 4)
Paramount/Viacom (maker of Star Trek)
This is a now defunct modmod for Star Trek that adds a Wormholes system (read on to find out more about it). It is defunct because deanej has merged it with the main Star Trek mod and is now standard as of 4.0.
Therefore, the download has been removed, so as not to confuse people. If you want the source code... (the original source code), please either post that in this thread or PM me.
Otherwise, this thread can be used for discussion about Wormholes, as set up in 4.0.
Original Description:
This is a modmod/modcomp for Star Trek 3.25 that adds Wormholes to the game, allowing instantaneous travel from one random point on the map to another random point on the map, now upgraded to v1.52 (as of 6/1/10), and now included in Star Trek Expanded by apenpaap (as of STE v1.2).
v1.4 adds two new custom map options to the mapscript. All "wormholes appear on specific sizes" are now no longer accurate, since you can alter the order of wormholes appearing on different sizes. Blue - Red - Purple is standard, but you can set it to any combination of those three. It also lets you turn off labelling wormholes, and adds the Barzan Wormhole (purple wormhole) graphics to ST Galaxy, as well as streamlining the way wormholes work in ST Galaxy.
Barring any undiscovered bugs, or feature requests I like, or ideas I think of in the future, this is a "done" mod. Future versions of Wormholes will probably only be for compatibility with newer versions of Star Trek.
Features:
-Wormholes! In addition to merely adding the feature, I've added a Concept page in the pedia and a tutorial popup to the FF Tutorial.
-Wormholes Mapscript: StarTrekFlat with slightly reduced hostile features and with two Bajoran Wormhole features on the map.
-On Standard, Large, and Huge maps I've added the Jalbador Wormhole (Red Wormhole) feature as well.
-Modification to the ST Deep Space Nine scenario allowing ships to use the Bajoran Wormhole.
-WormholesSpiralGalaxy script: Modification of the Spiral Galaxy mapscript that drops wormholes like the Wormholes script
-A Final Frontier compatible version (that does not require the Star Trek mod, only the Final Frontier mod from unmodded BTS)
-The Barzan Wormhole, a pale purple wormhole, found only on Huge maps.
-A map option allowing you to turn on and off the wormhole labelling
-A map option allowing you to change the order wormholes appear (which appears on Tiny/Small, which appears on Standard, which appears on Huge)
-ST Galaxy uses this modcomp's code for wormholes, and uses the Barzan wormhole graphics for it's other wormhole.[/COLOR]
Links:
Final Frontier version
Download removed due to mod integration in Star Trek 4.0 (was at 174 downloads).
Changelog:
Code:
v1.52 Changelog:
-Made compatible with Star Trek 3.25
-The Dominion now uses the wormhole after the War begins
v1.51 Changelog:
-Made compatible with Star Trek 3.23
v1.5 Changelog:
-Now compatible with Star Trek 3.0
-Fixed a minor bug when Wormholes had the same X or Y coordinates
v1.4 Changelog:
-Made labeling of wormholes a custom map option
-Added a map option allowing you to alter the order of wormholes
-Fixed Wormholes.py wormhole placement bug
-Altered the way wormholes work in ST Galaxy, added Barzan (purple) art to it
v1.3 Changelog:
-Streamlined installation process
-Released via download database instead of attachment
-Added Barzan Wormhole- pale purple- to Huge Maps
-Made AI change in DS9 scenario as well
-Made compatible with Cloaking Devices (see directions)
v1.2 Changelog:
-Updated to Star Trek 2.37
-Added WormholesSpiralGalaxy mapscript, places wormholes on spiral galaxy
-Made AI consider wormhole position before deciding where to build a starbase
-Version compatible with vanilla Final Frontier, see above link
v1.1 Changelog:
-Updated to Star Trek 2.30
-Removed Wormholes from Duel maps
How to install (as found in the readme):
1. Unzip the files to a temporary directory (such as Temp/Wormholes... this is defaulted.)
2. You may wish to back-up the following files: CvFinalFrontierEvents.py and CvAI.py in your Star Trek/Assets/Python directory, in your ST Deep Space Nine/Assets/Python directory, and in your ST Galaxy/Assets/Python directory. Both files in all directories will be overwritten. In addition, the .ini files of Star Trek and ST Galaxy will be overwritten to enable modular loading.
3. Copy the Mods folder inside of the temporary directory into your Beyond the Sword directory. Say yes to overwrite files.
4. To test, run the main Star Trek mod. Go into the civilopedia. If "Bajoran Wormhole" appears, you've done it correctly. Then do the same in the DS9 scenario, except you will have to go into the game and actually move a unit into the wormhole to make sure it works. You can use WB for this.
Credits:
TC01 for making the module/modcomp.
God-Emperor for helping fix the WormholesSpiralGalaxy script and with art issues.
The_J and Deliverator for helping me make the Barzan Wormhole graphics
JEELEN for suggesting the labelling map option
renegadechicken for suggesting the order of wormholes option
deanej for creating the Star Trek Mod and the StarTrekFlat/FinalFrontierFlat mapscript.
cephalo for making the SpiralGalaxy mapscript.
Jon Shafer for creating Final Frontier.
Firaxis/2K Games (maker of civ 4)
Paramount/Viacom (maker of Star Trek)