Arabia, but only in Warlords. Vanilla, they're alright.
I gotta disagree with this though, I think Arabia has a pretty good building and a pretty good unit, and spiritual is great, protective isn't that great, but spiritual + protective are pretty good for cultural victories, especially with the madrassa
I almost never play the Aztecs, but this is because I rely so much on Swordmen in my early wars and I can never remember the city names.
The UB istn't so good either. It is a bit cheaper than a normal courthouse, but apart from that it's not near as useful as other UBs.
Are you kidding me? I think the sacrificial alter is my favorite UB. You can whip the hell out of your cities and crank out a ton of units without making the city too unhappy... I love the aztecs, one of my favorite civs. But I am a big fan of the spiritual trait, and aggressive of course.
the Celts > a UU used for attacking with a defensive promotion and a UB that gives the same promotion to units built in the city...)
Celts. UB and UU are among the worst in the game, if not the worst. Charismatic is okay, Spiritual can have its uses, especially with the Mysticism starting tech. But Hunting is crap as a starting tech unless you really feel like spearmen or something, but I would rather have mining, wheel, or agriculture. Hell I might even take fishing over hunting in certain cases.
I like hunting for scouts ( the earlier you have a scout, the more useful it is), & isn't hunting a qualifier for archery?
As per Sparta's advice, don't knock it until you've tried it. I just played Frederick, pre-patch mind you, and the assembly plants kick butt even though they come a little late. Assembly line is the most powerful advanced tech you can get while holding off SciMeth, and I recommend doing so. The double speed w/ coal (which you have by this point) is incredible on such a powerful building, I had these improved factories up in two turns in my top 5 production cities, three turns later, they were powered. As both German leaders have traits that favor SE, the assembly plant's practically limitless engineer capability also proved huge.Germany > late UU, not so very good UB in my opinion)
Gotta disagree. Completely. Hunting means you start with a scout, which I've found on average means you'll hit double the number of huts and get better stuff from them, especially since the AI seems to know where every hut on the map is. Even though it's got the lowest (I think) beaker total, the scout makes up for it... tenfold.But Hunting is crap as a starting tech unless you really feel like spearmen or something, but I would rather have mining, wheel, or agriculture. Hell I might even take fishing over hunting in certain cases.