Worst Start Ever

Joined
Nov 10, 2002
Messages
810
Location
Reading, Pa., USA
Sweet crap on a cracker: this is by far the worst start I have faced in any Civ game. Bar none: (Full random start, apparently Large or Huge Map)

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And I'm stuck there. I bee-lined sailing and built New York on the island to the east thinking its expanded border would open a path to something. No joy, I am isolated and can tell by the religions that I am a backward and doomed race.
 
Bah! Who needs land, resources, and trading partners when you have islands and determination? Build Moai ASAP and raise your population enough to suck up all those wonderful ocean hammers. :-) Then get out there and colonize ALL the things!

My worst start was self-inflicted -- I was messing around with Worldbuilder and gave myself a city on a mountain. I could get units out but not back in. It was bizarre.
 
I had a similar start in Civ II, starting on 2 tiles of green land next to the south pole. I managed to colonise some other land by moving settlers over the ice, but still lost as the AIs were way ahead of me.

Never seen one that bad in Civ IV though...
 
Lol that start is bad! However, it is not hopeless. Your cap rocks once you get the Moai Statues. You don't have to build any units or focus on military techs. While you tech up to Astronomy you can focus on building the important wonders (the Great Library seems essenital). Once you reach astronomy you start colonizing nearby lands as quickly as possible. The only problem is if all the close by land is taken already, as you won't have enough production to win a war, especially not overseas. But assuming you're not playing on immortal or diety, I'd give it a try.
 
Hopefully you can discover metal nearby or taking over even barb cities with archers would be rough.
 
My goodness. This might just qualify for the worst start ever.

Ofc, your starting land is nice. It's just the surrounding area. <cough>
 
Yeah it might turn out OK :lol:
Looks like plenty of food - get the pyramids.
Looks like archipelago - get the GLH (mainly to deny enemy but will pay for ice city or two where you will hopefully find a strategic resource).
Glib is less clear - COL for specs/CS beeline/GS bulbs/religion can be better than literature/GLib/NE. Other tech routes too - check lonely hearts club and war academy for isolation.
Main problem here is boredom till optics if you're a warmonger!
 

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Hmnn, this actually looks like an interesting challenge, so thrown gauntlet accepted :)
Granted, I'm only a Mon player, but still this could be fun. Have to DL it after work tonight.
 
Bah! Who needs land, resources, and trading partners when you have islands and determination? Build Moai ASAP and raise your population enough to suck up all those wonderful ocean hammers. :-) Then get out there and colonize ALL the things!

My worst start was self-inflicted -- I was messing around with Worldbuilder and gave myself a city on a mountain. I could get units out but not back in. It was bizarre.

That sounds like an amazing start... all workers and settlers can get out, and a single warrior for policing is all your capital will ever need, even if there is a SoD right beside it....
 
I'll give it a shot too :) Only Marathon bothers me a bit, but anyway. At least half the game I will have no what to move, so it will be quick EoT clicking :D
 
If it is not Locked Modified Assets you can always make a Worldbuilder Save and choose difficulty and speed.
 
You open Worldbuilder by pressing ctrl+W and then save game and name it ''Worst start ever''.

After that go to main menu, choose play scenario and pick scenario named Worst start ever.

There you can choose speed, difficulty and leader. Leaders given are all leaders on the map with original leader you saved the WB file with being first. If you don't want to spoil the game for yourself, don't look at that part. I usually blur my vision.
 
I just played up to 1400AD. I don't have time for a full report atm, but I'll outline the most notable developments in the BC era for now.

The Americans were clever enough to realize they needed fishing and agriculture as starting techs, which was helpful. I started by building a fleet of work boats for all that seafood out there, while in the meantime I teched to bronze working to chop the Moai Statues, which were built in 2260BC.

Spoiler :


Next I picked up writing, and assigned two scientists. Meanwhile, the two additional warriors I had built at some point when I had nothing else to do got the exciting job to go fogbusting in the ice desert for the next 2000 years.

Spoiler :


In 1490BC my mighty army of 3 warriors was actually the eighth best military power out of eleven.
My next two priorities were CoL for religion and caste system, and metal casting for the Colossus. As both take long to research, I decided to go for the Oracle, despite it being rather late and not even having researched mysticm yet. But I needed priesthood anyway for CoL so I took the risk. And see there... !

Spoiler :


I grabbed metal casting and continued to reseach CoL. Maybe I should have gone for monarchy first, as I already three unhappy citizens, but I didn't want to lose confucianism. So i took the religion and went for monarchy afterwards, when only a few rounds later the American islanders once again demonstrated their keen sense of art and craftmanship:

Spoiler :


And a few centuries later:

Spoiler :



So up till then the game had progressed in excellent fashion, with America getting several crucial wonders, a religion, and profiting from six or seven scientists in Washington with caste system and the GL. Research was good, Production was good and new great scientists were being pumped out like mad. I even got a free military instructor thanks to a random event. But will it be enough to compete against the whole world? On a huge map?

I'll let you know tomorrow after work. ;)

For those who can't wait, I attached the save from 1400AD. It's the period when things are starting to get interesting!

View attachment Bauer AD-1400.CivBeyondSwordSave
 
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