But it does use more memory. On vanilla map size you won't notice it unless you push the setting above the recommanded values for a specific card, but using modded very large map size is not possible with less than 4GB of video RAM and even then you may have to lower the settings and remove leaders animations.I am not that technical savy, so I am sure why larger maps should cause any issue... there is no reason why a huge map take more graphic memory than medium one...
That might be the cause. larger map -> more civs\city-states ->more unique graphical stuff -> more graphical memory.leaders animations.
but using modded very large map size is not possible with less than 4GB of video RAM and even then you may have to lower the settings and remove leaders animations.
I have a three-year-old computer with an i5, and a GTX 660 video card, and 16 GB of RAM.
Is plunking in a 1060 going to help with lag I find in large maps? Or is that strictly a CPU issue?
I strongly doubt that you need a more powerful GPU, since Civilization isn't that graphic intensive you can even ~run it on one of the modern integrated cards!! The only benefit of having a better GPU would be having more and faster dedicated graphic memory.
doubtful a GPU will help. I have a very good GPU, but I'm more limited by processor speed, not graphics card. And the game isn't worth building a new computer for. I'll eventually build a new computer, but not for this game. Standard maps are plenty big for me.
P.S. I'm runing GTX 970 btw.
Nonsense, see above.I strongly doubt that you need a more powerful GPU, since Civilization isn't that graphic intensive you can even ~run it on one of the modern integrated cards!! The only benefit of having a better GPU would be having more and faster dedicated graphic memory.
doubtful a GPU will help. I have a very good GPU, but I'm more limited by processor speed, not graphics card. And the game isn't worth building a new computer for. I'll eventually build a new computer, but not for this game. Standard maps are plenty big for me.
P.S. I'm runing GTX 970 btw.
Just to clarify this, for GPU's with low vRAM there will be a delay, in addition to the actual turn time, for the GPU to reload textures as the AI takes actions and thus forces redraws with different textures. This may occur with vRAM below 2GB but will not be a factor for the OP as he is using a GTX 660, which meets this spec.Well I don't know how else to say it to you if you don't get it. I'll repeat it. I had an old GPU with 0.5GB memory, I only could play small maps with lowest settings if I wanted somewhat decent turn times. After upgrading to a modern GPU (RX 480) my turn times are twice as fast on the same game setup (small continents 7 civilizations) while on ultra settings. How else should I put it to you? I present evidence and you say doesn't prove anything... mkay.
Now is it worth upgrading just because of that game? Hell no IMO, but that's another discussion. GPU is the best all around upgrade in the long run (never mind VI) while still might actually even benefit that game too.
Like I said my turn times are twice as fast, you can call it magic for all I care, but that's how it is. If your GPU is already decent, then no, even some ridiculously high end overpriced GPU won't matter here. But if your GPU is crap, then yes upgrading it will actually even improve the turn times in this game (even though you shouldn't upgrade just because of it). Go figure, I was confused myself when I discovered that. I definitely wasn't upgrading anything for this game and that was the last thing I expected. As I understand it (I might be wrong), a good GPU helps with CPU processes here because it leaves less for CPU to process. Crappy GPU actually needs help from CPU as it cannot handle all it's given > hence more work for CPU > slower game (I might be talking out of my ass here though). Also this game actually is graphically intense, it shouldn't be, but it is.