I launched to the stars in the first part of the 19th century… While I suspect this will be a good 50 to 100 years behind the top space experts, by my standards, this is a great date (I was aiming to launch before 1900, and beat that by a long ways), and I hope that it is at least close enough to the top times that I can accurately compare my game to theirs and learn from the differences.
So, at the end of the last spoiler, I had just taken out Liz, and now was time to consolidate my infrastructure. For the next 700 years or so, I build up libraries, forges, and the other usual stuff as teched towards Education which I finally received in 1100 AD. Shortly thereafter, Brennus decided to declare war in 1130, and Stalin pilled on in 1208. Fortunately, my tech lead was enough to hold them off with the few units I had, and nothing much came out of the wars. I was able to sue for peace after a while, with them throwing a few coins at me to stop the carnage.
During this time, I kept teching, and trading rather liberally, mostly with Nappy, who I was slowly training into my attack dog. This allowed me to reach liberalism first in 1352, and I took astronomy with it.
In 1400, Brennus declared war again! Again, I held him off without problem, and this time actually nipped a city from him before he agreed to peace. During the war, Nappy came asking for my help in his war against the Japs. Since he was smashing the toku pretty bad, I agreed for the mutual military struggles. Both wars ended around 1550, and the world was at peace.
At that stage, I had the tech lead, and more than enough land. I was also good friends with Nappy, who was the number two civ in score, and first in power. The plan was simple… Focus on teching my way to space, and keep all my opponents busy by using nappy as a guard dog and setting him on anyone who was getting antsy.
In the subsequent 300 years, I bribed Nappy to go to war about 6 times against various opponents, and by the end of the game, he had managed to visualize Toku, Brunnus and Mehmed (I also started a couple of other wars, such as Mehmed-Brennus, with bribes). He was number one in score by then, but was never a threat to win, so he was serving my purposes well.
My teching towards space was relatively straightforward. I included a couple of wonders to help it along, such as the Tajma hall in 1625, and the Statue of Liberty one turn later. After that, it was just a tech race to the end… After Rocketry, I followed the path:
Industrialism-Combustion-Satelite-Plastics-Robotic-FibreOptics-Fussion-Fission-Refridgeration-Genetics-Ecology…
As soon as Rocketry was finished, I built Appolo in my top 3 production (Iron works) city, and once it finished, I had 8 cities begin to build thrusters and casings. I did not use my top two production cities for this, but choose the next cities, all of which could put up the parts in some 15 to 45 turns, which was projecting OK with research timing.
Once robotics came in, I set my IronWorks city to building the elevator, while my third production city took up the docking bay. At Fiber Optics, I set my second production city on the cockpit, knowing that it would finish it in time to begin work on the Engine as soon as research in Fussion came in. I had also timed that the space elevator would finish in my top production city just in time for it to begin building the stasis chamber when genetics was ready. About this time, I used to fusion engineer along with a scientist I had saved, to trigger a GA which would knock of about 4 turns of the production of the final parts. When Eco finished, I began producing the life support system in my GP farm (I converted all the farms into workshops with my army of idle workers, and it turned into a production center… Albeit, badly starving, but it could only lose one pop per turn, so it would take about 10 turns before the specialist all died off, and by then, the ship would have launched!)
With population starving to death, and several well timed chops at the end, I got the three final parts to finish simultaneously, and the ship launched.
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How I used my land….
I did much better at specializing my cities this game then I usually do, which perhaps is a main reason why I got what for me is a very good launch date. Here is a list of my cities, when I acquired them, and how I used them. Any comments on what I might have done better will be greatly appreciated.
Delhi (4000BC) – Founded in place and used it as a science city. Acadamy and Oxford went there, and it ran bureaucracy until I had enough towns that free speech was overall better. In the end, the city had 14 towns of its own.
Bombay (2080) – Founded near the copper for the purpose of getting the metal. It never amounted to all that much, nor was it intended to. In the early game, it was a decent military producer and helped take out Liz. Then, after it founded a holy city, I used it as a missionary pump in order to convert all my cities as well as all of Nappies. After biology it actually grew up enough that in the end, it was able to contribute a thruster to the ship!
Las Palmas (1840) – Founded as Madras to grab deer+cow between Delhi and London, and renamed when I though it would be my GP farm, but then decided London was better for that… Las Palmas turned into a second science, which ended the game with 14 towns and an academy.
Madras (1480) – Founded in the south-east corner to grab the Gem + Banana. In retrospect, it probably was founded to early since it was not able to do anything useful until after I discovered iron to clear the jungle, so it might have been better to found in the northern floodplain first. Nevertheless, this city was my production center for most of the mid-game. It got the heroic epic, and produced the units that protected me during all the border skirmishes.
Bangalore (250BC) – Founded on the northern floodplain… Better late than never! This also became a science city, with 13 towns and an academy.
London (150 AD) – captured, presumably where Liz started, and containing Rice and Banana, I turned it into a GP farm.
York (215) – Captured in the Oasis, it contained 2 corns and a cow. I grew into a decent balanced city, which contributed some science and also helped with defensive units.
Nottingham (305) – A mediocre desert city. 2 corns, cow and a couple of Oasis let it pay for itself and produce a few workers/settlers, but nothing special.
Calcutta (515) – Founded south of London to grab the Cow + Gem. At helped a bit with science, and certainly paid for itself, but again was nothing real special.
Producer1 (560) – Founded in between 6 hills at the edge of the map to the east of Delhi, with the express purpose of being one of the drivers while building the ship. It got the Iron works.
Producer2 (635) – Nestled in between 7 hills at the edge of the Oasis, and to the west of Delhi, like it’s partner above, its job was to grow up to build a space ship.
Lahore (1148) – Founded on the east edge of the map to grab the southern most tiles in the floodplain, it became a small science city, with come 7 towns by the end.
Karachi (1116) – A filler city to plug a hole in the middle of my empire (north east of London). It had much grassland/plains, but lacking any river or resource (other than a beaver), it grew very slowly, and never amounted to much.
Kolhapur (1256) – Founded to the west of York to grab the Gold, and also copper and a fur, it in principle would have had tons of production, but not enough food to use it. It was a resource outpost, and never became much more.
Cumen (1472) – A nice flood place city which I captured. Unfortunately, it did not come with cottages, and at this late a date, I decided watermills where a better investment. The city turned into a decent balanced city.
Satsuma (??) – Captured shortly after Cumen (I did not note the date), and very similar to Cuman.
OilVill (1580) – Founded ON the northern most of the two oils. The logic was that a city in that region would never be great, and that by founding on the oil, I would get access to it as soon as I had combustion.