WOTM 15 Final Spoiler

Gyathaar

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WOTM 15 Final Spoiler


Reading Requirements:
  1. Completed & Submitted your game.

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  1. No screenshots nor discussions about locations of modern-age resources
 
I launched to the stars in the first part of the 19th century… While I suspect this will be a good 50 to 100 years behind the top space experts, by my standards, this is a great date (I was aiming to launch before 1900, and beat that by a long ways), and I hope that it is at least close enough to the top times that I can accurately compare my game to theirs and learn from the differences.

So, at the end of the last spoiler, I had just taken out Liz, and now was time to consolidate my infrastructure. For the next 700 years or so, I build up libraries, forges, and the other usual stuff as teched towards Education which I finally received in 1100 AD. Shortly thereafter, Brennus decided to declare war in 1130, and Stalin pilled on in 1208. Fortunately, my tech lead was enough to hold them off with the few units I had, and nothing much came out of the wars. I was able to sue for peace after a while, with them throwing a few coins at me to stop the carnage.

During this time, I kept teching, and trading rather liberally, mostly with Nappy, who I was slowly training into my attack dog. This allowed me to reach liberalism first in 1352, and I took astronomy with it.

In 1400, Brennus declared war again! Again, I held him off without problem, and this time actually nipped a city from him before he agreed to peace. During the war, Nappy came asking for my help in his war against the Japs. Since he was smashing the toku pretty bad, I agreed for the mutual military struggles. Both wars ended around 1550, and the world was at peace.

At that stage, I had the tech lead, and more than enough land. I was also good friends with Nappy, who was the number two civ in score, and first in power. The plan was simple… Focus on teching my way to space, and keep all my opponents busy by using nappy as a guard dog and setting him on anyone who was getting antsy.

In the subsequent 300 years, I bribed Nappy to go to war about 6 times against various opponents, and by the end of the game, he had managed to visualize Toku, Brunnus and Mehmed (I also started a couple of other wars, such as Mehmed-Brennus, with bribes). He was number one in score by then, but was never a threat to win, so he was serving my purposes well.

My teching towards space was relatively straightforward. I included a couple of wonders to help it along, such as the Tajma hall in 1625, and the Statue of Liberty one turn later. After that, it was just a tech race to the end… After Rocketry, I followed the path:

Industrialism-Combustion-Satelite-Plastics-Robotic-FibreOptics-Fussion-Fission-Refridgeration-Genetics-Ecology…

As soon as Rocketry was finished, I built Appolo in my top 3 production (Iron works) city, and once it finished, I had 8 cities begin to build thrusters and casings. I did not use my top two production cities for this, but choose the next cities, all of which could put up the parts in some 15 to 45 turns, which was projecting OK with research timing.

Once robotics came in, I set my IronWorks city to building the elevator, while my third production city took up the docking bay. At Fiber Optics, I set my second production city on the cockpit, knowing that it would finish it in time to begin work on the Engine as soon as research in Fussion came in. I had also timed that the space elevator would finish in my top production city just in time for it to begin building the stasis chamber when genetics was ready. About this time, I used to fusion engineer along with a scientist I had saved, to trigger a GA which would knock of about 4 turns of the production of the final parts. When Eco finished, I began producing the life support system in my GP farm (I converted all the farms into workshops with my army of idle workers, and it turned into a production center… Albeit, badly starving, but it could only lose one pop per turn, so it would take about 10 turns before the specialist all died off, and by then, the ship would have launched!)

With population starving to death, and several well timed chops at the end, I got the three final parts to finish simultaneously, and the ship launched.

**************

How I used my land….

I did much better at specializing my cities this game then I usually do, which perhaps is a main reason why I got what for me is a very good launch date. Here is a list of my cities, when I acquired them, and how I used them. Any comments on what I might have done better will be greatly appreciated.

Delhi (4000BC) – Founded in place and used it as a science city. Acadamy and Oxford went there, and it ran bureaucracy until I had enough towns that free speech was overall better. In the end, the city had 14 towns of its own.

Bombay (2080) – Founded near the copper for the purpose of getting the metal. It never amounted to all that much, nor was it intended to. In the early game, it was a decent military producer and helped take out Liz. Then, after it founded a holy city, I used it as a missionary pump in order to convert all my cities as well as all of Nappies. After biology it actually grew up enough that in the end, it was able to contribute a thruster to the ship!

Las Palmas (1840) – Founded as Madras to grab deer+cow between Delhi and London, and renamed when I though it would be my GP farm, but then decided London was better for that… Las Palmas turned into a second science, which ended the game with 14 towns and an academy.

Madras (1480) – Founded in the south-east corner to grab the Gem + Banana. In retrospect, it probably was founded to early since it was not able to do anything useful until after I discovered iron to clear the jungle, so it might have been better to found in the northern floodplain first. Nevertheless, this city was my production center for most of the mid-game. It got the heroic epic, and produced the units that protected me during all the border skirmishes.

Bangalore (250BC) – Founded on the northern floodplain… Better late than never! This also became a science city, with 13 towns and an academy.

London (150 AD) – captured, presumably where Liz started, and containing Rice and Banana, I turned it into a GP farm.

York (215) – Captured in the Oasis, it contained 2 corns and a cow. I grew into a decent balanced city, which contributed some science and also helped with defensive units.

Nottingham (305) – A mediocre desert city. 2 corns, cow and a couple of Oasis let it pay for itself and produce a few workers/settlers, but nothing special.

Calcutta (515) – Founded south of London to grab the Cow + Gem. At helped a bit with science, and certainly paid for itself, but again was nothing real special.

Producer1 (560) – Founded in between 6 hills at the edge of the map to the east of Delhi, with the express purpose of being one of the drivers while building the ship. It got the Iron works.

Producer2 (635) – Nestled in between 7 hills at the edge of the Oasis, and to the west of Delhi, like it’s partner above, its job was to grow up to build a space ship.

Lahore (1148) – Founded on the east edge of the map to grab the southern most tiles in the floodplain, it became a small science city, with come 7 towns by the end.

Karachi (1116) – A filler city to plug a hole in the middle of my empire (north east of London). It had much grassland/plains, but lacking any river or resource (other than a beaver), it grew very slowly, and never amounted to much.

Kolhapur (1256) – Founded to the west of York to grab the Gold, and also copper and a fur, it in principle would have had tons of production, but not enough food to use it. It was a resource outpost, and never became much more.

Cumen (1472) – A nice flood place city which I captured. Unfortunately, it did not come with cottages, and at this late a date, I decided watermills where a better investment. The city turned into a decent balanced city.

Satsuma (??) – Captured shortly after Cumen (I did not note the date), and very similar to Cuman.

OilVill (1580) – Founded ON the northern most of the two oils. The logic was that a city in that region would never be great, and that by founding on the oil, I would get access to it as soon as I had combustion.
 
I founded three religions and built their special buildings. I chose those three cities as my cultural cities. I teched to Rifling and then to Railroads and shutdown tech. I had one city building rifles and machine guns and all others were building gold. I was about half way there when Napoleon declared war and tried to take back a city that flipped to me and attacked one of my cultural cities. After some cursing I changed civics and religions and drafted enough units to hold Napoleon at bay. I lost the flipped city, but so what, it was down to population 1 and surrounded by culture shortly after I lost it. After settling and getting the culture thing going again, Napoleon and Stalin crushed Elizabeth. My culture expanded into the voids. This made Stalin mad, so he declared war and attacked from his English cities. I adjusted civics and religion a little bit and cash rushed rifles and machine guns. This time, I left most cities producing units until the end of the game. Of course, three cities were producing culture and I had one producing money. Stalin attacked with cossacks and cats/cannons. I easily kept him at bay. Near the end of that war, Napoleon declared war and attacked from his English cities. Again, I easily held him at bay. He was attacking with knights and grenadiers. I know that he had better units. I eventually made peace with both. Stalin attacked a second time and Napoleon attacked a third time. Well-promoted rifles and machine guns carried the day against infantry and artillery. Meanwhile, the Ottomans cruised to a spaceship victory. That was in the early 1900s, if I remember correctly. Culturally, I couldn't get my third city to produce enough culture and farming Great Artists produced three Great Prophets before any Great Artists. At the end, the three cities were at 70000, 60000, and 50000 culture with 500, 450, and 480 culture per turn. I should have been able to get two legendary cities if I could have avoided war. Maybe even a cultural win.
 
Space Race, 1898

Throughout the game, I suffered heavy health problems (not quite sure why) and didn't get everything cottaged up as I wanted to, but I had a core of good, grassland cities with 2 floodplain cities and pulled ahead. Napoleon had 2 floodplain cities exactly where I wanted them, so after getting democracy I was able to get chemistry and pay-rush grenadiers before he got better units. I easily took his first city, then had about 20 grenadiers and acouple catapults get lucky to take the second one. It took me a while to wear him down- he swarmed my marching grenadiers with knights before I broke through with payrushing in the new front cities. On the turn I attacked I actually won 3 or so 30% battles and my alst available guy won the city, but even w/o that luck next turn it would easily be mine.

With 4 cities using the floodplains and 5 good grassland cities, teching toward space race was a matter of pressing enter and working all the towns. When I got to the Apollo, the health problems I had kept my populations somewhat low so production was low, espescially with no aluminum :mad:. Even so, my exterior cities built the parts as fast as I teched so that low production didn't slow me down (ie a long thruster still finished w/ plenty of time). Nappy declared war on me and pwnt atleast 1 of the cities I had conquered, but my last tech was ~3 turns off and didn't effect me in any way (in terms of speed of the launch). Environmentalism and so forth solved the health problem so that my last 2 parts were built with workshops instead of towns. A decent launch date, but not quite what I had wanted on prince difficulty (had much faster on the Isabella WOTM and Victoria GOTM, both on Monarch).
 
I took the obvious route here and played for a cultural victory powered by Great Artists. Delhi was settled in place and I promptly started researching Polytheism while building a Worker. I succeeded in establishing Hinduism in 3520 BC and then researched Agriculture and BW.

I used Warriors to scout around some and decided to place my second city to the NE with access to Bronze, to use as my main production center. After that I was looking for places to cottage and/or use as a Great Artist farm. The flood plains along the river to the north were an obvious choice for a cottage Culture city. I figured I could clear the jungle and use the Banana/Gem site for another, with the hills allowing it to build Cathedrals in a reasonable time-frame. That made Delhi the Great Artist farm by default. Not a great site for it but not terrible.

So those were the first four cities I built. While that was going on I concentrated on improving my lands and teching towards Alphabet, which I discovered in 595 BC. I traded lesser techs around and kept my monopoly on that for a little while, and researched Drama. Once I had four cities I concentrated on my military for a bit and started building some temples. Madras on the floodplains was whipping things constantly. I used a Priest in Delhi to generate a Great Prophet and popped him to learn Theology and establish Christianity in Madras in 160 BC, around the same time I finished Drama and started working on Literature (followed by Music).

My plan was to run a small empire. All I wanted was 6 cities total, to permit construction of a couple of every Cathedral available and the Globe Theatre. This was in contrast to my last Culture attempt, where I overemphasized having lots of religions and lots of cities, to allow lots and lots of Cathedrals. It all took so long to build that it ended up dragging my game out.

By the time I got around to my last two cities pickings were slim. I built one west of Delhi with Fur and some hills as a production center. And I captured a barbarian city kinda far NW of Delhi in the middle of the desert, on top of a corn but with 2 other corn and 2 oases. They were adequate for their purpose of building temples and reinforcing my military.

I was first to discover Philosophy in 725 AD, establishing Taoism in Hittite. That gave me three religions to play with and the ability to run Pacifism. By this point Delhi was a respectable Great Artist farm, and had already generated a few which I’d settled in various cities. Pacifism would have helped generate even more GAs... but it would require adopting a religion. That’s something I’d avoided so far, to try and keep anyone from disliking me too much. There were four or five different state religions between the AIs at this point. Ultimately I went the conservative route and stayed relgionless and without Pacifism.

It was a pretty straightforward run from there on out. I teched pretty much straight towards Liberalism, detouring only to pick up Civil Service so I could do some chain irrigation. Delhi continued to pop out Great Artists. I began building my 6 available Cathedrals (1 in Delhi, 2 in Madras, 3 in Bangalore). And my non-culture cities either built missionaries and temples or boosted my military.

Liberalism was mine in 1352 AD and brought Nationalism with it. I decided to research Printing Press, in part for the economic boost and partly because I hoped I could eventually trade it for Chemistry (never happened). I finished that in 1472 AD, and after that went all culture. Well actually more like 85% culture, which was all my economy could support. I kept building military for a bit in my secondary cities but pretty soon they were all building Gold.

Bangalore built the Hermitage and became my lead culture producer. Madras wasn’t far behind. Delhi was the laggard. Cultural pressure flipped an English city and several French cities, all of which I disbanded. I ended up with ten Great Artists beyond the ones I settled early (nine from Delhi, one from Hittite). Seven great works went into Delhi, two Madras, one Bangalore, and victory was mine in 1850 AD.

I’m sure I could have achieved a better time if I’d run Pacifism and created a few more Great Artists, and/or maintained a smaller military. But doing either might have provoked a war, so unless someone else tried that route successfully I guess I’ll never know if it was possible. Even without a religion I had several civs that were lukewarm to me. But I was fortunate that Elizabeth was almost universally despised, small, isolated, and consistently behind me in the power graph. In the later stages of the game she was all but eliminated in a couple of wars. Mostly to the benefit of Mehmed. He ended up with three vassals and something like 40% of the world’s population and territory.
 
cultural here too.
Seeing no stone and no marble, I chose to found the 3 religions using copper for their cathedrals.
Not a great date (18xx as far as I remember), but pretty easy game.

My mistakes :
- I got loads of great people that weren't artists. Shouldn't have tried for the shrines. Each shrine is a source of Great prophet :(.
- didn't use secondary great people farms
 
Make that three of us then, getting 18xx cultural wins. Mine was 1837 for the record.

All in all I got only 4 GAs the whole game, messing up the GP farms badly with Stonehenge and Pyramids. I settled the two first and bombed the two latter, seeing how settling them wouldn't pay off. I had 5/7 religions, 4 of them founded in my culture towns, and with 6 temples of each, so the two GEs I got could each rush a cathedral. All my towns were doing over 500 cpt in the end, at 80% culture (highest sustainable), the top one (Madras by the deer and cow) doing over 600 cpt.

After submitting I restarted the game, trying to do better by not doing the mistakes all over again. I got more GAs for sure, but I still got a worse date. Even with thee settled GAs, several artist specialists and the Sistine Chapel too, my top culture producer only barely beat 500 cpt, and the others were just over 400 cpt. The big difference - cottages! I had very few cottages in that game, prefering farms to run artists. Running Free Speech, each town was 6 cpt base, and you sacrifice three of them for one artist specialist (two citizens working farms to get the food for the one being the artist). Next time I try for cultural I think I'll skip the GP farms altogether, going for a cottage spamfest instead. What's the general wisdom regarding this tradeoff?
 
Next time I try for cultural I think I'll skip the GP farms altogether, going for a cottage spamfest instead. What's the general wisdom regarding this tradeoff?

I suspect someone will come along with a time that beats everyone else's so far by a good margin and demonstrate for us what the real best strategy is. But here's my take. ;)

A GP farm seems to me to be too useful to pass up in a cultural game. Especially with a Philosophical leader like Gandhi. In your game it sounds like each Great Work (6k culture) was worth nearly 10 turns of culture production in your best city, meaning they were even more valuable for your low-end producer. Obviously the more of them you can get the better.

The question is, what are you sacrificing to get the Great Artists? If one of your three main culture cities is devoted to Artist farming, like I did, then it will not produce as much cpt as a pure cottage city. That may or may not be a good trade off. I made it sound like this is the only option in my own write-up but of course that isn't true. For pure culture output the ideal is probably to have three cottage cities producing max cpt, and have some other city be devoted to pumping out Great Artists.
 
Right, I didn't even consider the option of using a 4th city for the GP farming. That's a very good point, thanks! I guess it will take longer to set it up since the 3 cultural towns have special needs, but in the end I think it is for the better. In this game, getting a GA farm up in one of the floodplains regions would probably pay off well. I'll probably go that route next time I go cultural.

Oh, and I share your suspicion that someone will come along with a late 16xx win and blow us all off the scene. :lol:
 
Right, I didn't even consider the option of using a 4th city for the GP farming. That's a very good point, thanks! I guess it will take longer to set it up since the 3 cultural towns have special needs, but in the end I think it is for the better. In this game, getting a GA farm up in one of the floodplains regions would probably pay off well. I'll probably go that route next time I go cultural.

Oh, and I share your suspicion that someone will come along with a late 16xx win and blow us all off the scene. :lol:

If I remember well (not sure) I'm at 1812 AD.
Could be wrong.

And I'm pretty sure I'll get blown by ... let me guess :
- balbes ?
- lexad ?
- jesusin?
?
who takes the bets?
 
*checks around pre-game and first spoiler*

I don't see balbes, lexad, or jesusin talking about their gameplan for this one. Have to hide their secrets from us to blow us away ;)
 
*checks around pre-game and first spoiler*

I don't see balbes, lexad, or jesusin talking about their gameplan for this one. Have to hide their secrets from us to blow us away ;)

If there are bets to place, I put 50 € (75$) on dhoomstriker (or whatever the name of the guy who got the last 2 fastest cultural victories).

edit : no offense, I'm just unsure of the spelling
 
Spaceship victory 1909AD.

At 500AD we'd founded 6 towns and were ignorant of war (except for plenty of annoying fights with the barbs). We had built the Pyramids and the Great Library and hoped to just build infrastructure like crazy.

530 Paper. 695 Great Merchant Delhi. 740 Trade mission to London, 1350g.
800 Great Merchant Madras. 845 Another trade mission puts us over 3000g.
875 Education.

So far so good IMHO. But this strategy is pretty brittle... we're Hindus, and even though we founded 3 religions most of the world is Buddhist- one we don't control. We're running Pacifism and Representation, sometimes switching to Universal Suffrage to buy Universities and etc. We grabbed a bunch of land early and then, to the rest of the world, it looks like we're just sitting there.

935 Trade for some horses from Stalin.

1085 Trade Education and Philosophy to France for Machinery plus he dows England. We can upgrade our units and attack the distracted little general later.

1142 Capture Orleans. A little lean on force though...

1172 Trade Gunpowder to Brennus for Music and Compass.

1202 Brennus discovers Liberalism! Hmpf. These Prince AI are researching faster than I expected. And trading less than I expected... He used it for Astronomy as we'd have done, so hopefully we trade for it later (but we couldn't).

1220 Our army got killed at Chartes. Should have been happy with the 2 towns we'd already taken (Avignon was the other). Instead I got too focused on taking Nappy's horse town. Because the strategy forced us to use a wimpy army and because I rushed the campaign a bit too much we lost maybe 7 units- our best muskets, maces and cats- for no profit.
So we sue for peace and are surprised that France is the one nation that will trade with us! Get Engineering, Optics and all his gold.

At this point we started using Free Religion most of the time in the hopes of improving relations and getting more trade. It didn't work. We sent out plenty of missionaries, but no civ would ever convert! Vexing.

1250 Great Scientist Madras. Our first scientist. Once we started getting merchants they just kept coming no matter what. And despite our 3 religions we never saw a prophet.

1328 France dows us. Wars have been breaking out among the AI, and we aren't much stronger than at the end of the last war.

1342 Great Merchant.

1352 It is basically a military emergency. Nappy has musketeers, took back Orleans and is encroaching. Science at 0 to upgrade and buy some guns. This isn't good for our science rate, and we're in slavery to boot. The next turn we lose Avignon.

1394 2550g from a trade mission with Mehmed. But the plan was never to spend all of this gold on guns, it was supposed to be for our awesome infrastructure!

1448 The war with Napoleon is killing us. Give him Nationalsim for peace. Sell Banking to him for 510g.

1502 Rifling.

1523 Scientist #2 Madras.
1538 Oxford University in Delhi. Science is finally starting to rise after our little 'break'. And the more time passes without anyone attacking us the more rifles we accrue. AI research appears to be stalling...

So at last we had some stable peace and could switch between researching and spending just a few turns at a time to buy key buildings. It wasn't until 1613 that France had the guts to attack again, but by then we had cannons as well. This campaign was much better fought-we captured 6 towns by 1658 when France suddenly becomes vassal to Stalin and we're forced to fight Cossacks. We mostly just defended until we could make peace and focus again on research. War weariness took a toll on us this time.

1762 Rocketry. Statue of Liberty in Orleans, helped along by an engineer.

From here we were in a strong position militarily but felt pressing war would hurt our science too much. We took the rest of the Eastern quarter of the world from France and Russia- developing flight out of fear of what all these violent AI might do- and the rest of the game went pure builder. But unfortunately the drawbacks of the strategy grew too large and the finish date was a bit later than I'd hoped for.

Who knows, maybe if we hadn't bungled the war with France this strategy would have yielded (yielt?) good results. We would have gone on to claim big chunks of Japan and England (we never fought either) and our science rate could have maxed out a lot higher than it did (a little over 2500bpt), plus the space component production would have been smoother. Or did switching to Universal Suffrage so much cost too many research turns no matter what else I did? What do you guys think?

Still, I had a lot of fun with this one. The AI found a way to remain a threat right to the end, the Oasis map was cool, and, for me anyway, there is always good competition in the space race
 
Goal: Peaceful Gandhi - no war cultural victory.
Status: Success - Cultural victory in 1891.

Flipped Liverpool, Warwick, Newcastle from the English, and Hurrian from the French.

I need to practice cultural victories, I'm sure much better dates were achievable. I'm sure my cities were founded much too late also.

My Legendary cities were producing:
(4000 BC) Delhi - 757 cpt
(1240 BC) Madras - 543 cpt
(1990 BC) Bombay - 506 cpt

All in all a very different game to what I usually play, but I intended it that way, and enjoyed it in the process.
 
As I wrote in the first spoiler at 500 AD I had no goal for the game. But as we had to keep every city we conquer a domination victory seemed the way to go.

At prince level I though i couldn´t be so hard to win but I am surprised (in a negative way) every time again what a vassal state can change.
Even your best friend attacks you just because the party you have been in war with decides to become the vassel state of your friend. I really don´t like this feature.

But anyway I managed to achieve an everything else but notorious or legendary domination victory around 1900 if I remember right. I have been at war with everbody but Stalin.

mistakes I made:
- once again I started to build cottages too late
- attacking too early

things I made right:
- I had a good amount of units when attacking the first cities not risking to NOT conquer the cities
 
I finished this amusing game a long time ago, so I have to resort to autolog to refresh my memory. Maybe I'm getting too old...

My game was similar to Jastrow's in a few aspects. I also went for space, as mentioned in my 1st spoiler. Napoleon was best friend and I bribed him to attack other AI. Liz in the BC's, Toku, Mehmed and Brennus in the late game, as I was trying to grab some aluminum. As those vassalized quickly to Nappy's huge power, I failed to do so until late in the game, which hurt my Apollo and parts building rates bad. I was finished with research more than 20 turns before I could launch, which I finally did in the first half of the 1800's.

The funniest part of this game was a huge mistake I've done: out of boredom I built UN in the last few turns.:hammer2: Nappy got elected by his vassals but luckily he chose to vote universal civics instead of winning the game for himself, which he could have done easily, and would leave me with a most embarassing defeat. :blush:
 
500AD
I had reached 500AD very quietly and discretely, hoping not to be noticed by anyone as we became world research leaders to shoot inevitably for the stars.
But wait… it was all about to get noisy and exciting!

Napoleon!
In 545AD we were all busy celebrating completing the Gt Library, when sneak-thief Napoleon declared on us and headed in our direction with swordsmen.
Since we only had axemen, we whipped a few extra, and prepared to repel. It all went quite well. They ran off when they saw the axes, but wouldn’t discuss their little indiscretion. So we went up and nicked Mauryan (obviously ex-barbarian, in a stinking location) from them. It didn’t really bring benefit to our empire.
Not long after, they agreed to peace, when we handed over a tech.

Peaceful Spell 1
We reverted to out scientific ways – completing the Uni of Sankore, researching up to Philosophy and getting the free tech by being first to Liberalism.

Napoleon again!
We’d never liked Mauryan, so we gave it to Liz as a present on her 50th. She was so pleased.
Napoleon was less excited. He declared on us again and came visiting – this time with elephants!
His visit was more of a distraction for us this time. After all, he had brought 18 units with him.
We had muskets by this time, though very few of them, being a very minor military power (and this was our undoing in the long run).
After a change of civics, a bit of whipping, and some troop movements we were ready to meet him again.
Thanks to his wonderful tactical knowledge, Napoleons forces split themselves and were devastated by our defences in the hills.

Things improved. We cleared all French out of our territory and then some English border expansions effectively cut Napoleon off from us.

Peaceful spell 2
We tried to settle back into a scientific life again, though were a little worried as Brennus & Stalin ganged up on Liz, threatening to remove her protective shell from around our lands. They were doing quite nicely, too. It got worrying enough, so we made peace with Napo once more, handing over another tech.

We were now around the 1500AD period, back at peace again and trying to get a good tech rate again. However, we no longer looked like the world tech leaders. The years of war had slowed us down.

Stalin!
The world politics changed. Liz agreed to become Stalin’s vassal. In the early 1600s, he got annoyed with us, cancelled OB, and then declared on us.
Knights thundered across our borders. It was a crucial time for our survival. We lost and then re-took Lahore. We defended with rifles and grens, but didn’t really have enough to feel comfortable. A bit of diplomacy brought in Brennus on our side, and got Mehmed to close borders with Stalin.

In the mid 1700s, we had repelled all invading forces, but nobody would consider peace talks. This meant we couldn’t get our economy back onto a good science footing. Finally Stalin accepted peace.
We had a small diversion where we continued against Liz, taking Liverpool, but we didn’t need the conflict – or the city thank you – so we gave it back for peace a little while later.

Peaceful spell 3
Finally, we were back in tech-ing mode, but things were very different. Now we were behind several other civs. We started our Apollo program in 1831, but the constant succession of wars had ruined the game plan.

We had a quiet interlude while we watches the gradual destruction of England at the hands of – well, almost everybody. Ironically, Liz’s final outpost was Mauryan – the barbarian city we’d given her as a present. But she was finally wiped in 1853. Who next? We tried to see if any eyes turned towards li’l old us!

We were building our Apollo, but as expected we weren’t the first. Mehmed and Toku got theirs completed first.

World Turmoil!
During a drunken night out, we pledged to defend Brennus, and he us. Some years later, this chicken came home to roost. Mehmed the mighty declared on Brennus, and we got sucked in! Thankfully, Brennus waqs strong enough for both of us and kept Mehmed’s forces from our door. Every few turns, the world order changed and changed again. Eventually the whole world was pitted against Mehmed, and Napoleon had Tokugawa and Brennus as vassals.

Stalin again!
In 1900 we completed our Apollo program – and the same year Stalin sent a loving message of war to us! His numberless minions were going to wipe us out, he said. And who am I to disagree?

Well, there was no way to win from then on in to the bitter end. Stalin sent about 30 cossacks our way on the first turn, but the number increased constantly. There were about 60 units outside Bombay at one point. We lost it of course, but the real shock was that there were still 57 units outside afterwards, despite his having lost 13 in the battle. I couldn’t cope with numbers like this. Should have packed it in at that point, but grim fascination made me play on.

The end
Actually got a break in 1918 when he accepted Bangalore for peace. This left us with just 2 cities and no hope at all.

Oh. And in 1931 Napoleon built the UN, so we could enjoy taking part in elections between him and Mehmed.

In 1952 the war was back on again. For no reason at all – we weren’t any threat in the game – Stalin declared and sent a huge stack of gunships over. I got to see a few modern armour, too, before finally we were wiped from the planet in 1958.

Lesson? Peaceful tech-ing doesn’t work unless you are strong enough to deter all comers!
 
Cultural victory in 1758

*checks around pre-game and first spoiler*

I don't see balbes, lexad, or jesusin talking about their gameplan for this one. Have to hide their secrets from us to blow us away ;)

Maybe they are taking a break :king:

Mistakes:
- didn't settle any GA. I now think you should always at least settle the first GA in your second cultural city. Probably the first two or three. The capital can fend for itself and the third city can be bombed into sophistication.
- should have managed the GA-farms better. I was lucky to get as many GA as I did (1GS, 2GP, 13GA, 1 GM).

Next time I try for cultural I think I'll skip the GP farms altogether, going for a cottage spamfest instead. What's the general wisdom regarding this tradeoff?

I'm very much in favour of GA-farms. Especially when you're philosophical, you should make the most of that trait.

For pure culture output the ideal is probably to have three cottage cities producing max cpt, and have some other city be devoted to pumping out Great Artists.

Yes, this is the ideal. But can it be reconciled with other concerns ? For example, you might want to build the Parthenon in your main GA-farm, as I did in this game, because it gives +2GA. But the Parthenon also gives 20 culture per turn, such a waste to have that in a non-legendary city. The same goes for National Epic. But I may be wrong to think in terms of "main GA-farm". Any city can produce GA's, I think you should have many GA-farms going at once.
 
space race, 1887

tech: poly > priesthood > writing > mathematics/alphabet

i built the oracle to get alphabet, then traded for everything, then got literature, and built the great library. after that it was code of laws, philosophy, etc to education. liberalism got me representation, which was the big one, because i was a great people machine. i made 20 great people. unfortunately 8 of them were prophets. i also got the gs from physics and the ge from fusion.

i made 4 academies and settled 6 great scientists in my science city, which had the great library, oxford, and the national epic. with pacifism and the philosophical trait, that thing was pumpin!

i'm a little embarrassed to have said "pumpin" in my civ post. continuing, i got a lot of science from the flood plains to the north and east of delhi. i ran caste system for a while, and got some great people. i also spent some time in mercantilism, and i built the statue of liberty.

i managed to avoid war until i had infantry, when napoleon, mehmed, and brennus (vassal of mehmed) attacked me at the same time. i enlisted tokugawa to help with napoleon, and stalin to help with mehmed. i built tanks and took 5 cities from the french and all the celtic cities, plus one from mehmed. conquering complete, the last thing to do was build the space ship. i built the three gorges dam with the help of a great engineer, and i also built the space elevator with a ge. then i used the fusion one to start a golden age (with a gp).

during the golden age i built most of the spaceship parts, and i sped through the final few techs. then i built the stasis chamber and life support within a turn of each other.

delhi was a production city, founded on rice, with lots of workshops. most of my other cities were great people farms, including my science city. i managed to conquer some cottage-rich cities late, which helped the final tech push. i also had 5 holy cities (2 conquered). fun fun game.
 
Spaceship Loss to France, 1969.

I hate vassals. Everytime I was getting the upper hand on Brennus or Elizabeth, they would go running to Napoleon or Tokugawa who would then declare war on me, no matter how happy they were with me previously.

But really, I lost this game because I could not adapt my game to the lack of iron, horses, or elephants in the vicinity of the starting area. I was playing for domination but never got enough traction because of the whole vassals thing.

So, another WOTM loss for me, even on the comparatively benign Prince level.
 
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