At 500 AD I had felt I was off to a good start. And, if you dont know where youre going, traveling fast down any ol path with take you there.
I researched toward what I thought important - although I had no game plan to guide me as to what techs those were. I delayed Alpha, because I didnt think I could trade, having met only one other civ (forgetting that he might have been intelligent or lucky enough to actually seek out other life forms elsewhere).
I expanded mostly east and west, and onto the Western Peninsula, without going south through the tundra. I even used Galleys to ferry Settlers (2) to that Peninsula. I was also building roads to the peninsula though.
Did I mention I learned a LOT from this game? But, time flies when you are challenged and having fun (Quintessential Newbie-QN- here). So, after a while, I realized I didnt have a very good start at a cultural win. I really was behind in any kind of military struggle, since I hadnt even located all of the other civs. I didnt think Id have time now to conquer the world, once I traded for a map of the known universe from Mehmed II. QN had completely forgotten domination can you still conquer most of the world and claim a diplomatic victory? I had forgotten that too, but seems that I read somewhere that the rules had changed regarding the latter- maybe someone can set me straight?)
Anyway, wherever Alpha Centauri is, thats where I decided to go. I have never played a spaceship launch game, so I dragged out whatever old notebook I had printed from War College or forum posts and read a little.
What I learned:
1. I thought I needed Aluminum. I had none. I DOWed Mehmed and took the Aluminum and a few cities sealing him back to the East. Maybe its like WMDs. I acted on the best information I had, and maybe I didnt even actually have to have Aluminum (seems to make Space race a lot easier.) But, to my surprise, after the war, a source of Aluminum sprang up near my capital {in 1880 AD if youre following along at home}. There would have been no need for the war! Earlier, a Silver source had sprung up, so my administration should have known that Aluminum would be discovered soon enough
2. Ah, but years later, it came to light in my research department that a space elevator could not have been built in any of my cities that I had in the Pre-Aluminum War era. {who new it has to be built near the equator?}
3. While I was preparing for the Aluminum War, I think it was Cyrus that converted to Democracy circa 1843 AD. {Emancipation Civic}
4. This is where the story turns sad. You see, I learned a LOT about civics in this game. Late in the game, I felt relatively sure that I could not win: as it turns out, I might have had a chance if I had a better Civilopedia research team.
5. But, I prepared for war (no serious chance of winning, just for the experience and fun of it
). Then I had the brainstorm of converting to Slavery and whipping spaceship parts and
and
also popping my newest discovery Al Gores Internet. Mr. Gores tech would have allowed me to catch up tech wise with everyone important. Ah, but I am getting a wee bit ahead of myself here.
6. I had led in the tech race (once I discovered Alphabet very late around 1350 AD). I was the first to Liberalism (free tech), Economics (free Merchant), Physics (free Great Scientist and revealing Uranium)
I had emphasized revealing resources, and being the QN (Quintessential Noob) I thought Uranium was necessary to power the Space Ship or something
7. I found resources I needed down in the Tundra, which I had largely ignored. So, even before I could drill an oil well, I went and founded a city on top of some oil in the southeast tundra. A little later, to be sure, I founded a second oil field on a southern tundra peninsula which would need an oil platform (also which I didnt have). Then I noticed that Mehmed was expanding between the bulk of my civ and my new found bonanzas. So, I founded a rather useless expensive city as a stopper. QUESTION: How do you
or should I say, is there a better way to stop AI creep into your supply linesassuming that you are never guaranteed long range of open borders to allow access?
8. Over by the Uranium (which I guess I still thought was important) in the very southwest corner of my tundra empire, both Tofu (Japanese) and Cyrus founded tiny ice fishing hole cities that could prove to be footholds and very troubling if they expanded and cut off my supply lines to the western peninsula. Whats your suggestion? {QUESTION}. I just founded another tiny, unprofitable, stopper city to connect my supply lines and keep them honest.
9. Well back to my story in point #5 above: You cant whip anything but units and buildings not World Wonders or Space Ship parts {again, who knew?}. Guess what? Under Universal Suffrage (US), you cant hurry anything other than a building or unit
{QN: once again, who knew?} And, about my civics education, can you guess what happens if you convert from Emancipation back to an old outdated form of government like Slavery after the world has tasted Democracy? My brain storm to do this was caused by U.N. resolutions which forced me by resolution law to change my existing civics to things like Free Religion, Universal Suffrage, and Free Market or something. Please visualize my GP farm with a population of over 30 souls, all working tiles or producing specialist points, suddenly thrown in disarray when Hereditary Rule no longer provided protection of Warriors and Axemen. Well, lets just say that a LOT of your population doesnt like it and becomes very very very {did I say very?) unhappy. So, five turns of civil disrest after conversion to Slavery, thinking of course, I could whip away those unhappies, but instead, no work being done, no anything. I decided my little game was over, and decided to use my armies I had built to have some more fun with Mehmed II, who had become a little hostile toward me anyway-- well, he did look at me sort of funny! So, I launched a rather extensive campaign, taking two of his successive capitals. I thought everything would be okay when I was able to revolt back to Emancipation {gotta love Spiritual leaders- no anarchy}, but guess what happens to war weariness in a late game war in a large city when you cant revolt to Police State, and you havent built any jails (who needs earthly jails if were going into space?) and you certainly havent bothered to build, which is it, I think Mt. Rushmore?
Now, my cities looked like they had just been founded, working the center tile only ( I am told by the authorities that because of my failure to read the Civilpedia before making such QN decisions, that they would have removed that citizen also if they could have found a lawful way). So, work on my grand Space Elevator stopped; research toward my Al Gore Internet (and its free techs from two other more advanced civilizations) also stopped. Now I understand the importance of the UN resolutions to have the world change its civics.
Now, it really was war for the fun of it for the rest of the game. Or, so I thought.
QUESTION: If the UN votes a world civic and you dont have the required tech, what happens? {Let me hazard a guess-- your research tree is altered and you cant research anything else until you get it? No? What then? And, in the meantime, until you do have the required tech, what civic is your civ operating in?
10. Of course, this Quintessential Newbie had made one more mistake: When hereditary rule went away, I deleted about 75 units such as Warriors, Axemen, Spearmen and thought I was saving $75 a turn (which had previously been cheap and portable happiness). Instead, with my modern army moving deeper into Mehmeds territory, even railroads could not extract them in time to stop both Cyrus and Isabella from attacking on the west coast. It would have been nice to have some extra units available to upgrade. I also forgot to change to Nationhood when I changed back from Slavery
ugh. Eventually I got back to Nationhood and used the modern tech civic ( more or less equivalent I will suggest, to Slavery) to draft mech infantry units. I am apparently a very slow learner.
11. Another bright, brain trust idea of my QN military team had earlier been to form a surveillance network of subs, destroyers, frigates, and battleships around my borders just OUTSIDE my cultural borders. Later when I brought them home to defend my coasts I discovered- and remembered- that they were costing me $1gold each for being outside my borders every turn
I sure couldve used that earlier in the game for such a long time. That ship shield cost me a literal fortune, I guess that's right, huh?
12. I did learn a military tactic from the AI. Isabella lost seven transports to my small but effective navy. She sent landing parties to the same area (the first party landed and had to be eliminated on land- those first two transports I destroyed were already emptied). I hid my ships in the city, and when she got close, I destroyed the escorts and my subs sank the transports. Then, they had enough movement factors left to get back into the city port to heal and avoid all the enemy navies searching for them.
Later on I discovered that by teaming up my fighters and bombers with attacks on enemy ships that no enemy ships were immune to my naval attacks. I also figured out that destruction of my city tile improvements were coming from fighters stationed on an enemy aircraft carrier. After this lightbulb went off, this QN promptly sank that carrier.
13. The peace dividend prior to the war made it very entertaining. I got a few war generals. QUESTION: After you get a couple of cities with war academies for faster unit production, and even maybe the +2 experience the first time, if you decide to attach the general as a leader to a unit, what do you choose? I have always chosen medic III in earlier wars. But, now I had gunships {too awesome for BtS} and I gave one-two flankings, the extra 30% withdrawal promotion, one extra movement factor, 25% against gunpowder unitspresuming that SAM infantry are their nemisis and are gunpowder units IIRC = If I Recall Correctly-- and I think one extra first strike chance. What do you think? Also, that last promotionwhich is theoretically better, first strike or one star +10% power? Another QUESTION: Since cavalry are mounted, and Gunships promote from Cav, if you have +25% against mounted units, does that apply when you attack a gunship, or does it end with mammals such as horses or elephants?
14. QUESTION: How do I turn on Autosave for every turn? I saw that mentioned here somewhere, but no directions.
15. War movement: When you have a large SOD, how do you work with it? I have only been waking up one fortified unit, ignoring it, and then moving other units. The screen comes back to the awakened unit where I want to work with other of its compadres. Is there a better was to move through a stack if you dont want to hit move all units or all units of one kind? {to save management time?} By the way, I really enjoyed reading TheMeInTeam's article about playing quicker... learned a great deal.
16. QUESTION: Can someone direct me to a link about OCN (ONC?). I am presuming that means optimal number of cities? I always have problems with my economy and worry about whether to raze a foreign city. {or how much to expand on a given size map}. Is there a table of recommendations somewhere in war college or forums? The We Yearn to Join the Motherland or whatever also gives me pause. Guidance appreciated. I did see a table in the back of the BtS Reference Guide by CivMan, I think it was... is the 'target number of cities' on page 75 a good guide?
17. Anyway, as it turned out, with about 20 or 30 turns still left, I sued for peace with Cyrus (one of three enemies) and only AFTERwards did I realize that Mehmed was his vassal. Arrgh! Unwanted peace with Mehmed, who I had intended on wiping from the continent
. Did a pretty good job with that up until then.
But, a funny thing happened on the way to the church. Suddenly, there was no war going on ( I also made peace with Isabella after sinking several more of her ships). The people in my cities returned to work
QUESTION: What is the difference in unhappy faces that say Hell No, We Wont Go and the more generic War, what is it good for? and why was I getting both?
18. Gadzooks! I was only a few (a few too many, as it materialized) from building the Engine, Life Support, and Stasis. I already had the Casings, Thrusters, and SS Cockpit. I finished the Internet World Wonder (WW) and received all kinds of gift techs from two other civs that finished out my research 100% (old techs and new techs- you get everything either of the two advanced civs have discovered that you are missing). I got a late game Great Engineer at this point and used him to finish the Space Elevator in my devastated equatorial production city. I still realized I couldnt win, but I was amazed at how close it was. Diplomatic votes came and went: there was no winner. AIs kept completing spaceship parts, but no one launched. At 2o5o AD, I was only 3-9 turns away from completing final parts. This was quite the learning experience: barring the Slavery mess, and if I had not gone into my late game fun war, I might actually have won this game. The AI never completed their space ships. {Who knew?}.
I lost a time victory to Cy@! Wow!
Can someone say, RTDM (Read The Darn Manual) or IDCATFOMPTSARTCENAT (It Doesnt Cost A Thimble Full Of Mule Piss To Stop And Research The Civilopedia Every Now And Then). Thats a new CIV IV acronym
One highlight to share: Cyrus had razed one of my border cities. I caught him sending a Settler and Garrison troops later to that spot. I arrived one turn too late to kill the Settler before he settled the city. So, I took a turn or two and attacked. When I looked again, maybe two turns later, there were 7 or 8 units! Closer examination revealed Ceasar had a settler and garrison troops there just waiting for me to destroy Cys level 1 city and then to settle it for Rome. [I was not at war with Rome, so there was nothing I could have done without starting yet another war.] I attacked and killed Cys garrions until the last one was weak. Then I used a gunship and killed the last unit (gunships cannot capture the city). Now it was empty. But, the very next turn, Cy had a spanking new, sparkling Mech Infantry in there! Not bad for a size one city in about 5 or 6 turns, even with US. Anyway, I gave the plot of ground to Ceasar on the next turn
Sorry for the long post. Thanks in advance for your input and answers to my {numerous} questions. I guess you can tell I thoroughly enjoyed this game because I learned so much, even though I suffered a dismal defeat very late in the game.
And, as a QN, I now realize that I actually had winning chances up until my silly beginner mistakes.
Adama