WOTM 26 Final Spoiler
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per turn at -88 gpt.
Time for a golden age, maybe I can still build the internet.
I gave in to every demand made of me except the join war or cancel trade. I gave in to a couple of those when it was judicious to do so. By end game I had +24 with Ragnar and +17 with Shaka, +11 with Saldin... so if I had any tech and could have built the UN.... I'd have faced Ragnar and lost anyhow. OK, so culture was my only shot, at least this judgement was vindicated.
All three heavily cottaged.
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What do you expect from a Viking?PS, Ragnar had only the engine missing from about 1830AD onward, which is why I was not focused; I figured I'd already been beaten and was just hitting enter waiting for the "YOU LOSE, SUCKER" message. I did not figure that Ragnar would race to every part except the engine, then go on war after war after war, then build the Space elevator - with only one part remaining???!!! - and only then when it looked like he might get beat finish the game.


A very important moral.Well, almost.
Moral of the story: never give up! The AI don't really try to win, they try to prevent YOU from winning. And there's a great big distinction in that.
I'm not happy losing. It is not a moral victory to come close. However, it makes me think I will win one next time, and keeps me eager for the next WOTM.
Can't give you all the candy.This sure got harder than I expected! When I talked about how good our land is in the first spoiler I had not seen the other continent yet. Those are some nice capitals alright. Add in warlords deity bonuses and it's a real struggle.

Now you made me curious,I was a bit worried about how this one would play out.
Perhaps a bit more discussion as more players finish.
but if you want to wait for more players to finish before elaborating that's ok.



Sorry, next WOTM will begin 27 Dec and it is scheduled to be Noble.Is the next WOTM (contender) deity? Or is it classified?![]()

. But by then it was too late for a GP farm to make a difference. Though to be fair my super-high-production capital had built so many wonders (because there really wasn’t much else left it could build) that it would’ve been hard for a GP farm to compete anyway.
I was a bit worried about how this one would play out. Comments on the map are very helpful as I learn how to put these games together. And thank you for the write-ups, it is good feedback for us all.
A rare chance to build a decent peaceful civilization on immortal level. 
Glad you enjoyed it? I wish I could win on Immortal by accident...I liked the map a lot - thought it was quite generous, since it meant we had enough land to expand into a sizeable civ without AIs encroaching early on. And the AIs being so far away meant builders like me could focus on - well, building - without having to keep looking over our shoulders at how big a military we had. Plus Saladin as a neighbour is quite convenient - as long as you keep him happy and don't adopt a different religion from him, he seems quite unlikely to declare war.A rare chance to build a decent peaceful civilization on immortal level.
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So I began adding Copper here and a bit of something else there. Played a bit more and found that I was falling way behind because Caravels were needed to trade. I keep hearing about the difficulty of Warlords and wanted to try to strike a balance by making it a bit more difficult for fast conquest or domination (spread things out a bit) but not too generous for builders. Tested again and thought it was easier, so removed a few elements. In the end, I was concerned about whether it was balanced enough or not. 

It was a lot of fun! Hannibal WILL trade you Aluminum, making a conquest of of the Zulu capitol unneccessary for faster spacship building. It was a builders game for the taking if you stayed focused DS!However, the most important thing for me to read is whether it was fun to play and it sounds like, for the most part, it was.
One can never trust those Vikings.Worked my way up the tech chain, had everyone but the pop leader (Sally) Pleased or Friendly. Even got Ragnar friendly through a civics change. Twelve turns later I started building UN, had a GE almost ready to go. Then Ragnar DOWs and drops a stack on me (was friendly when he DOW'd). I eventually fought him off, but it cost me a ton of turns and he took three cities. His three cities made him pop leader, and completely threw off the diplo picture.

Thanks for sticking with it. Sorry to hear of Ragnar's launch.Anyhow, it was game over from there. I lived to see Ragnar launch in 1894. Maybe I can win an ambulence for my trouble.





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Can't finish by tmr, unfortunately.
