Ahh, excellent game! I didn't plan to play more Civ4, but Warlords Deity cannot be ignored. Since I thought I would be crushed without mercy, I didn't plan to survive the BC year. However, either I was incredibly lucky or the map is tuned to help us early on, or perhaps both? Mountain range SW and choke point NE helped a lot.
I remember enough from the Deity games I tried to play several years ago that there are (at least) four challenges.
- Avoid being killed by AI early on
- Avoid being killed by barbs early on
- Avoid being boxed in by AIs early on
- Avoid getting left behind in techs
The AIs were nice to me (kind leaders), and probably too far away to DoW early on. The barbs swarmed me with warriors, but no axes. A few archers came, but then I had axes myself. No problem to expand. Lots of tech trading helped me stay in touch with the AIs. I was first to several techs including Alphabet, Literature and Education.
Settled in place for the extra hammer.
Work Boat =>
worker =>
warrior =>
warrior =>
warrior =>
settler. Chariots would be nice as mobile defenders, and horse would affect second city location, so I started with
Agriculture =>
Animal Husbandry. I decided to forgo Hunting, since I didn't plan for archers. No horses, so
Bronze Working next (for axes and the whip). Please give me copper in BFC... Yeah, right... The bodies of dead barbarian warriors are piling up on the hill slopes of London defended by warriors around 2500BC.
York is founded 2320 BC next to gold and copper to the NW (excellent city site). Nottingham founded to the east (floodplains, wheat, pigs) 1150 BC, then expansion southwards. Lack of workers delayed the development of the cities, but I wanted to grab land. First axe completed 1930 BC, which allowed me field fewer units. Barbs never pillaged any tiles, although I lost a warrior or two. Wang Kong managed to capture a barb city on the eastern peninsula (fur, fish, clam) and I cursed my fate since I had an axe nearby that could have sneaked in and captured the city. Likewise, Cyrus captured a very nice city spot to the south (sheep, whale, sugar x2, fish?)
The Wheel =>
Pottery =>
Writing =>
Alphabet 985 BC
My lovely neighbors gave me:
Iron Working,
Mysticism,
Mathematics,
Polytheism,
Masonry,
Sailing,
Hunting,
Priesthood,
Archery,
Calendar,
Meditation
Myself learned
Literature (790 BC) =>
Code of Laws (535 BC) =>
Philosophy (520 BC). At this time, I had sold techs to Wang Kong for gold, and had several hundred coins in my treasury. Actually, I had saved gold to run 100% research once one of my libraries was completed. Had I run close to zero reserves, I would probably had founded Confucianism myself. Tycho Brahe (
Great Scientist) was born in London the same turn, so I bulbed Philosophy to found Taoism. I decided to trade away Philosophy even if that would endanger Liberalism. BTW -
Great Library was completed (670 BC), Academy in (340 BC). This was quite late, but I wanted to expand and needed the hammers in London.
Further tech trade gave me:
Monarchy, Currency, Horseback Riding (gift from Gandhi),
Construction, Feudalism, Metal Casting
My own techs:
Civil Service (280 BC) =>
Paper (145 BC) =>
Education 10 BC (partially bulbed by Great Scientist)
I caved in to most of the demands (not adopting religion), and this gave me positive diplomatic modifiers (apart from Ragnar who didn't like me close my borders to him). As of 10 BC I had met all AI. Map trading gave me circumnavigation
Focus on growth and production led to late cottaging.
EDIT: I made four mistakes in this game in the BC years. The two barb cities that were captured by WK and Cyrus, loosing the Confucianism race and missing a trade opportunity with Gandhi and Mansa (I decided to not trade Paper to Gandhi to increase my chance to win the Liberalism race, but IBT they traded Paper for Compass). OTOH - WK running Confucianism is good to prevent shared religion with other AIs and the lost trade delayed Gandhi one turn on the Liberalism track.
EDIT2: I got the FP site to the east with one turn ahead of WK. My save must have been blessed!