The land on this map is decidedly poor; this fact led me to just decide to settle in place and then wander with our second Settler for roughly 15 turns before settling.
I wanted to choke the closest neighbours from getting access to Iron, so I declared war early against two AIs, managing to Pillage Iron for one neighbour and managing to lose the Pillager + the captured Worker at the other neighbour. Oops! Oh, what a mess!
I have less Cities than Xcalibrator did, but so do the AIs on whom I declared war. I'm not sure if the AIs having less Cities is a good thing or not, as then other AIs might settle that land and if I can ever get into a winning position into these poorly-thought-out wars, I might end up with less Cities to capture.
The trick to warring will be not to get greedy--patience is the name of the game and waiting to capture Cities until having overwhelming forces will win wars.
I saw Stone and thought that it might be a good Resource for building The Hanging Gardens. Ha! That Wonder went so early on that it wouldn't have been worth building for the number of Cities' count. That said, for once, Health was an issue, so having +1 Health in my Cities would have made an impact.
Judaism was founded in my capital. I'm not sure whether it's wise to spread it or to wait for an AI-founded Religion to spread to one of my Cities, but having already declared war on the two closest neighbours, I didn't leave myself a choice (a Religion won't automatically spread to you from a Civ who owns the Holy City if you are at war with that Civ). Call it another cost of my foolhardy war declarations. On the plus side, I really do feel as though my Civ fits the picture in the first message of this thread... out-numbered, fighting on all sides, backed into a corner, and using knives and plastic-looking guns (bad stage props?) to fight off the hordes.