Although I lost this game (spaceship loss in 1855, I was 1 part/10 turns from launching my own ship), I was quite pleased with how I played, apart from at the beginning. Had I had a bit more luck with barbarians in the early stages, I would have been able to get going quicker, fend off Saladin from 'my' continent and most probably manage a late win. Considering Emperor is above my usual level of play and I have never won (I only manage a Monarch win from time to time), that would have been quite an achievement. Maybe next time
Having said that, I also realise the map designer was very generous, so this was probably not a normal Emperor game. I also had a lot of luck with random resources appearing in my mines.
Things I learnt in this game:
- Much better trading of techs than usual, which allowed me to get back into play despite being quite behind at one stage. I always feel ripped off by the AIs if the tech I'm trading cost more beakers than what they offer, but I have started to realise that, if it can then be traded to someone else, it might be worth doing the deal anyway.
- Also in relation to diplomacy, a little gift can sometimes go a long way. I used to be too stingy!
- I am increasingly realising the great importance of workers in the game. I used to not build enough and more or less let them do what they wanted. Micro-managing them properly can be very advantageous.
- Deleting obsolete units with little EXP can save a lot of gold in the long run.
Things which I could have done better:
- Being alone in the continent does not mean one can neglect one's military and hooking up critical early resources.
- You cannot please everybody, unfortunately sooner or later you have to take sides and blocks form.
- The generation of great people was completely out of control.
In any case, a very enjoyable game and a thoughtful design. Thanks, Leif!