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Would someone make a "Remove Religion" Mod Please?

Discussion in 'Civ6 - Requests & Ideas' started by Wahsayah, Jan 11, 2017.

?

Do you want a No-Religion Mod?

  1. Yes

    14 vote(s)
    82.4%
  2. No

    3 vote(s)
    17.6%
  1. Wahsayah

    Wahsayah A Commie Comrade.

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    Can we get a mod that just removes all traces of religion, pantheons, missionaries, districts associated with religion, faith, etc.

    It's unfortunate Firaxis couldn't implement sacreligious features into Civilization 6, I think that is what Civilization 5 got wrong that Civilization 6 never improved upon in dealing with state sponsored sacrilege and Civilization plays so much better without religion than with it when it has no means to conduct widespread religious sacrilege not just just against one religion, but all religions.

    Thank.
     

    Attached Files:

  2. Zelazny

    Zelazny Chieftain

    Joined:
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    London
    I found a mod (can't locate it now as I'm at work, but can dig it out later if it would be useful) that increased the cost of religious units by 2x. I edited it to 4x and turn off religious victory, and that cuts down on a lot of my frustration with religion.

    Would you be happy with a mod that simply makes religious units too expensive for anyone to buy?
     
    Wahsayah likes this.
  3. Wahsayah

    Wahsayah A Commie Comrade.

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    That would do, but if you got the capacity to mod it further, removing the pantheon stuff would be great too. And while I am not totally opposed to a mod that still incorporates religion, I think it should relate to more strictly to benefiting culture, and happiness/contentedness of nearby tiles and keep the faith points to build strictly missionaries or other things that relate purely to religion. I don't think faith points ought to have a role in the role of production in the same way that gold does by buying an immense pool of labor power to manufacture something in a short span of time. I can't tell you how much it makes me rage to see folks buying loads of military units in the industrial era with faith. I mean after all, you can't fill your stomach on prayers. If it was so, we'd all be believers I suppose. But until then, armies don't march well on stomachs of empty prayers, eh?
     
  4. Wahsayah

    Wahsayah A Commie Comrade.

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    Bumping.

    Reason: Mod tools came out. Needed to revive discussion.
     
  5. Wahsayah

    Wahsayah A Commie Comrade.

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    Bumping.

    Topic still relevant.
     
  6. Figus

    Figus Chieftain

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    I'm interested too!! :)
     
  7. Gedemon

    Gedemon Modder Moderator

    Joined:
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    I don't have time to make this into a full mod, but you could try this in a SQL file:

    Code:
    /* Remove Faith */
    
    DELETE FROM Projects WHERE PrereqDistrict ='DISTRICT_HOLY_SITE';
    DELETE FROM Districts WHERE DistrictType ='DISTRICT_HOLY_SITE';
    
    DELETE FROM Buildings WHERE PurchaseYield='YIELD_FAITH';
    DELETE FROM Buildings WHERE BuildingType='BUILDING_SHRINE';
    DELETE FROM Buildings WHERE BuildingType='BUILDING_TEMPLE';
    DELETE FROM Buildings WHERE BuildingType='BUILDING_STAVE_CHURCH';
    DELETE FROM Buildings WHERE BuildingType='BUILDING_SHRINE';
    DELETE FROM Units WHERE PurchaseYield='YIELD_FAITH';
    
    DELETE FROM Feature_YieldChanges WHERE YieldType ='YIELD_FAITH';
    UPDATE GreatWork_YieldChanges SET YieldType = 'YIELD_CULTURE' WHERE YieldType ='YIELD_FAITH';
    DELETE FROM Improvement_YieldChanges WHERE YieldType ='YIELD_FAITH';
    UPDATE Improvement_BonusYieldChanges SET YieldType = 'YIELD_CULTURE' WHERE YieldType ='YIELD_FAITH';
    UPDATE Adjacency_YieldChanges SET YieldType = 'YIELD_CULTURE' WHERE YieldType ='YIELD_FAITH';
    UPDATE ModifierArguments SET Value = 'YIELD_CULTURE' WHERE Value ='YIELD_FAITH';
    UPDATE Resource_YieldChanges SET YieldType = 'YIELD_CULTURE' WHERE YieldType ='YIELD_FAITH';
    DELETE FROM Map_GreatPersonClasses WHERE GreatPersonClassType ='GREAT_PERSON_CLASS_PROPHET';
    DELETE FROM Building_YieldChanges WHERE YieldType ='YIELD_FAITH';
    If you're using YnAMP you can simply add a custom sql file in the mod to test that.
     
  8. Scrum Lord

    Scrum Lord Chieftain

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    A no-religion mod might involve re-balancing some of the civs/leaders that have faith/religion bonuses, since faith would have less value than it does in the original game. Otherwise, I would definitely like to see this mod! :)

    I wish Firaxis had a checkbox in the create-game menu for "enable/disable religion", just like they did with the Espionage system in Civ V.
     
  9. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    Center of the Universe
    I wouldn't mind seeing a more realistic approach with religion. Using Faith to produce more culture and happiness. Also using Faith to recruit troops. Using Faith to manipulate the populace. Most everything else is definitely unrealistic.
     

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