The 3d Fallout games have all struck some nerve somewhere or elsewhere. Fallout 3 was lambasted for being a shallow story that didn't suspend disbelief. New Vegas was half-cooked; almost funneling the player on purpose towards the NCR or House. Fallout 4 had most of the problems of 3; but this time you could pick four factions who were artificially thrown into this boxing match in Boston. And 76 was a Battle Royale cash-grab.
The 2d games weren't much better, to be fair. Tactics changed the entire setting. 2 was whacky and didn't drive its villains or world to their maximum potential. 1 had a lot of stuff that could had been expanded on. And the less said about BoS, the better; wasting Texas of all things.
And then there's the recurrent figures: the Omnipresent BoS, the cockroach-level-survivability of the Enclave and Mutants....
What would you change about the Fallout series, if anything?
The 2d games weren't much better, to be fair. Tactics changed the entire setting. 2 was whacky and didn't drive its villains or world to their maximum potential. 1 had a lot of stuff that could had been expanded on. And the less said about BoS, the better; wasting Texas of all things.
And then there's the recurrent figures: the Omnipresent BoS, the cockroach-level-survivability of the Enclave and Mutants....
What would you change about the Fallout series, if anything?