Would you like to see Carthage modified?

Would you like to see Carthage modified to make it a bit more unique again?

  • Yes

    Votes: 10 34.5%
  • No

    Votes: 5 17.2%
  • Carthage is unique enough

    Votes: 14 48.3%

  • Total voters
    29

Ziad

Emperor
Joined
Nov 11, 2013
Messages
1,896
Location
Lebanon
Hello everyone.

There has been somewhat of a spirited discussion in the Carthage subforum that has lead to a particular impasse. Perhaps you could help us resolve it?

Note that this isn't about changing Carthage much at all, in case you were wondering.

Here's a reminder.

Unique traits

Phoenician Heritage: Cities provide 175 :c5gold: when founded, scaling with Era. Owned coastal cities receive a free Lighthouse, and Resource Diversity triples the :c5gold: value of trade routes (this means that a difference of resources in the cities adds 1.5 :c5gold:, up from 0.5 :c5gold:)

Quiquireme: 18 CS Trireme replacement with Reconaissance promotion (XP on exploration) that is lost on upgrade. Available on Fishing.

Great Cothon: Available 1 tech tier earlier than East India. +5 Gold / +3 Gold for Outgoing/Incoming trade routes respectively (up by 1 :c5gold: from East India).
+2 :c5culture: to Lighthouses
+3 :c5production: to Harbor
+2 :trade: Trade routes

What's good about Carthage?

Carthage has a pretty fun early game that encourages aggressive coastal expansion to take advantage of the free early game UB and significant gold for that era. The unique unit helps them accomplish that task if they are in relatively watery maps, and allows for some quick conquest against enemies that are not equipped to handle naval rushes.

The recent gold changes have also made Carthage's gold on settlement even more potent in Ancient, with the nerfs to Progress keeping them somewhat in check.

What's the point of this thread then?

Recently, East India Company was buffed to provide +1 :trade: Trade Route. This means that Carthage's UB does not bring anything unique to the table. It's just +1 :trade: Trade Route on top of that. That's of course valuable, but would it be enough to qualify it as a unique building?

The other yields, being static in nature, do not scale into the late game. The culture bonus is definitely welcome, but that would be comparable to just making the Lighthouse produce +2 culture. Would that be enough to qualify as a unique building in VP? That's something you see in the vanilla base game. The production bonus is welcome but somewhat tangential and minimal given that Carthage is about the early game.

On top of that, the recent trade route distance penalty diminished somewhat the ability to make use of resource diversity. Previously, you would gauge trade route benefit by the amount of yields it produced. Now there's an additional distance metric on top of it. The impact of the resource diversity has been reduced.

So now we have a Carthage whose gameplay squarely revolves around the early game expansion with little to look forward to after all is said and done.

Is this a unique problem to Carthage?

Every other civilization has a scaling UB, UI, and/or UA to accompany it whose presence is felt throughout the game. I would be hard pressed to find a civilization that does not fit the bill.

Arabia, which has a UB with static yields (like Great Cothon's culture) still provides a lot of different types of yields while also buffing trade route distance. Polynesia which has a non-scaling UA (still lasts til Renaissance) has a very powerful and continuously present UI and a UU which retain its promotions.
Can you think of one?

Carthage has the gold settling bonus that scales, but that quickly diminishes after classical as gold income rises so it might as well not. How many cities do you really found after the early game rush? As a result it just falls off, depending on its previous success only and ending up quite generic mid-Classical onwards. The trade route diversity bonus can't be felt as much anymore. The difference number of trade routes has diminished.

So what needs to change?

Not much actually. Carthage is about snowballing. It should remain as such, even as snowballing mechanics have been steadily been removed from the game or reworked. The exhilaration that comes with finding good coastal spots and setting up those quick cities with rapid investment and infrastructure shouldn't change.

However we can stand to eliminate the parts that have become somewhat obsolete in favor of returning some flavor to Carthage's gameplay throughout the entire game.

What do you suggest?

There has been a lot of discussion on this topic. A few ideas that came up were

  1. Scaling number of trade routes with respect to number cities on Great Cothon
  2. Culture in cities after construction of naval units (similar to Ottomans)
  3. Gold investment reduction per unit trade route
Personally I like the third option the best, originally posted by @Mad Madigan

We could phase out the resource diversity bonus and possibly the harbor production bonus if necessary and have each active trade route instead reduce gold purchase amounts by a small amount. This could be in the UA or the UB.

This would not impact the early game at all (the bonus would be too small to notice), but it would:accumulate over time, adding some level of scaling to Carthage while giving players something to look forward to. It would also provide some incentive to chase trade routes whether through wonders, policies, or ideologies. Not enough to make it the default choice, but something that shapes your strategy, like every other unique does and should do.

Most importantly, it would bring something unique to Carthage again, that fits its stated gameplay style of being open to all options after a successful early game.

Thank you for reading!
 
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Honestly I would use it as a modmod (maybe) but I don't think it's worth the amount of work it would require to be added in the main mod.

I think with the mod being feature complete we should be pushing all these cool new ideas to modmods.
 
Honestly I would use it as a modmod (maybe) but I don't think it's worth the amount of work it would require to be added in the main mod.

I think with the mod being feature complete we should be pushing all these cool new ideas to modmods.

Do you not think it's important to return to previous completed work that may have been affected by newer changes?
 
Would you like to see Carthage modified to make it a bit more unique again?

This is a loaded poll designed to strawman your argument into acceptance.

It's like saying, "Would you like to see this terrible thing become better? Yes or No!"

The point of a poll is objective truth-seeking, not subjective opinion-validating.

G
 
There already is one I direct you to a marvelous mod mod called ba dum bum 3rd 4th unique components.
 
This is a loaded poll designed to strawman your argument into acceptance.

It's like saying, "Would you like to see this terrible thing become better? Yes or No!"

The point of a poll is objective truth-seeking, not subjective opinion-validating.
This is very true. @Ziad can you change the name of the poll?
 
This is a loaded poll designed to strawman your argument into acceptance.

It's like saying, "Would you like to see this terrible thing become better? Yes or No!"

The point of a poll is objective truth-seeking, not subjective opinion-validating.

G


There's an entire thread dedicated to explaining the poll in question, in particularly with regards to why uniqueness was lost. You are implying it's stand-alone.
 
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Currently playing a game as Carthage, I think they are fine or even a bit OP. Their early game is a lot of fun, and you can pull off some early game stuff that few other civs can.

The recent patch weakened the UB but strengthen the UA. I think that is fine. Some civs have a different balance of UB and UA, and that is fine. Carthage is all about the early game and more generic in the late game, and again that is fine.

We have so many civs to choose from, and with them we can fit every style under the sun. So if you want to play a zerg like early game where you expand like crazy, build everything in site, and then rule the seas while trying to hold on to your early lead for the rest of the game....Carthage is the civ for you.
 
I have to say that Carthage is in my top 5 fav civs to play as. Their UB isn't amazing but the bonuses are nice and noticeable, I also like G pushing investing in buildings it makes gold a bit more desirable than it used to be. Also, while she is very strong, she also has a major drawback in that her bonuses require you to settle coastal. This means that you need a strong navy and army (unless you're isolated on an island). When I play as her an inland city needs to add major value to be worth settling or conquering.
Yes, she is strong on water maps and some players will skew the map to favor them, but that is similar to Polynesia, Inca and other civs that gain bonuses from terrains.
As for uniqueness, I'm not sure how you can make an argument that she isn't unique.
As for the idea of culture on building ships from that UB, I'm not sure that will work in practice. I usually like to pump out quite of a few of her UU and upgrade them later, and I build a handful of ranged ships so it seems a lot weaker than 2 culture per lighthouse.
Sometimes Carthage can be a tough opponent, but sometimes she does get stomped. Either way, early on when I see her and I have a coastal city I'm put on notice.
I agree with Stalker0 that we have a lot of civs to choose from. Not everyone is going to be happy with all of them, and that should be ok.
 
Thanks for your input.

What do you think makes her unique? Is it just the ability to snowball? Wouldn't you say that a lot of civs can do that as well? Wouldn't Greece, Aztecs, and all other early game UU/UB civs all qualify them as such?

Is it just the gold factor of snowballing? Aztecs gain gold on kills. Probably more overall than Carthage ever does on founding, but let's say that it's true.

Wouldn't you think that the negligible UU and UB are problematic?
 
Thanks for your input.

What do you think makes her unique? Is it just the ability to snowball? Wouldn't you say that a lot of civs can do that as well? Wouldn't Greece, Aztecs, and all other early game UU/UB civs all qualify them as such?

Is it just the gold factor of snowballing? Aztecs gain gold on kills. Probably more overall than Carthage ever does on founding, but let's say that it's true.

Wouldn't you think that the negligible UU and UB are problematic?

Greece and Aztecs require you to go to war to snowball. She can do it through early expansion and she isn't dragged down through early over expansion like other progress civs. Instant city connections on coastal tiles, the synergy with god of commerce and the science policy in progress. Getting a ship in ancient era that will allow you to rule the seas until late medieval.
She may not have the sexiest abilities on paper, but they work well together. I also like instant 2 culture in all of my cities while only requiring me to build 1 building and the three production to harbors is a nice little something to a building that i'm going to build anyway.
 
There's an entire thread dedicated to explaining the poll in question, in particularly with regards to why uniqueness was lost. You are implying it's stand-alone.
No, but he's right. This is why I cautioned against poisoning the well, because that's exactly what you did. It's easy to do unconsciously, but it's not a slick trick that people won't notice. Now regardless of the results they're invalid.

Look it up if you don't know the term. It's important if you want to conduct honest polls. If you want to poison the well you need to poll people somewhere else and then reference the poll and hope we don't look into it too much.
 
No he's not right. Saying "a bit more unique" is nowhere the same caliber as saying "it's terrible and can be better", especially when there's an entire OP devoted to elaborating the point in a very detailed manner.

We're just looking for reasons to dismiss this. It's clear what the intent is here.

Alright enough.
 
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I'm not sure the gold for founding a city and free lighthouse should be on the same civ. They are both really cool effects, but when you pair them together it gets out of hand really quickly. If there is a design issue (not saying there is, but if there is one), I think it lies here.

I love the Great Cothon. Its a great building, I like that I only have to build one of them to get empire wide buffs (this is pretty unique, the Smithsonian is similar but so much later). Many of the people who are upset about this trade route thing have acknowledged they didn't even play Carthage before this, which makes comments like "Carthage has been nerfed into the ground" (from a different thread) difficult to take seriously. Everyone who actually played Carthage said they found civ strong or too strong.

Also the quinquereme does last a long time and effect your game, passing the experience for sight to a caravel is a big deal, and if you keep promoting that unit you will have a heavily upgraded navy for a long time.

I expect gold to become a little bit less useful in a future patch (its so good right now) which might be an indirect nerf that Carthage needs too. Its hard to balance civs when core features like the value of yields are in flux so much
 
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