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Would you move this capital ?

enigmagic

Chieftain
Joined
Oct 22, 2006
Messages
57
Location
Cornwall, UK
I have to admit I've never moved the palace elsewhere before but since I'm on a drive to really learn the nuances of the game I thought I'd ask if this was a prime candidate for a move.

It's food heavy so I thought it would make an ideal GP Farm but it's quite poor for production. If I understand it right, you want the capital to be hammer heavy when Bureaucracy comes in ?
 

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With all that food, it makes for an excellent GP farm.

Bureaucracy is usually most used as a super-commerce capital.
If you have a river-heavy with good food city, and plan on cottaging over, moving the Palace can be useful.
 
Commerce is a preferred bur capitol (but this is clearly a food city). I would only move it if you have a city that makes better sense AND you can move it fast enough to net some benefit.
 
Well, you want a capital that's both :hammers:- and :commerce:-heavy for Bureaucracy. As regards using this particular city for GP: HELLS YES. Move your palace somewhere with rivers.
 
I've three candidates. Gondar is my main production city at the moment but will have plenty of cottages eventually so will be commerce heavy at some point. I'm thinking that could be the capital but Lalibela doesn't look too bad either.
 

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Hmmm, I'm not sure it's worth the investment to move the palace at this point...you might be better off just leaving the capitol where it is and getting less usage out of bureaucracy (or going vassalage and throwing down or something). There aren't a lot of cottages down yet, and there is a lot of forest grassland w/o a lot of riverside.
 
Bureaucracy is good, but as mentioned, you can also sometimes make good use of vassalage early to build a better army, and later on being Ethiopian, you'll probably want to be in Nationalism to draft Oromos, and them if you end up cottage-heavy later, I often find Free Speech to be a good civic. So, some games, don't worry about bureaucracy too much.
 
If you don't have a good bureaucracy site, plan to use a different civic. You don't have to use bureaucracy every game. Vassalage is a very nice civic, especially when combined with theocracy.

But really, in this case, I would simple say the following:

-You are creative = cheap theatres = early GT (I would put NE/GT in capital)
-You have a gpfarm capital so bulb through liberalism-> nationalism
-Your UU is draftable

Putting this together, I would say get NE/GT in your capital and bulb through lib-nat and draft oromos, later rifles, and do some conquering.

If you get a chance for warfare earlier than this, make use of vassalage.
 
Unfortunately, your best Bureaucracy capital is on the edge of your empire, making it a poor maintenance capital. By the time you have enough commerce to make up for the high maintenance cost, chances are that Free Speech will bring in better commerce.

However, like several others have mentioned, Bureaucracy is only 1 out of 4 options you have for your legal civic. The other 3 options don't depend on your choice of capital, and can thus save you the hammer cost of moving your Palace.

The problem is, 2 out of those 3 civics (Nationhood and Free Speech) are normally not available until you get Liberalism (for Nationhood, you would typically pick Nationalism as the free tech). Vassalage is the only other alternative if you concerned about the earlier phase of the game.

It often takes a complete game plan in order to get full use out of Vassalage, but when done right the results can be great. I have created a series of games to demonstrate effective use of this civic (currently at Immortal level).
 
It's food heavy so I thought it would make an ideal GP Farm but it's quite poor for production.

You have other ways into production than mines... :whipped: for instance. Except for hof purpose, imo it's best to plan from what you got than planning before you even start the game (thoughts like "I will cottage my capital").

Spoiler OT :
:goodjob: for your avatar

Cheers
 
It can be both..Oxford and national epic go nicely together..with so much food you can grow to work all cottages have production for some wonders and run specialsits to take advantage of academy and oxford...why not have both?

Well, because you will need a LOT of :) and time to grow before it will be able to do both. However, if you go for a gpfarm early you only need enough :) to work the food + specialists and you can hit the specialists as soon as you have the growth to do it.

If you do both, you have to grow through the cottages first before adding the specialists and by that time you could have generated a LOT of gpp.
 
Warriors take care of any happiness needs you might have(with monarchy, as long as you avoid researching hunting). Health will be a problem at some point though...
 
I'm not saying you can't drive the :) cap up, I'm just saying that, if you are going to work 9 cottages before assigning the specialists, it is going to take you a lot longer to start generating the gpp than if you assign the specialists immediately following working the food specials.
 
Don't be afraid to use bureau for a production capital, this is easier to set up (no cottage development time) and gets the same relative benefit. A monster production city can be really useful for churning out an army (pref. with concentrated settled GGs) or wonder(s).

If I'm not mistaken, settled specialist hammers (1,2,3 for scientist, prophet, engineer) are multiplied by buro, right?
 
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