Would you participate in the next Succession Game ("SGOTM")?

Would you participate in the next Succession Game (see details below)?

  • Yes, definitely!

    Votes: 9 47.4%
  • I'm interested and might consider playing.

    Votes: 6 31.6%
  • No, thanks!

    Votes: 4 21.1%

  • Total voters
    19
  • Poll closed .
if some team takes me (and the global economy crisis does not swallow my company), i´d play.

templar_x
 
I voted No, thanks. Sorry, I guess i'm not SGOTM material. I like to play on a huge map. Epic games are good for me. Not liking the Alexander 300BC scenario at all. In the "Ideas for SGOTM 15" thread, Lanzelot said "Don't stop at 1 Curragh". Well I only had three cities, I didn't want to waste 1/3 of my production on navy. I had more important things to build.

Would have loved to learned tips from some of the veterans, but I guess SGOTM isn't the way.
 
I voted No, too.
But time is my issue and I'm pretty sure I won't get (too m)any of my recent team members back this time... :sad:

I really enjoyed this competition and think it is the best way to learn from the veterans (I did).
But that depends if there are any veterans left... :shifty:

btw: "Don't stop at 1 curragh" sounds like a bad setting for a SGotm, reminding me of the (bad) luck with suicide curraghs that significantly decided SGotm13. :aargh:
 
btw: "Don't stop at 1 curragh" sounds like a bad setting for a SGotm, reminding me of the (bad) luck with suicide curraghs that significantly decided SGotm13. :aargh:

No, no, there weren't any "suicide curraghs" involved here (Edit: I mean the "Alexander" test game from "Ideas for SGOTM15"). All contacts can be reached on save coastal tiles. The problem is only that once in a while a barb galley will destroy a curragh. No "luck factor" involved. It will only mean that one player will need 4 curraghs for finding all AIs quickly, another one may need only 3 curraghs. That shouldn't be game-deciding. It's rather a "skill-differenciator": if you are skillfull enough to get your curraghs out quickly before the first barb galleys are roaming the waters, you'll have an easier job. If you wait too long, your job will be harder. So not a "luck factor", rather a "skill/strategy factor".
 
No, no, there weren't any "suicide curraghs" involved here. All contacts can be reached on save coastal tiles.

My memory tells me otherwise but for checks I reopened a sgotm13 save and for once my memory was right. You're wrong about the coastal tiles; all contacts could be reached via sea tiles yes, but not coastal ones.
 
Well I have to back up Lanzelot here. He was actually refering to the Alexander 1000BC save above, not the sgotm13. Fact is, all of the other contacts were reachable with curraghs, I just didn't want to build more after to barb galleys sunk my first. I was ambushed...

I just don't like navy games. Give me a land war in Asia and I'll win. :thumbsup:
 
Yes, as long as the game looks reasonably small. I can't handle any more 20 minute interturns...
 
Yes, as long as the game looks reasonably small. I can't handle any more 20 minute interturns...

Come on now, go out and buy yourself another Gig of RAM and then even huge maps shouldn't be a problem anymore...! :D (After all this game is 8 years old, so today's computers should be able to handle it with ease...)
 
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