And risk losing them all? I've put myself in an funny situation. I'm going to conquer the world on demigod for the first time, and I'm at war with the Zulu on the other continent. I'm allied with Maya on that continent, and I just took my first town from the Zulu. The town I conquered borders with Mayan territory. Now I have four cavalry armies fortified there. I have no other available troops that I could garrison in the town for the moment. Now it's the first turn after I took the Zulu town, so it's possible that it flips. I've chosen to garrison all my four armies in the town, rather than retreating with three of them to the safe Mayan grounds. If I'd leave just one of them, I won't risk losing all four armies. I'm pretty sure that the Zulu wouldn't be able to take the city by force even if I left just one of my armies there. But now I'm taking the risk of losing all four armies for two reasons: If I leave them there, they'll be fully healed on the next turn, and that wouldn't happen if I move them. (No rails there.) And second: I'm pretty sure I'll quell all the resistance and prevent the city from flipping if I leave them there. In this situation I almost regret that I'm playing on a Mac, since I can't run tools like CivAssist or MapStat (Did I get those names right?) to tell me the risk of flipping So the question is: Would you play it like I'm gonna do, and put all your eggs in the same basket, or would you play it safe? There are three important things I haven't mentioned yet: 1) My cultural score is almost equal to the Zulu, and 2) If the town should flip, it doesn't mean I'll lose the game; it'll just take a little longer to do it. 3) I'm ahead in technology, and I'm already transporting my two first tank armies to the other continent. Hard choice, isn't it?