Wow...Annoyance Defined.

Dubzilla8

Just Right of Center
Joined
Mar 9, 2006
Messages
89
So, I finally finished my first game of BTS. Its still Civ 4, so I like it. But...what the heck is going on with some of this stuff.

First off, I go to war with Wang Kon. I wanted a short war, in and out babeeee...No dice, sir. You must war for all eternity, two countries, pitched in immortal battle until every man has fallen, every city destroyed, plundered, and raped. There is no surrender, no peace, no "kissing and making up." Seriously. No joke.

I literally had to wipe out every city Wang Kon had because he refused to talk the entire time. Im not talking a 10 to 20 turn period here. Im talking 50+. I had cities that were around +10 :mad: because of war weariness. It ran my economy into the ground, cities were shrinking because of starvation. I had the culture bar at 80% with Odeons and Theaters everywhere and still some of these cities were -2 or -3 unhappiness.

Had anyone else had a situation where they couldnt make peace because the leader refused to talk? I was willing to give the guy some cities back to stop this war, but I was not allowed, by the games mechanics, to even talk to the crazy fool. This also happened to me in a Hot Seat game with Elizabeth. Absolutely refused to talk to me.

Then, after I had finally recovered I had maybe 20 cities under my control. Im cruising to a space race victory and then the Apostolic Palace rears its grizzly, weathered, bloody mane in my face. Zara Yaqob (dont like this jabroni) throws up a resolution for me to return one of his cities (a war he started where I couldnt make peace until I took two of his cities that he planted on the tundra and ice in my continent, mind you, thank ya very much) I vote no. Bam! Next turn, bye-bye crappy city. I had 5 votes, he had 470+ and voted it in all by himself. Some odd number of turns later he votes himself in for the win.

Now, this seems completely abusive to me if done properly. Religions simply do not spread like they did in Warlords. Plus, you can practically rule out the other continent in terms of voting since, most likely, the religion wont be too strong on that side of the world. When I saw the option for a Diplomatic Victory, I just stared at the screen stunned. I knew he was going to vote himself winner. He had like...almost 480 votes out of roughly 600 (screen shot to be attached.) Im really not so sure I like this Apostolic Palace thing.

Anyway, sorry for the long winded post. Anyone else have similar incidents? Or perhaps ways to prevent this kind of a loss? Its not like I can force him to send me some missionaries, right?
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    199.3 KB · Views: 247
You can only win via the Palace is ALL civs still in the game have a bit of his religion.

Which, you clearly have, as you have five votes in the matter.

You say you saw it coming...you should with your land area controlled the palace no problem with a bit of foresight, and building an army of missionaires to spread in your lands would have meant you would have been in control.
 
no, theres no excuse vra, religious victory is broken to smitherneans
 
emancipate those religious cities?
 
The apostolic church is always run by a bunch of douche bags, like in real life. My last game I swear they were running holy wars against me with every turn for 100 turns, with them alternating. I beat them and took cities multiple times for most of the game, then the lead douche voted for me to give back a number of cities I took from the little fags, I've had like three wars with them so far, all instigated by the computer. I said screw you and decided to defy the resolution which allows me to ignore the outcome of the voting. I got -5 happiness in one of my cities as a result since "the world see's you as a villain", but it was worth it.
 
You can only win via the Palace is ALL civs still in the game have a bit of his religion.

Which, you clearly have, as you have five votes in the matter.

You say you saw it coming...you should with your land area controlled the palace no problem with a bit of foresight, and building an army of missionaires to spread in your lands would have meant you would have been in control.


You misunderstand. I said that once the pop-up for a religious victory appeared, I saw that I had lost the game. I couldnt have done anything from the point of the vote to the results to stop that from happening.

Also, you're talking a massive, transcontinental invasion of a civilization that had 17 cities on its mainland. It had tech parity with me and a larger military (AI always does). I dont think taking the Palace over at that point would have been as easy as you suggest.

Third, and Im going to look back at this one, but I had only 5 votes, so thats what...maybe one city with the religion? I was in Free Religion so monasteries were obsolete. I would have had to switch civics and start pumping missionaries from that one city.

Granted, I do think that was the best option. Truthfully, I did not know how the Palace worked yet.
 
Ways to not lose to the apostolic palace if your a total religion-ignorer and think its only about science, war and production :)

1. Dont sign open border treaties, and beeline for theocracy to keep all other religions out.. and DONT take a town that has the apostolic religion till u control/raze that palace! (The Block Strategy)
2. Beeline for Theology, be industrious, and build the palace yourself with christianity as religion.. Cheese the win by spreading 1 christianity to all other nations in the same turn (while u have at least 7 large towns with christianity), then vote yourself the winner (The Assasination Strategy). (Hard to get open borders with everyone with that one, but get them early and you should be ok, and spam missionaries for your lands before anything else).
3. Start a custom game with diplomatic win disabled (The Rule Change Strategy)
4. Lose to the religious win, but lie to everyone and say you won (The Liar Strategy)

:D
 
1. Dont sign open border treaties, and beeline for theocracy to keep all other religions out.. and DONT take a town that has the apostolic religion till u control/raze that palace! (The Block Strategy)


I had the palace and the Maya pulled that one on me i never converted one city to my religion. In retrospect I should have declared war on them, converted a city and gave it back to them.
 
"You can always start a war when you wish, but you cannot always end a war when you wish."

Someone wise said that once.
 
I notice it's 1952 when you lost that game to the religions victory. You could have built the United Nations by then, which renders the AP wonder obsolete. otherwise like you said just building some missionaries and switching to the religion would be the solution and it's actually not that big of a sacrifice if it means not losing the game. you had a big empire but you let the AP take control in the 1950s with a religion you don't follow? that's way too late and you probably deserved to lose... the AI can be clever sometimes and the point of losing games like this is that it makes the ones you win that much sweeter. you don't want to win every game do you...where's the challenge? just a different perspective to think about.
also you need to watch closely the AP resolutions in case you didn't build this wonder. but I would recommend building that wonder next game, it's not that expensive or hard to get.
 
Ways to not lose to the apostolic palace if your a total religion-ignorer and think its only about science, war and production :)

1. Dont sign open border treaties, and beeline for theocracy to keep all other religions out.. and DONT take a town that has the apostolic religion till u control/raze that palace! (The Block Strategy)
2. Beeline for Theology, be industrious, and build the palace yourself with christianity as religion.. Cheese the win by spreading 1 christianity to all other nations in the same turn (while u have at least 7 large towns with christianity), then vote yourself the winner (The Assasination Strategy). (Hard to get open borders with everyone with that one, but get them early and you should be ok, and spam missionaries for your lands before anything else).
3. Start a custom game with diplomatic win disabled (The Rule Change Strategy)
4. Lose to the religious win, but lie to everyone and say you won (The Liar Strategy)

:D


5. Let your neighbor found a religion and build the AP, take the city, and conquer nearby cities it has spread to. Get a vassal or two, spread religion to every one of their cities, while minimizing spread elsewhere. Once every Civ has at least one city with the religion, bribe/demand your vassals convert to your religion (gives them more votes). You and your vassals vote you in. (The Let Everyone Else Do the Work Strategy)
 
You could have built the United Nations by then, which renders the AP wonder obsolete.
No, I think it is possible to have both the U.N. and the A.P. active at the same time. Isn't the A.P. obsoleted by the discovery of Mass Media?

I'm inclined to support the idea of suppressing a religion. Perhaps a city could choose to suppress a religion (which one has to be identified), and for each consecutive turn of suppression a cumulative chance of eliminating that religion would occur. But the activity of suppressing would cause unhappiness in that city.
 
No, I think it is possible to have both the U.N. and the A.P. active at the same time. Isn't the A.P. obsoleted by the discovery of Mass Media?

That's right. Hell, you can be head of the AP and UN at the same time potentially. I was a member of the AP and UN in a past game, and had enough votes to basically control both :) Don't screw with the Dutch!
 
I think from experience that the AP doesn't become obsolete until its owner researches the tech (like with other things, like monasteries and monuments). I don't think you can be head of both having built both, though...you could capture the UN city, I suppose, or just be really popular.
 
Then gift the guy Mass Media if you have to once you get the UN.
 
I lost a monarch Pangaea game today in 1340 due to the AP vote. There were three civs left: Celts (me) to the west, France in the middle, and China to the east.

China first voted that I had to stop my war for ten turns with France. I had no open borders with France due to our war so I could not fight mainland China. Just after restarting my war with France, China decided to vote himself the winner without the need for any votes from the two of us.

I was at ~50% of the world population and ~55% of the land on my way, or so i thought, to an easy domination victory. I was trying out Boadicea's traits. Needless to say, I will not be playing with diplomatic victories enabled anymore.
 
I lost a monarch Pangaea game today in 1340 due to the AP vote. There were three civs left: Celts (me) to the west, France in the middle, and China to the east.

China first voted that I had to stop my war for ten turns with France. I had no open borders with France due to our war so I could not fight mainland China. Just after restarting my war with France, China decided to vote himself the winner without the need for any votes from the two of us.

I was at ~50% of the world population and ~55% of the land on my way, or so i thought, to an easy domination victory. I was trying out Boadicea's traits. Needless to say, I will not be playing with diplomatic victories enabled anymore.

I've considered turning off diplo victories as well. If you really can't stand the AP victory condition, but want to keep the AP resolutions and UN victory open, you might consider modifying the XML to require 99% of the votes to get an AP diplo victory. (I haven't actually looked in the XML for this, but I assume it can be changed.)
 
Strange thing here. I went back into my last save of this game, and it was quite a way back, before I even finished off Wang Kon. At that point, none of the cities on my continent had the AP's religion. Im not sure when one of my cities acquired the religion, but I imagine it was a little passing religious sound and a tiny scroll of text that I didn't even care to notice. Ironic, but, truth be told, I wouldn't have known to spread the religion and convert anyone. As someone said early, I deserved to lose that one.

The next game I played with Asoka (I'm going in alphabetical order here in search of a favorite). I got Judaism early, popped out the AP and controlled it until late in the game when Mansa Musa won the vote as leader. However, it was my first game on a large map and the religion had not even come close to spreading to all the teams, even though it had support of maybe 30 cities. Needless to say, the AP was a none issue.

What I still dont understand is how random the resolutions for the AP appear. I had a period of 3 or 4 resolutions in pretty rapid succession, then they just stopped for many, many turns. Very strange to me.

On a side note, so I don't have to make a new thread: Anyone around that plays a variety of map sizes and types? I played that large map for the first time on Big_and_Small for the first time as well. I cruised to a cultural victory and did not go to war one time! Never had that happen before. Do you think that more civs reduces pressure on the player? There were wars all over the place. Or did it have something to do with not playing on Continents? Or was I just lucky? I cant honestly say I played the diplomacy game too well and, early in the game, I had almost no military. Oh well, I dont like war, so I hope thats how BTS plays.
 
You misunderstand. I said that once the pop-up for a religious victory appeared, I saw that I had lost the game. I couldnt have done anything from the point of the vote to the results to stop that from happening.

Also, you're talking a massive, transcontinental invasion of a civilization that had 17 cities on its mainland. It had tech parity with me and a larger military (AI always does). I dont think taking the Palace over at that point would have been as easy as you suggest.

Third, and Im going to look back at this one, but I had only 5 votes, so thats what...maybe one city with the religion? I was in Free Religion so monasteries were obsolete. I would have had to switch civics and start pumping missionaries from that one city.

Granted, I do think that was the best option. Truthfully, I did not know how the Palace worked yet.

I never said you should have been invading anyone.

I'm saying, as soon as you saw the AP was NOT in your control, you should have been trying to control it as soon as possible...if history says anything, it's the fanatical power of a faith...

And yes, from that one city. But, growth would have been exponential.
 
Back
Top Bottom