Wraith; 4 different skins. Uses Civ V Berserker animations. Model from 3dregenerator at tf3dm.com; source art from DC Comics "Injustice: Gods Among Us" game.
You've outdone yourself Nomad.
(The first one gave me quite a fright when I first entered the thread: that is the scariest unit I have ever seen in Civ5)
You've outdone yourself Nomad.
(The first one gave me quite a fright when I first entered the thread: that is the scariest unit I have ever seen in Civ5)
To be honest I didn't do much; the source art was already complete. I only had to import and clean-up the .obj in Blender and then match the bones to the Berserker unit. Took about an hour. I wish all units were this easy!
Me too. Though most of my rank-and-file WH units take about 10-20 minutes thanks to Ekmek's bone weight copying trick, they're not quite as good as yours.
(Which is why I'm looking for an excuse to use this one - maybe as a Wood Elven Spite in a few different colors)
Me too. Though most of my rank-and-file WH units take about 10-20 minutes thanks to Ekmek's bone weight copying trick, they're not quite as good as yours.
(Which is why I'm looking for an excuse to use this one - maybe as a Wood Elven Spite in a few different colors)
Bone weight copy is great but far from perfect. I still have to inspect each vertex group carefully, especially at the head and hands. It also has a tendency to transfer vertices to any weapons that the original mesh is holding. Fortunately, this unit had no weapons and nothing below the torso. The only thing I had to do apart from assigning bones was rotate the arms to match the Berserker's mesh. I think the longest amount of time was spent ensuring that the head was isolated to its own vertex group (Base HumanNeck2, I believe) because it is "floating" above the torso.
Nothing is to say you can't just steal parts of the mesh to suit your needs in Warhammer; I was actually thinking about using the head in another unit...someday....
Oh sure. But if you use bone weight copying, it's easier than starting assigning the vertex groups from scratch most but definitely not all of the time. For example, with a Dwarf Slayer using Warrior animations it's perfect, but with Berserker animations the less said the better.
If you are on Steam, maybe we could work together on a unit making guide which I have already started, but only covers reskinning right now.
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