The Colopedia was actually where I looked first. Under Games Concepts > Forts it says "Forts cannot fire on Ships though, only on land units"By the way guys:
Monasteries and Forts are (or at least were) pretty well described in Colopedia "Game Concepts".
(But we might also improve their ingame texts for e.g. Mouse Over if somebody finds the time.)
But other small featues are definitely not described at all yet ...
That is true, because they do not have "Citadels" / "Bastions" (like Cities can have). --> See Colopedia for "Citadels" or "Bastions".Forts it says "Forts cannot fire on Ships though, only on land units"
However there is no description of Hills and Mountains.
Are they hidden in some other subcategorie and I have simply not yet found them or does the Colopedia lack the description of those two terrains?
I didn’t know where to write and decided to do it here .. I have a question about a little improvement in the game: can you make that when you press the enter key, confirmation will pass (ok)?
and the second question: is it possible to start the game with a button? the download is very fast and almost never succeeds in reading what is written, which is very unfortunate.
Not really. Imagine you are making a character in a game like the sims. You are given the choice of head, torso, legs and so on. You can pick anything, but only one of each category (no two headed people). What you see ingame is the combination you ended up with as a complete entity where each part you picked affects the game (in some cases only visual), but at the same time the character has become one game element you can't take apart anymore.So basically every plot you see on the Map is always a combination of "TerrainType" + "PlotType".
Things like that are really difficult to explain if you are not a modder that understands the technical details.
DomainTypes are however applied to Units (not Terrains) to match them to PlotTypes.... requires insight in the code as well as some details I didn't even mention, like domain.
No, not really.If this value is >0, will the price in Europe increase over time even if the player does not buy/sell the specific yield in question?
That is vanilla behaviour of Trade Screen.So - why did they only offer 300 food in the first tradescreen and not 312? The ship with 5 cargo slots would have had the space to take the entire available goods.
I still want to write a brand new "Trade Screen" (actually the entire diplomacy screen) because the one provided in the exe has so many limitations and it even has bugs. However writing a new one means everything related to the screen has to be rewritten from scratch, including the network code. It's a major task and I'm not sure if I will ever actually do it. At the same time I will not completely rule it out because I haven't found anything yet, which would make it completely impossible.We can not change it, because the "Trade Screen" is mostly inside of the exe.