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WW2 BB IJN Yamato(late version, year 1943)

Discussion in 'Civ4 - Unit Graphics' started by ArdRaeiss, Sep 27, 2006.

  1. ArdRaeiss

    ArdRaeiss Chieftain

    Joined:
    Jan 11, 2004
    Messages:
    84
    Location:
    Russia, Saint-Petersburg
    Upd. 28-09-2006: fixed - wrong gunfire effects direction.

    This my second fully animated BB IJN Yamato(so-called Super Battleship), this time representing late Yamato(year 1943) with 2*(3*155mm) secondary turrets and many AA guns and machineguns.
    Poly count is relative very high - 1178.
    Use the fscale=0.8, and point to the Yamato2.kfm file in your XML.
    Can be used with my early Yamato without restrictions. Icon included.


    3rd picture show the differences between original Battleship and my Yamato2(both are in the same scale).

    Download from DB
     
  2. NikNaks

    NikNaks Deity

    Joined:
    Jul 25, 2006
    Messages:
    2,972
    Location:
    England
    Ooh! Nice looking boat you got there. :D You mention Custom Animations in your sig. What do you mean?
     
  3. ArdRaeiss

    ArdRaeiss Chieftain

    Joined:
    Jan 11, 2004
    Messages:
    84
    Location:
    Russia, Saint-Petersburg
    Well... (where is my dictionary???)
    Most units here uses original CivIV units animations. It's easy. But, this animations have many restrictions. As example - you can't make 4-turrets battleship, you can't move turrets to another positions, you can't make twin engine fighter(with fighter.kfm).
    Firstly i planned to use original battleship.kfm animation, but... "Oh, no! Turrets are in air" :)
    So, i just make full animation for entire unit(both ragefinders, turrets(6 on early and 5 on late versions) and main hull).
     
  4. RogerBacon

    RogerBacon King

    Joined:
    Nov 16, 2003
    Messages:
    649
    Hurray for the super-battleship Yamato! Great job! Now I've got another unit to stick your seaplanes on. :)

    Roger Bacon
     
  5. Chamaedrys

    Chamaedrys Emperor

    Joined:
    Mar 14, 2006
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    1,267
    Location:
    Germany
    Very fine model!
     
  6. ArdRaeiss

    ArdRaeiss Chieftain

    Joined:
    Jan 11, 2004
    Messages:
    84
    Location:
    Russia, Saint-Petersburg
    Upd. 28-09-2006: fixed - wrong gunfire effects direction.
     
  7. GeoModder

    GeoModder Deity

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    Did the early Yamato version also have this wrong gunfire effect?
     
  8. ArdRaeiss

    ArdRaeiss Chieftain

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    Location:
    Russia, Saint-Petersburg
    Yes. I'll upload fixed version today.
     
  9. Deathwalker

    Deathwalker Warlord

    Joined:
    Jan 2, 2002
    Messages:
    126
    Location:
    United Kingdom
    I've only seen your screen shots so far, buut that looks great
     
  10. adamamri

    adamamri Vive les frites!!! lol

    Joined:
    Mar 26, 2006
    Messages:
    103
    Location:
    Belgium
    very good job!!!;)
     

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