wohmongarinf00l
Immortal
- Joined
- Feb 15, 2002
- Messages
- 452
I finally found a place to host this scenario that I've been working on
for sometime now and it's ready for download.
Yeah, it's a WW2 scenario and there are lots of those around but this one includes America as a playable nation. It is heavily based on
Aeldrik's scenario here which can be downloaded here
http://www.ccj39.com/cgi-bin/dlc/download.pl?file=ww2_ael_v1-06.zip
and Phoenix's scenario here http://forums.civfanatics.com/showthread.php?t=33412
but has a lot of other ideas.
Some features in brief:
1) The options in the editor are 80% the ones needed for the scenario. That means units like spearmen, warriors, etc are edited from the game to make loading times faster.
2) To make loading times even faster, the trade network improvements have been decoupled from their other functions so that there is no need to have a ton of harbors and airports. This reduces the size of the data structures needed to store the graph (edges and vertices, etc algorithm folks know what i mean) of the connectedness of the map and speeds up the depth searching as well.
3) It is geographically detailed without the extra complexity. Norway and Denmark; Germany, Hungary, Slovakia, Austria and part of Switzerland; Bulgaria and Romania; and Spain and Portugal are all merged respectively while not taking away their cities. In most cases each separate nation has been given a forbidden palace to restore a sense of autonomy.
4) America is a playable nation AND there is a lendlease implementation for countries like France, Russia and Britain.
5) Buildings that produce units automatically in order to force the AI to use the uni have been given a high maintenance cost so that
THERE IS NO FREE LUNCH.
6) No alliances or trade embargoes allowed - only mutual protection pacts and RoPs. This is to streamline the play and to make neutral nations really neutral.
Those are just some of the ideas included and without further ado, here it is:
http://home.comcast.net/~captainblak/ww2_v1_11.zip
As the main site http://home.comcast.net/~captainblak/
indicates, you will also need units from PTW which can be downloaded here
http://www.ccj39.com/cgi-bin/dlc/download.pl?file=worldwar2_ptwunits.rar.
Installation instructions are in the README.txt
http://home.comcast.net/~captainblak/README.txt.
For a good experience of the bloody mess that is the business of war, the suggested difficulty is Emperor.
Enjoy!
PS - This scenario requires C3C patch 1.22
for sometime now and it's ready for download.
Yeah, it's a WW2 scenario and there are lots of those around but this one includes America as a playable nation. It is heavily based on
Aeldrik's scenario here which can be downloaded here
http://www.ccj39.com/cgi-bin/dlc/download.pl?file=ww2_ael_v1-06.zip
and Phoenix's scenario here http://forums.civfanatics.com/showthread.php?t=33412
but has a lot of other ideas.
Some features in brief:
1) The options in the editor are 80% the ones needed for the scenario. That means units like spearmen, warriors, etc are edited from the game to make loading times faster.
2) To make loading times even faster, the trade network improvements have been decoupled from their other functions so that there is no need to have a ton of harbors and airports. This reduces the size of the data structures needed to store the graph (edges and vertices, etc algorithm folks know what i mean) of the connectedness of the map and speeds up the depth searching as well.
3) It is geographically detailed without the extra complexity. Norway and Denmark; Germany, Hungary, Slovakia, Austria and part of Switzerland; Bulgaria and Romania; and Spain and Portugal are all merged respectively while not taking away their cities. In most cases each separate nation has been given a forbidden palace to restore a sense of autonomy.
4) America is a playable nation AND there is a lendlease implementation for countries like France, Russia and Britain.
5) Buildings that produce units automatically in order to force the AI to use the uni have been given a high maintenance cost so that
THERE IS NO FREE LUNCH.
6) No alliances or trade embargoes allowed - only mutual protection pacts and RoPs. This is to streamline the play and to make neutral nations really neutral.
Those are just some of the ideas included and without further ado, here it is:
http://home.comcast.net/~captainblak/ww2_v1_11.zip
As the main site http://home.comcast.net/~captainblak/
indicates, you will also need units from PTW which can be downloaded here
http://www.ccj39.com/cgi-bin/dlc/download.pl?file=worldwar2_ptwunits.rar.
Installation instructions are in the README.txt
http://home.comcast.net/~captainblak/README.txt.
For a good experience of the bloody mess that is the business of war, the suggested difficulty is Emperor.
Enjoy!
PS - This scenario requires C3C patch 1.22