WW2 Europe + North America Scenario

I played the first turn as the British, the load times are faster than other scenarios. I didn't need any other downloads because I had PTW.
The nation descriptions could be improved, you don't need two pages for one page worth of description.
Why does Britain, France and USSR have American lend lease? They should have lend lease once the Americans join the war on the side of the allies.
Britain looks underdeveloped, there is only a small piece of irrigation (unless that's what the industry is for).
I am constantly bombed after the first turn (unless it's supposed to be the blitz)
 
Thanks for the link to the Rar file, but the game is working fine.

Looks like it would be great fun.
I have taken most of latvia.
Unfortunately it takes far too long between turns, so I am going to have to quit.
 
Lend-lease (lease-lend in the UK) was implemented in March of 1941 for the UK and October for the USSR. To fit this scenario better, there was a concept of 'Cash and Carry' started at the onset of WWII that allowed any nation to come to a US harbour and buy anything it could afford. It mainly benefited Britain and France (thus allowing a lend-lease for the French).
 
Roosevelt on Dec. 8, 1940, proposed the concept of lend-lease, and the U.S. Congress passed his Lend-Lease Act in March 1941. This legislation gave the president the authority to aid any nation whose defense he believed vital to the United States and to accept repayment “in kind or property, or any other direct or indirect benefit which the President deems satisfactory.”
 
in the original implementation, the lend-lease tech had to be researched or bought from the United States in order to simulate the fact that it was not available right off the start. however, the AI would not research it so i switched to the system where it was available from the beginning.
under the constraints of the system i think this is the best i can do - if i leave it to the US to sell the tech and the resource, it will simply extort these nations and won't be the aid that it was. there still is that requirement that any nation receiving it not be at war with the US.
 
You should make a version where there are only two Civs: Germany and Allies. This is merely so that If the British capture a city the Americans can heal in it, and so that the different sides have a shared line of sight and can work together to use the same strategy.
 
Is this scenerio for a certian exspansion pack of Civ 3 and do you need certian patch for it
 
Looks cool I have played 3 turns as the U.S It's fun but I think you need to add railroads and 500 shields for a factory is a little much, IMO.
 
Colonel said:
Is this scenerio for a certian exspansion pack of Civ 3 and do you need certian patch for it
The second expansion (Conquests) is needed I believe

Fun scenario... takes a while though. As the germans I've managed to take out poland, and that other one up north begginning with L. I'm most of the way through France. Turn 5 or 6 I think. I've spent at least 4 hours playing (probably more) but it's good fun :goodjob:
 
Bobisback said:
Looks cool I have played 3 turns as the U.S It's fun but I think you need to add railroads and 500 shields for a factory is a little much, IMO.

I don't think many railroads are needed, with movement cost at 1/10th, maybe just one or two linking up major cities, and you certainly shouldn't be able to build them.

I don't think 500 sheilds is that much - the industry squares produce a fair bit, and factories are goon (especially if you start off with the hoover dam...)
 
I,m on turn 22 as the U.S, first it is very fun but to long to load at first it toke 13 min then it started to take 41 min and I think I no why you have that chance of making worker that is what I think slows the computer down, IMO. Now lets look at game mechanics I think bomber are two strong, artillery is two weak(you should have like 3 ROF lethal land), the germans need to be stronger they need a better airforce my 110 B24's are crushing the german army I have attack with 211 land unit's and about 160 air units and in one turn I killed 200 unit's. One way you can make the germans stronger is make flak cheaper and place more on the map.

I will bost more later. btw awsome mod:goodjob:
 
i agree with Bob on the bomber and artillery part, but, playing as German, i don't find them too weak. but maybe the German a.i. for you is throwing units at the Soviets uselessly or something.

one thing that annoys me though, is that Italy is freaking worthless. unless i babysit them in the Med. , they will die. i left a bunch of French and Yugoslav cities by them for them to take, but Romania beat them to them all. However, i realize this is realistic that Italy was the weak Axis power.

America sends assault transports escorted by a few battleships every other turn or so toward France, but Bombers based on the coast make sure they don't land. although 1 time they sent 2 fleets on the same turn and i couldn't sink them both. they landed by the city with all the wine and took it, but i counter-attacked.

the only thing i worry about now is the Soviets, i was going to go straight for nukes, but i got worried the Soviet Union would walk all over me, so i had to get some better tanks first.
 
I screwed up the quote and I don't want to make another post so...

"dedin - did u download the newest pediacons.txt file?
it's just under the biq files in the updated files section of the website.
basically download the pediaicons.txt and civilopedia.txt files and
save them in
WW2 Europe+North America\Text"

I can't find the updated files section... I don't visit the site often, and usually stick to the boards... so that might be it...
 
lackofthought - here are the files i was talking abt.
http://home.comcast.net/~captainblak/Civilopedia.txt
http://home.comcast.net/~captainblak/PediaIcons.txt
greatapple - i had made bombers to have lethal land bombard but after
working with that for awhile they were too strong (the british would
terminally weaken the german advance into northern france). i do agree
that they might be a little overpowered.
i might take away lethal sea bombardment.
abt the civilopedia entry, i haven't updated the relevant sections yet.
i'll do that in the next update.
bobishack - one way to counter the human player's use of bombers is
to make immobile flak without attack/defense values so that it is can
be captured and put that in a lot of cities. i am toying with that idea.
i will also consider cheaper flak.
reagan - i never intended to make the italians such a nuisance but they are being historically accurate (they did start the useless war in greece). sometimes they can start the soviet war at the worst moment.
 
I did a save as directly from those links and it still doesn't work... and when I downloaded it the first time the files existed too, and I am still getting the same error:

Missing entry in "text\PediaIcons.txt": ICON_BLDG_CCAMP
 
well, i had tried to block off the sea north of Denmark so they couldn't get out and do this, but the Soviet Union got some battleships around England and France, and i got the sub bug. looks like my invasion of Russia will come early!! :rolleyes:
 
I think perhaps panther tanks are underpowered almost to the point of being pointless - they cost more than panzers, are worse on the attack, and are only very marginally better on the defence (the 1 extra hp on the panzers helps alot). Maybe you should give them a point or two higher attack, or something.
 
lackofthought - did u download the newest biq files with the newest text files?
http://home.comcast.net/~captainblak/WWII_v1.12d-Allies.biq
and
http://home.comcast.net/~captainblak/WWII_v1.12d-Axis.biq


greatapple - the reason i have it the way it is is because for a clear minimum of 15 turns, the germans have the best tank of any nation. i was trying to simulate the broad outlines of tank technology during ww2 rather than historically giving the accurate stats for the tanks i included.
during the 15 turns that the russians are stuck with 14/8/2 tanks (russians cannot build gen. tank II), the germans have a 16/8/3 tank with blitz and extra hitpoint. the panther is only marginally better than the panzer (defensively) and moreover, u can continue producing a mix of panthers and panzers since they are not in an upgrade line.

EDIT: actually it's not 15 turns, but 30 turns since neither the soviets nor the germans begin with Wartime Experience.
 
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