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WW2 Grumman "TBF Avenger" torpedo bomber

Discussion in 'Civ4 - Unit Graphics' started by ArdRaeiss, Oct 27, 2006.

  1. ArdRaeiss

    ArdRaeiss Chieftain

    Joined:
    Jan 11, 2004
    Messages:
    84
    Location:
    Russia, Saint-Petersburg
    WW2 USA Grumman "TBF Avenger" carrier based torpedo bomber. Completely new unit, including texture and custom animation. Bomb attack against ground and sea unit and machineguns vs aircrafts.
    Can be used as bomber(give him something like "+25% vs ships, -10% intercepr, -10% vs intercept, -10 vs fighters" promotion) and fighter. Additionaly can be used as anti-submarine unit. Recomended "base unit" - CivIV fighter.

    Model: new, 912 polys
    Texture: new, 1 version
    Animation: custom, use TBF_Avenger.kfm
    Effects: Civ4
    Sounds: Civ4
    Scale: fscale=0.48
    Icons: new, 2 versions included.

    Screenshots:


    Download from DB
     
  2. ArdRaeiss

    ArdRaeiss Chieftain

    Joined:
    Jan 11, 2004
    Messages:
    84
    Location:
    Russia, Saint-Petersburg
    During creation of animation for this aircraft i discovered "bugs" in "MotionFlow_Aircraft.jpg":

    1) Idle (ec1000) and Run (ec1010) animations must have "Loop animation" flag
    2) Missed description of Hurt (ec1023) animation. I use 15 frames, but it can be(i don't know) 30 frames(as Run and Bomb). This animation played wher aircrafts takes damage during interception OR after beign shooted down. The Die animation plays less frequent.
     
  3. MaxRiga

    MaxRiga Emperor

    Joined:
    Feb 1, 2004
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    1,274
    Location:
    Riga/Montreal
    fantastic unit ! thx
     
  4. GeoModder

    GeoModder Deity

    Joined:
    Nov 29, 2005
    Messages:
    7,512
    That poor German biplane, it doesn't even begin to realize what's hangin' over it. ;)

    Good build, Ardraeiss. Splendid plane for any mod that distinguishes between marine-based aircraft and landbased ones.

    Btw, do you mean your custom animation has a bug, or the fighter animations that came with vanilla Civ?
     
  5. ArdRaeiss

    ArdRaeiss Chieftain

    Joined:
    Jan 11, 2004
    Messages:
    84
    Location:
    Russia, Saint-Petersburg
    No :) The "bug" in the fighter animation chart, included in samples for NIF exporter. I rework the picture and you can see the differeces:
    Old
    Modified
     
  6. WesW

    WesW Warlord

    Joined:
    Mar 14, 2002
    Messages:
    143
    Location:
    Florence, AL.
    Thank you, Ard. This is a unit that I had requested a few months ago.
     
  7. PSYX

    PSYX Warlord

    Joined:
    Jan 28, 2006
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    Location:
    Ukraine
    Cool! Cool Cool! :)
     
  8. Wolfshanze

    Wolfshanze CFC Historian

    Joined:
    Nov 12, 2001
    Messages:
    5,689
    Location:
    Florida
    I just wanted to mention that any custom modders who make single-engine light bombers might want to see if they can tie their animations to this custom animation... as it allows "bombs" to drop when bombing and guns to fire when fighting. That's better then tieing single-engine light bombers to the default fighter animation, as you won't get any bomb-dropping action.
     
  9. Gaius Octavius

    Gaius Octavius Deity

    Joined:
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    4,016
    I second Wolfshanze's request. Badly needed. :)
     
  10. Wolfshanze

    Wolfshanze CFC Historian

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    Florida
    I'd like to see some "redos" if possible... Snafu's Ju-87 and any other single-engine light bomber should be considered as redo candidates on this matter.

    P.S.
    Oh... and on the subject of the Avenger... where there any other skins/textures besides the default blue one? Did anyone do a drab green skin or something? I can't find any other skins, but I did find a green-skinned BUTTON.
     

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