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WWII 1939 mod CNC RED ALERT BASED *GWWII 1946-53* SCENARIO

Discussion in 'Civ4 - World War II 1939 Mod' started by Doczo, Jun 18, 2015.

  1. Doczo

    Doczo Chieftain

    Joined:
    Apr 1, 2015
    Messages:
    1
    Location:
    Ukraine
    RED ALERT 1946-53

    HISTORICAL BACKGROUND (INFO FROM CNC WIKIA)
    Spoiler :

    After the real World War II involving the rise of Nazi Germany, Albert Einstein developed the Chronosphere in order to travel back in time. His intention was to assassinate Adolf Hitler to prevent the Nazi Party from gaining power and causing World War II. Einstein went back in time to 1924, to Landsberg Prison in Germany, where Hitler had just been released after serving his sentence for his role in the Bavarian Beer Hall Putsch. After meeting Hitler outside the prison, Einstein then erased Hitler from time.

    However, without the Third Reich to challenge it, the Soviet Union under Joseph Stalin grew unchecked. Stalin envisioned a global Soviet Union, with himself as the supreme ruler of the mind and spirit of every Soviet citizen. This made war inevitable.

    The Soviet Union's aggressive stance led to a reshuffling of territory within Europe. Adhering to the policy of appeasement, the Western European powers agreed to terms forced upon them by the Soviets, resulting in a significant change in international borders. Several Eastern European states, including Poland, were forced to accept Soviet military presence within their borders and Soviet advisors in their governments. Essentially, the USSR colonized much of Eastern Europe without firing a single shot.

    At the outset of the war, the Soviet Union had a considerable army, with 14,000,000 enlisted troops and over 7,000,000 men in the police, NKVD and other services. It was also a major economic power, with operating assets believed to be in excess of 486,200,000,000 Swiss Francs. Supporting it was a vast network of over 200,000,000 agents that infiltrated the governments of most Pan-African, Pan-Indian and Pan-Asian governments with suspected strongholds in Mexico City and Vancouver. Command posts known to the Allies included Moscow, Kiev, Stalingrad, Khartoum, Karachi and Da Nang. The Soviet Union also had ties to global organizations, such as the World Democratic Society, Asian Defense League and the Freedom Consortium.

    By comparison, the Allied Forces were considerably weaker, numbering only 3,400,000 enlisted troops and about 1,700,000 irregular (guerilla and resistance) forces. As a military organisation, it operated out of three main command posts: Unified Operations Headquarters in London, Northern Theatre command center in Oslo and Southern Theatre command center in Madrid.



    SCENARIO ITSELF

    Spoiler :

    I perform you a true meat grinder scenario, which means: there will be large garrisons in almost every city and you'll experience unforgettable battles. Mind every turn on the battlefield cuz your goal is, especially while playing as Allies, to survive.

    Characteristics

    Map used: Europe (Huge)
    Cities amount: 328
    Nations on the map: 28
    Playable: 18

    P.S.
    While playing on low-end PCs, sometimes you can bring yourself a cup of tea, while waiting for comp's turns completion
    (the reasons described above and below)
    Also, I do not recommend you to play as USSR (Firstly I planned to make Soviet Union an unplayable nation - it's too large to operate)

    P.P.S.
    Excuse me for my English) & Have a nice game!


    PREVIEW MAP
    Spoiler :


    TECH LEVELS
    Spoiler :


    LOW TECH DEVELOPMENT
    Soviet-occupied Poland
    Communist Finland
    Sweeden
    Be Ne Lux
    Yugoslavia
    Communist Hungary
    Turkey
    Canadian support forces
    Communist Romania
    Bulgaria
    Czechoslovakia
    Portugal
    Denmark
    Ireland
    allied resistance
    Communist Iran
    Communist Iraq

    MEDIUM TECH DEVELOPMENT
    France
    Great Britain
    Italy
    US support forces
    Spain
    Norway
    Greece
    Austria
    Switzerland

    HIGH TECH DEVELOPMENT
    Allied main forces in germany and south England
    Union of Soviet Socialist Republics


    MANPOWER RANK
    Spoiler :

    SOVIET UNION - 1191 UNITS
    ALLIED MAIN FORCES - 698 UNITS
    GREAT BRITAIN - 550 UNITS
    FRANCE - 476 UNITS
    SPAIN - 380 UNITS
    TURKEY - 322 UNITS
    ITALY - 303 UNITS
    GREECE - 250 UNITS
    ROMANIA - 249 UNITS
    NORWAY - 185 UNITS
    HUNGARY - 171 UNITS
    POLAND - 157 UNITS
    IRAQ - 154 UNITS
    SWEEDEN - 123 UNITS
    PRO-ALLIED RESISTANCE - 122 UNITS
    FINLAND - 115 UNITS
    CZECHOSLOVAKIA - 114 UNITS
    IRAN - 109 UNITS
    US SUPPORT FORCE - 98 UNITS
    AUSTRIA - 93 UNITS
    BE-NE-LUX - 90 UNITS
    YUGOSLAVIA - 86 UNITS
    BULGARIA - 62 UNITS
    PORTUGAL\IRELAND - 52 UNITS
    CANADIAN SUPPORT FORCE - 51 UNITS
    SWITZERLAND - 44 UNITS
    DENMARK - 40 UNITS




    DOWNLOAD LINKS





    ATTENTION ! AN UPDATE IS COMING SOON !
    Spoiler :

    THE MAIN GOAL IS TO :

    * RE - BALANCE ARMIES ,

    * ADD MORE PLAYERS ON USSR TERRITORY
    ( NORTH AFRICAN COMMUNISTS , SOME FORMER SSRs ) ,

    * CHANGE PLAYER TURN ORDER
    ( FIRST STRIKE FOR PRO-SOVIET & SO) ,

    * ADJUST SCENARIO
    FOR PLEASANT PLAY ON LOW-SPEC PCs .



    INSTALLATION: JUST SIMPLY COPY THE SCENARIO FILE IN THE ARCHIVE
    TO " Public Maps " FOLDER INSIDE THE " World War II - 1939 Mod " FOLDER
    ( OF COURSE AFTER INSTALLATION OF THE WWII MOD )








    SPECIAL THANKS TO WWII 1939 MOD TEAM FOR THEIR AMAZING WORK







    RED ALERT RELATED PICS

    Spoiler :
    RA PROMO POSTERS
    Spoiler :

    DIFFERENT ALLIED & SOVIET SP CAMPAIGNS
    Spoiler :

    STALIN'S WAR ROOM
    Spoiler :



    ANOTHER POSTERS\RENDERS
    Spoiler :

    Spoiler :

     
  2. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    9,318
    Doczo, welcome to the CFC! Очень амбициозный проект! :goodjob:

    I recommend to make some screenshots from working scenario, this is the first thing potential players would check before they even download the scenario.

    1939 was my favorite for the long time, until I discovered many critical bugs that killed the joy for me. For example non-working AA gun. Were you been able to fix those original bugs?

    What is the background for this project, was it first developed on Russian CivFanatics forum? did you have some betta testers?

    What was wrong with the idea of regular highly possible WW3 without any time machine story? Even with Nazis victorious Soviets grew very strong and powerful. I really doubt that peacetime Soviet industry would overpass war-time mobilization. I mean your story is fine, and all, but I always personally preferred historical or near historical scenarios.

    Finally, I advise you to open another thread in Scenarios section, to increase the exposure to your work. This WW2 1939 mod was dead for a very long time and very few players ever check this subforum.
     
  3. Tasunke

    Tasunke Crazy Horse

    Joined:
    Mar 20, 2009
    Messages:
    2,800
    Location:
    the 1800s
    Cool!!

    Was 1939 mod ever coopted for BTS 3.19??

    I currently don't have a Warlords installed :(
     

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