Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,455
THE GAME IS IN THE MAKING PROCESS!
INTRODUCTION
This a WWII PBEM but starting in an unsual date: 1943. The Axis had severe defeats during 1942 and the Allies are getting stronger and stronger... but do not under-esimate the Axis... they are at their full strength and a force to be reckoned with!
Note: For gameplay reasons I will give some extra strenght to the Axis forces.
The game details are being prepared and are not ready yet. But almost... at least one player is missing!
GAME SETTINGS
MOD: Thomas'War
- Speed: Epic\Marathon
- Human difficulty: Prince?
- No city flipping from culture
- Raging Barbarians
- No Tech Trading
- Require complete kills
- No vassal states
POTENTIAL HUMAN PLAYERS
00. Commonwealth: HRBR
01. Germany (European Axis): Luthor
02. USA: Lunfa
03. Japan: Kiwitt
04. Soviet Union: Monster
07. Minor Allies (several nations): Classical_Hero
VICTORY CONDITIONS
Within the game
- Conquest
- Domination
- Diplomatic
- Economical (?)
Out of the game
- VIP Scoring
Even though this is a WWII PBEM victory is individual. So, even though allied, there can be wars amongst the tradtional allies.
VIP Scoring
The VIP cities give points to the nations holding them and their ideological mates:
VIP held by Germany: 1 point to Germany and 0.5 to Japan;
VIP held by Japan: 1 point to Japan and 0.5 to Germany;
VIP held by USA: 1 point to USA and 0.5 to Commonwealth and Minor Allies;
VIP held by CW: 1 point to CW and 0.5 to USA and to Minor Allies;
VIP held by MA: 2 points to MA and 0.25 to USA and CW;
VIP held by USSR: 1.5 point to USSR;
The VIP cities are: to be defined
HOUSERULES
Playbility rules
- Game will be played via PBEMtracker;
- Players should play their turn within 48h;
First turn rules
- No declaration of war nor peace with anyone during turn1
- No battle whatsover ever on the first turn
- Nations can only trade with only one AI nation during turn1
War&Peace Rules
- Wars between humans and AI have no special rule.
- Humans can not make peace with humans before conquering\losing one city from each other.
- Germany and Japan can not declare war on eachother if both have the same GOVERNMENT type.
- USA and CW can not declare war on eachother if both have the same GOVERNMENT type.
General Rules
- Free diplomacy.
- The nation that builds Manhattan Project can use 3 atomic bombs. No other nation can use them.
- No military units can be airlifted (so Settlers, workers, Great Persons, Generals, Corporation executives, spies, etc can be airlifted).
- When a VIP city changes owner it must be announced in the thread.
- Gift of cities are limited and must follow the following rules:
... a) the giving player announces his intention to give the city on turn n
... b) the other players approve it (by simple majority... please try not to be country biased). In case of tie I have the quality (deciding) vote.
... c) the giving player can give the city on turn n+1
Test file
Attached is a test file for you to open and see if it works OK.
.