Truhart said:The reason NAP is going smoothly and is easier I think is you have only a few Nations that are playable by Human.
If you designed WWII for only
Germany = Team 1
Brittain/Poland = Team 2
France/Belgium/Holland/Norway = Team 3
USSR = Team 4
Italy/Romania/Bulgaria/Hungary = Team 5
Then set all other Minor Nations to not declare war or Alliance... would have been easier and took less work. Also would play more realistic. Just my oppinion.
You're a bit wrong there: The extra playables don't create almost any work, as they don't have anything unique.
And the NapEuro has 18 civs, and all are playable
Well, common military parades, a lot of trade, a lot of cooperation when it comes to both war against Poland and the suppression of the Polish resistance, German non-intervention in Finland in 1939/1940... if it wasn't friendship, it certainly was not hostility.OzzyKP said:They were allied, but they weren't all that friendly.
Makes sense. ThanksLaCiencia said:See the link in this same thread:
http://forums.civfanatics.com/showpost.php?p=3886937&postcount=726
Paasky will rearrange the relationships.
Halibutt said:Well, common military parades, a lot of trade, a lot of cooperation when it comes to both war against Poland and the suppression of the Polish resistance, German non-intervention in Finland in 1939/1940... if it wasn't friendship, it certainly was not hostility.
Well, common military parades, a lot of trade, a lot of cooperation when it comes to both war against Poland and the suppression of the Polish resistance, German non-intervention in Finland in 1939/1940... if it wasn't friendship, it certainly was not hostility.
Truhart said:...
If anybody knows a easier way to delete one unit inside a AI city, please tell us.
And to make sure you delete the corerct unit, do these steps:snarko said:You can delete units with the right mouse button. I don't know what option you need to use, but it's selected when you enter the WB. (You can delete just about everything this way by selecting the right option.)