Mod Status: Civ 5 patches last fall, and certainly BNW changes have rendered this mod DEAD. I could try to update it, but that would be far too time consuming. Thus, I am giving everyone who stumbles upon this fair warning: The Mod WWII European Theatre is broken/unplayable, and there are no plans to get it working ever again. Changes: Added in 2 units: -Coastal Assault Ships can be built by all factions. They are melee naval units that have bonuses vs cities, but penalties vs other naval units. -Flak-88 is a medium range anti-tank unit that can only be produced by Germany. Credit to Snafusmith for creating the unit art. Attempted to fix some minor ai issues: -unit ai for some naval units was previously incorrect -Added some roadblocks in the tech tree to prevent the ai from over focusing on a single tech line (typically armor) Rebalanced the city defenses for Finland, Iraq, Saudi Arabia, Bulgaria, and Romania: -No more Finland losing Helsinki to USSR in the winter war, and the other mentioned countries should hold their own much better now too. Upped Lend Lease unit limit from 1 to 2 per civ: -Should allow for shermans to show up in the game a lot more often, which is more realistic. Intro This is a scenario that uses the WWII Full Earth Campaign Mod. It uses a map of Europe instead of one spanning the globe, although the map is the same size in terms of hexes. It stretches from the eastern seaboard of the US and Quebec to the Ural Mountains and western Iran. The start date is June 1st 1939, and it moves at 10 days/turn. Downloads This contains both the scenario mod file and what is the new mod file for FEC Part 2 ver.18:http://www.mediafire.com/?fh5e4y9vlvf4252 Credits -Danrell -- Unit Graphics/Animations -Gedemon -- Lua script (diplomacy controls/calendar/Custom menu) & No culture on sea plot dynamic -Panaristi -- Basis for many of the unit icons (his work is here: http://www.creativecrash.com/users/panaristi) -Pal1723 -- Many leader/civ icons -Morlark --Smart tech tree piping .lua file -Snafusmith -- Flak-88 unit graphic -Social Policies have been redone with the exception of Tradition & Liberty. The new trees all use existing pipe connections: Democracy Totalitarianism Capitalism Socialism Nationalism Total War Research Diplomacy The first 4 are mutually exclusives where only 2 of the 4 may be active at once. All playable civs start out already on a path. Tradition & Liberty are inaccessible until the Nuclear era. By then new policies should be rare, and they only provide hard bonuses of +2 happiness. Known Issues & Oddities -Upon starting a game, there is no prompt to occupy or puppet a conquered city. It will auto choose occupy, and not count it toward unhappiness. This is a known bug with the scenario that I have not been able to get to the root of. What I've found is that if you save, quit, and reload; the game factors in the unhappiness correctly. So, you can go from +40 happiness to -15 when loading a saved game in some instances. In that case the -15 happiness level is the true value. This is something to be mindful of when starting a new game. You can work around it by simply saving on turn 0, quitting, and then reloading from the save also. -Quebec City is the name of the city-state that is supposed to be Scotia. Spoiler : -France and Germany sign a temporary peace treaty a month after war breaks out. This is to simulate the lack of action on the western front up until Germany invaded in May of 1940. The intention is for neither side to capture a city from one another during that 3 turn window, but if you want to try it feel free. -The map is distorted in several ways, so I'll mention the major ones. The Atlantic Ocean is obviously narrowed, although it is still quite vast. Parts of Western Europe and sections of Eastern Europe just north of the Black Sea are enlarged. Scandinavia and northern Russia both distort heavily as the top of the map is approached. -Several civs start out in money problems. Be prepared to trade with the AI for gold and max out gold production in cities until you can get your social policies set. Screens Social/Tech Tree Spoiler : Spoiler : Spoiler : Spoiler : North America Spoiler : Spoiler : Spoiler : Britain/France Spoiler : Spoiler : Spoiler : Germany/Poland Spoiler : Spoiler : Spoiler : Med Spoiler : Spoiler : Spoiler : Spoiler : Scandinavia/E-Europe Spoiler : Spoiler : Spoiler : Russia Spoiler : Spoiler : Spoiler : Installation For now see the instructions and troubleshooting from the "Another WW2 Scenario" thread here: http://forums.civfanatics.com/showthread.php?t=415821. The only differences are that "WWII European Theatre" is the mod file you will use instead of "WWII Full Earth Campaign Part 1 of 2", and be sure to install the new Part 2 mod file titled "WWII Full Earth Campaign Part 2 of 2".