WWII pacific

MarineCorps

Explosion!
Joined
Jun 26, 2003
Messages
8,187
Location
Cape Cod
Post about your in progress WWII pacific game here.

Japan made a huge mistake, they didn't attack pearl harbour. However I forgot about the ships and left them in there to rot for several turns, I've lost about three islands, preparing to take one back with two medium tanks, 4 more tanks are on the way to Pearl Harbour with more to come soon. The Japense have lost about six battle ship, 3 sub, 2 cruisers, and 1 aircraft carrier to a lose of 5 subs for me. Stats soon to be 5 subs, 3 cruisers, and 2 aircraft carriers. :evil: I cut one of their fleets off with subs, destroyers, cruisers, battleships, and one aircraft carrier.:cool: If I take back that city they will lose a sub, a transport, and a cruiser. Land operations have been limited while I gather my forces for a strike at all the Islands, my so called allies have sent about two ships (a destroyer and a sub) into enemy terriotry and pulled them out soon after. Guam fell quickly then two others fell and Midway also fell :( However I plan to get Marines in afew turns so the tide will turn.
 
Yeap...I'm playing that conquest too, and Japan never really put up a fight a Pearl. Still had most of my ships in tacked. Got them on the run now. Gained some momentum and now have taken 2 Islands that Japan took in the first round. I did lose manlia though, have to get it back soon. This is one great game......love it
 
In the beta, this turned out to be one of my top favorites - even the Chinese are fun to play (in their own, land-locked way)! As are the Commonwealth, operating from Australia and Singapore.

All four civs are very different, yet all offer great challenges, advantages and fun, for the wargamer/warmongers among us. :)
 
I played it last night as soon as I got the game. Monarch with agressive Japs. The initial "onslaught?" took midway, wake and apieere above Manila. Never lost Manila. I figured with 50 turns I could take all islands and get on Jap mainland. I built about 15 workers to improve the mainland to get income up and started at it. At around turn 38 I had all islands and was preparing landing strike and when I went to check victory points the Japs only needed 1200 to win!? Score was something like 38800 to 32000. I can't figure it. I never lost another battle except a sub or small boat here and there and steadily took the Pacific. :confused:

Love those Combat engineers!
 
Keep in mind that in order to be playable, the game should be balanced. In theory, since WWII in the Pacific is basically a 2-player game (either you and your AI allies against Japan, or you against the AI), if you play efficiently, and the AI operates properly, you have a 50/50 chance of winning (or losing).

In this Conquest, the Japanese can't hope to win a Domination Victory. Their strategy has to be to achieve enough Victory Points to win before the Allies' production advantage catches up and overwhelms them. One thing that helps is that VP for locations is cumulative. That is, you get VP each turn you hold a location and never lose VP for any reason. "Grab it fast, hold it long" is the Japanese road to victory.
 
I am playing this conquest as Japan right now and I absolutely love it! It prooves that CIV3 is very capable of handling pacific war type scenarios, at least with C3C it is. In the beginning, I bombed pearl harbor (cause alot of damage to honolulu and sank or damaged 4 ships. Then I hit midway, wake, philippines, took about 4 cities in china. Still trying to take manila, hopefully I will soon. Now I am focusing more on southeast asia near new guniea and rabaul. I done all of this within the first 3 turns.

So the first few turns was basically me attacking everywhere, which from the instructions (and historically) is what Japan needs to do, move fast. This is what I did and am doing still. After the few turns in the beginning, china and US is started to respond. The US has alot of ships out there, and some carriers too. I lost several surface ships already and many planes. There were many naval battles. One of my fleets headed to wake was hit by US carrier aircraft and I lost a loaded transport. I should have had more then 1 DD escorting that ship but I did not at the time and I payed for it.

Excellent conquest to play, alot of fun and I have a long way to go. I am not sure if I am winning or not. I don't know how to check the victory points right now? I think I am doing pretty good, I am playing monarch and the AI is putting up a very good fight!

More details to come...
 
Setting max aggression will make sure the IJN attacks Pearl. Though I got lucky in the current game. Lost no battleships to the strike.
 
The bottom tab on the right of the Info Box should have a V. Or, you could just press F8
 
Originally posted by cgannon64
I played a few turns with America then quit.

I'm going to play fully with Japan. :mwaha:

A little tip for Pearl Harbour as Japan...

First attack with your ships to destroy the fighters and then damage the remaining American ships...then attack with the bombers (Elite first) and eventually fighters. Stack your fleet on one square.


You should be able to destroy every ship in Pearl Harbour on turn 1 and various subs nearby ;)


Oh, yes on the beta I tested this scenario alot, I will be interested when I get my copy of the final game what they have changed since I last played it.
 
Thanks for the tips but you're too late. I attacked with bombers/fighters first, and then with the ships. I managed to kill 1 ship (IIRC) the first turn, then two more when I chased them out the next turn.

I still have more units near Pearl Harbor then the Americans do, so I can keep on pounding it until I can bring a marine or two nearby. :)
 
Hi,

Sounds like you all are having a lot of fun with the Pacific Theatre.
I started as Japan and did pretty well in the begining, I took 4 or 5 islands and a couple of Chinese cities but I didn't put enough into my attack of Manilla and now the Americans seem to be reinforcing it every turn with planes and GIs and I'm stuck. I'll have to take a couple of turns to divert needed troops from the Chinese front to the Manilla assault. I have done pretty well against Honolulu. I didn't follow the prescribed course of ship bombardment, bombers then fighters but after 2 turns of attacks I think I sank all of the ships. Since then, maybe 3 turns, I have been sticking around the area and have been able to sink the two carrier groups that appeared and the subs. But now I'm concerned that every turn the Americans are going to show up with new carrier groups and that they will keep reinforcing Manilla with (air reinforcements?). Does anyone have any good suggestions for me how to proceed? And what are those obolisc things in some cities? Do those denote victory points?

Thanks,
Chitvan
 
Originally posted by Chitvan
Hi,

Sounds like you all are having a lot of fun with the Pacific Theatre.
I started as Japan and did pretty well in the begining, I took 4 or 5 islands and a couple of Chinese cities but I didn't put enough into my attack of Manilla and now the Americans seem to be reinforcing it every turn with planes and GIs and I'm stuck. I'll have to take a couple of turns to divert needed troops from the Chinese front to the Manilla assault. I have done pretty well against Honolulu. I didn't follow the prescribed course of ship bombardment, bombers then fighters but after 2 turns of attacks I think I sank all of the ships. Since then, maybe 3 turns, I have been sticking around the area and have been able to sink the two carrier groups that appeared and the subs. But now I'm concerned that every turn the Americans are going to show up with new carrier groups and that they will keep reinforcing Manilla with (air reinforcements?). Does anyone have any good suggestions for me how to proceed? And what are those obolisc things in some cities? Do those denote victory points?

Thanks,
Chitvan

Don't sweat it as regarding the American fleet, it won't do much to bother you.

You should concentrate on the Phillipines with everything you have if you want an easy time of it. At the same time and afterwards take all the British Asian territories before taking on China.

The A.I won't be of much threat to any Japanese island and as long as you are careful not to leave ships in range of enemy bombers (or in ports in range of enemy bombers) and are not awful at invading you should get to the VP victory within 20-30 turns ;)
 
This is a very fun scenario :D.

I'm playing as the Chinese right now. I've been able to push Japan's forces northward by taking back Peking and advancing towards Korea, but Japan keeps bombing me from the south and advancing from there :cry:
 
Hi,

Thanks kittenOFchaos your advice is helpful.

What about those obelisc (spelling?) things in some cities? Does anyone know what those are? That wasn't in PLW.

Thanks,
Chitvan
 
They are Victory markers. In the Civilopedia it will explain under, I think, either Victory "something" or Winning goals. You'll see it. I think they are worth 100pts per turn when you control.
 
Originally posted by Chitvan
Hi,

Sounds like you all are having a lot of fun with the Pacific Theatre.
I started as Japan and did pretty well in the begining, I took 4 or 5 islands and a couple of Chinese cities but I didn't put enough into my attack of Manilla and now the Americans seem to be reinforcing it every turn with planes and GIs and I'm stuck. I'll have to take a couple of turns to divert needed troops from the Chinese front to the Manilla assault. I have done pretty well against Honolulu. I didn't follow the prescribed course of ship bombardment, bombers then fighters but after 2 turns of attacks I think I sank all of the ships. Since then, maybe 3 turns, I have been sticking around the area and have been able to sink the two carrier groups that appeared and the subs. But now I'm concerned that every turn the Americans are going to show up with new carrier groups and that they will keep reinforcing Manilla with (air reinforcements?). Does anyone have any good suggestions for me how to proceed? And what are those obolisc things in some cities? Do those denote victory points?

Thanks,
Chitvan

If you move very fast with Japan as stated, and you take extremely care and use every one of your units to their full potential, you should be able to get a VP victory. I have used mostly Zeros on my carriers because of recon and air to air.

I did finish and ended up with a VP victory as Japan so I am playing again with US. Now since I am playing with US, I see it does take them some time to get a new carrier or ships out. You have to mainly build them in the cities of western USA which are far away from the action. So by the time you build new ships, it takes several turns to get them to pearl harbor and finally to the main areas of fighting. This explains why it took the US AI a little time to get ships out there. Its taking me long too and Japan in the meantime are hopping around and taking over at will. You can of course build ships at the islands but it will take extremely long. The industrial ability of those small islands suck. Sometimes you can build cheaper infantry in a reasonable time at them but forget planes and especially ships. Setting most of them to wealth seems to be a good thing.

So far I am doing ok with US I guess. I have been air dropping several MG battalions from western USA to honolulu. This helps in the beginning to get some of the islands reinforced. Once those MGs are at honolulu I can put them on ships and get them to the islands for defense. Forget Guam though, Japan AI can and will take it in the first turn usually and very easy.
 
Warspite,

Thanks for the good tips. I am starting my game again now. Will update how it goes.

Chitvan
 
Guam is easy to hold, but it may be considered cheating. The game actually starts with your turn. None of the units can move, but you can still draft from the US cities over 6. Then airlift those grean GIs to Guam. You'll most likely lose a few of them, but the Japanese dont have enough marines to take them all out. Next turn, drop in the MGs from California, and Guam is almost impregnable. If you change the output from Manila and Davao to worker, and rush buy at Davao, you can build airfields at both places on your first real turn and reinforce those if they have survived. I hold Davao about 50% of the time, and never lose Guam or Manila. Send your lone transport across the ocean and airlift in marines to invade anywhere in China just to take pressure off the Chinese.

Side note on when playing the Japanese, has anyone else noticed that the American AI loads up Hilo with tons of fighters but leaves Pearl almost defenseless? I made the mistake once of starting to bomb Hilo and the first 5 of my planes was intercepted, so I abandoned the air strike. I diverted my transports headed towards Pearl to Hilo and captured it. 18 fighters had been based there, but no bombers to attack my fleet, and apparently all the fighters were flying CAP over Hilo.
 
Can anyone tell me the value or how to use 'Flak"-- does it stand alone-- attach to a ship or city??
 
Top Bottom