greetings to all. it has been some time since i've been on the forums here. real life stuff sort of eliminated my civ time over the last several years. however, real life stuff recently gave me a LOT of free time. so i decided to try and chip away at age-old projects around the house and on my pc. i started this WW2 in the Pacific project back in 2012. it sat on my HD in a rough-around-the-edges and untested beta mode for 8 years over the last few months, i've been able to play test it and polish it up as best as i could. i recently spent about 200 hours or so testing it. it runs well, very well. there are, of course, a few rough edges that i want to polish out, perhaps seek some feedback on certain aspects. i look at it as a beefed up and way improved version of the WWII in the Pacific scenario that came with the Civ3Conquests back in the day. with that out of the way, let me introduce my latest project: Storm Over the Pacific!It's May 1942, on the eve of the Battle of the Coral Sea. Take control of one of the seven Pacific War combatants. Can you lead your faction to victory? Civilizations: Republic of China - Player #1: the Republic of China (ROC) is on its heels when the scenario starts. The Japanese have conquered large swaths of mainland China and are on the move. Some American hardware and personnel buttress their defenses. the ROC has two (2) victory point locations to start. United States - Player #2: the US is poised to turn the balance of the war when the scenario starts. the fruits of the massive American mobilization efforts are about to come into play. the US has five (5) victory point locations to start. Australia - Player #3: Australia is bracing for a possible Japanese invasion when the scenario starts. Port Moresby is an obvious Japanese target. Australia has two (2) victory point locations to start. Communist China - Player #4: the Communist Chinese are fragmented and under-gunned compared to the other civs. They do not have any victory point locations to start. British India - Player #5: British India sits at the doorstep of Japanese expansion in Asia. rough terrain along the borderlands discourages direct overland troop movements. British India starts with two (2) victory point locations. Japan - Player #6: Japan is at its zenith in terms of expansion when the scenario starts. Japan starts with twenty four (24) victory point locations. New Zealand - Player #7: New Zealand stands in the way of Japanese expansion in the South Pacific. They start with two (2) victory point locations. Japan is in one coalition while the other 6 civs are in the Allied (locked) coalition. _____________________________________________________________________________________ Victory Point Locations (VPLs): winning the scenario will require occupation of the VPLs. Victory points are awarded each turn (1 per VPL) that a VPL tile is occupied. Victory is calculated by VP locations - the first coalition to reach 3120 VPs wins. Japan starts with 24 VPLs and the Allies start with a combined 13. Spoiler Map of the 37 VPLs : the map is 204x316 and for some reason, i don't remember who made the map ______________________________________________________________________________________ tech trees: there are 3 of them. one for Japan and then the Allied tree (2nd) with the US-only nuke techs (3rd). Spoiler Japan 1942 techs : Spoiler Japan 1943 techs : Spoiler Japan 1944 techs : Spoiler Japan 1945+ techs : Spoiler Allied 1942 techs : Spoiler Allied 1943 techs : Spoiler Allied 1944 techs : Spoiler Allied 1945+ techs : ________________________________________________________________________________________ the Manhattan Project is a multi-layered (not singular wonder) series of techs and buildings which ultimately culminate in the auto-production of nuclear bombs. So the nuclear option exists towards the end of the game. the US is the only civ capable of building the small wonders needed for autoproduction. i saw a small US stockpile of nukes in one of the end games i tested. they did not use them however. i'm happy to post that the late Balthasar took a request from me back in '11 or '12 and made the interface for this project when i started it. it's needs a little polishing but it's pretty neat. there's a custom soundtrack, too. if you have time to download and play, i would appreciate some feedback. there are some aspects that may need to get tweaked some more. the Civilopedia is one of them. i did not tackle that one yet although i have a template. credits: Balthasar for the interface, Vuldacon's terrain and various other files, Delta_Strife's and his most recent ships and aircraft, Anthony Boscia's ground units, wyrmshadow units. Ares de Borg on the sound files for the units. youtube conversions for the soundtrack. Klyden did all the stats for the sea units. i did all the other stats and assembling. __________________________________________________________________ i'm pleased to present for download version 1.0 get the main folders here: https://gofile.io/d/SNTb4e download the version 1.0 biq attached to this post. *removed 1st uploaded biq after 8 downloads; it was still in DEBUG mode -- fixed.