Predator145
King
- Joined
- May 22, 2020
- Messages
- 664
Most ballistic missile unit graphics we have now are set up to be land artillery units. Which makes them a great option to upgrade the heavy ww1 and ww2 era siege artillery into. But when it comes to ballistic missiles configured to be used as cruise missile ability units, we only have Gwendoline's Kinzhal.
This is a copy paste job from Wyrmshadow's V-2 missile unit. Wyrm's and Vuldacon's parts are used. If you wish to make it a mobile cruise missile unit, there is a run animation similar to that of stock game's cruise missile. The attack animation is a 90 degree one like that of stock game's nuclear missiles. So if you wish to make it an immobile unit that rebases, there is the option of an empty run animation. The missile would just "enter the atmosphere" and plunge down out of nowhere. IMO, it looks better than having a horizontal run animation. Unfortunately, with civ3's cruise missile unit ability mechanics, there is no way to make a vertical/diagonal launch run animation that looks right when the unit moves around the map. So the horizontal run animation into a vertical strike is a compromise.
This is meant to be a late ww2/early cold war era ballistic missile that comes with the option of conventional impact, airburst with fragmentation and chemical warheads. It can also be used as an early cold war pseudo nuclear tactical nuke (using stock game's nuclear explosion as death animation).
Civilopedia entry:
Research of military use of long-range rockets began when the graduate studies of Wernher von Braun were noticed by the German Army. A series of prototypes culminated in the A4, which went to war as the V2. Beginning in September 1944, more than 3,000 V2s were launched by the Wehrmacht against Allied targets, first London and later Antwerp and Liège.
The rockets travelled at supersonic speeds, impacted without audible warning, and proved unstoppable. No effective defense existed. Teams from the Allied forces—the United States, the United Kingdom, France and the Soviet Union—raced to seize major German manufacturing facilities, procure the Germans' missile technology, and capture the V-2s' launching sites. Von Braun and more than 100 core R&D V-2 personnel surrendered to the Americans, and many of the original V-2 team transferred their work to the Redstone Arsenal, where they were relocated as part of Operation Paperclip. The US also captured enough V-2 hardware to build approximately 80 of the missiles. The Soviets gained possession of the V-2 manufacturing facilities after the war, re-established V-2 production, and moved it to the Soviet Union.
This is a copy paste job from Wyrmshadow's V-2 missile unit. Wyrm's and Vuldacon's parts are used. If you wish to make it a mobile cruise missile unit, there is a run animation similar to that of stock game's cruise missile. The attack animation is a 90 degree one like that of stock game's nuclear missiles. So if you wish to make it an immobile unit that rebases, there is the option of an empty run animation. The missile would just "enter the atmosphere" and plunge down out of nowhere. IMO, it looks better than having a horizontal run animation. Unfortunately, with civ3's cruise missile unit ability mechanics, there is no way to make a vertical/diagonal launch run animation that looks right when the unit moves around the map. So the horizontal run animation into a vertical strike is a compromise.
This is meant to be a late ww2/early cold war era ballistic missile that comes with the option of conventional impact, airburst with fragmentation and chemical warheads. It can also be used as an early cold war pseudo nuclear tactical nuke (using stock game's nuclear explosion as death animation).
Civilopedia entry:
Research of military use of long-range rockets began when the graduate studies of Wernher von Braun were noticed by the German Army. A series of prototypes culminated in the A4, which went to war as the V2. Beginning in September 1944, more than 3,000 V2s were launched by the Wehrmacht against Allied targets, first London and later Antwerp and Liège.
The rockets travelled at supersonic speeds, impacted without audible warning, and proved unstoppable. No effective defense existed. Teams from the Allied forces—the United States, the United Kingdom, France and the Soviet Union—raced to seize major German manufacturing facilities, procure the Germans' missile technology, and capture the V-2s' launching sites. Von Braun and more than 100 core R&D V-2 personnel surrendered to the Americans, and many of the original V-2 team transferred their work to the Redstone Arsenal, where they were relocated as part of Operation Paperclip. The US also captured enough V-2 hardware to build approximately 80 of the missiles. The Soviets gained possession of the V-2 manufacturing facilities after the war, re-established V-2 production, and moved it to the Soviet Union.