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XML Changes 1.0.0.621 to 1.0.1.135

Discussion in 'Civ5 - General Discussions' started by BomberEscort, Dec 15, 2010.

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  1. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    Updates for Civ5Units.xml
    Nuclear Missile now range 12 (was 8)
    Stealth Bomber changed to SPECIALUNIT_STEALTH
    Modern Armor default AI set to UNITAI_FAST_ATTACK
    Helicopter Gunship default AI set to UNITAI_FAST_ATTACK
    Tank/Panzer default AI set to UNITAI_FAST_ATTACK
    All Mounted Units default AI set to UNITAI_FAST_ATTACK
    Cavalry/Cossack/Lancer/Sipahi obsolete at Combustion
    Atomic Bomb now requires Manhattan Project
    Goody Hut upgrades Lancer/Sipahi to Anti-Tank Gun
    Arabia CamelArcher default AI set to UNITAI_RANGED

    Trebuchet ranged combat strength is now 16 (was 20)
    Catapult ranged combat strength is now 11 (was 14)
    Ballista ranged combat strength is now 14 (was 18)
    Horseman combat strength is now 10 (was 12)
    Companion Cavalry combat strength is now 12 (was 14)

    Settler FLAVOR_EXPANSION now 21 (was 20)
    Legion FLAVOR_OFFENSE now 10 (was 15)
    Catapult FLAVOR_OFFENSE now 4 (was 2)
    Catapult FLAVOR_DEFENSE now 4 (was 2)
    Catapult FLAVOR_RANGED now 7 (was 12)
    Catapult FLAVOR_RANGED now 16 (was 15)
    FLAVOR_ANTIAIR Added
    Anti Aircraft Gun FLAVOR_ANTIAIR now 25
    Paratrooper FAVOR_MOBILE removed
    Paratrooper FAVOR_AIR now 3
    Fighter FAVOR_AIR now 12 (was 6)
    Fighter FAVOR_ANTIAIR now 6
    Bomber FAVOR_AIR now 12 (was 8)
    FLAVOR_NUKE Added
    Atomic Bomber FLAVOR_NUKE now 16
    Atomic Bomber FLAVOR_AIR now 8
    Atomic Bomber FLAVOR_RANGED removed
    Helicopter Gunship FLAVOR_AIR now 12 (was 9)
    Mobile SAM FLAVOR_DEFENSE now 6 (was 12)
    Mobile SAM FLAVOR_ANTIAIR now 25
    Jet Fighter FAVOR_AIR now 20 (was 9)
    Jet Fighter FAVOR_ANTIAIR now 5
    Stealth Bomber FAVOR_AIR now 20 (was 10)
    Nuclear Missile FLAVOR_DEFENSE now 8 (was 12)
    Nuclear Missile FLAVOR_NUKE now 24
    Nuclear Missile FLAVOR_RANGED removed
    Caravel FLAVOR_NAVAL_RECON now 10 (was 5)
    Ship of the Line FLAVOR_NAVAL_RECON now 4 (was FLAVOR_NAVAL)
    Carrier FAVOR_AIR now 4 (was 8)
    Nuclear Submarine FAVOR_DEFENSE now 5 (was 7)
    Nuclear Submarine FAVOR_NUKE now 8

    Archer/Barbarian Archer now has PROMOTION_SMALL_CITY_PENALTY
    Chariot Archer now has PROMOTION_SMALL_CITY_PENALTY
    War Chariot now has PROMOTION_SMALL_CITY_PENALTY
    Indian Elephant now has PROMOTION_SMALL_CITY_PENALTY
    Camel Archer/Siamese Elephant now has PROMOTION_SMALL_CITY_PENALTY
    Crossbowman/Chukonu/Longbowman now has PROMOTION_SMALL_CITY_PENALTY
    Horseman/Knight/Lancer/Sipahi/Cavalry/Cossack now has PROMOTION_CITY_PENALTY
    Companion Cavalry now has PROMOTION_CITY_PENALTY
    Catapult/Ballista/Trebuchet now has PROMOTION_CITY_ASSAULT

    Mobile SAM no longer requires RESOURCE_ALUMINUM

    Updates for Civ5UnitPromotions.xml
    EmbarkedNotCivilian added
    EnemyDamageChance added
    NeutralDamageChance added
    ExtraWithdrawal added

    PROMOTION_DEFENSIVE_EMBARKATION added
    PROMOTION_ADJACENT_BONUS changed to +10% (was +15%)
    PROMOTION_CITY_PENALTY changed to -33% (was -40%) and is now LostWithUpgrade
    PROMOTION_SMALL_CITY_PENALTY added now -25% when attacking city
    PROMOTION_MUST_SET_UP now LostWithUpgrade
    PROMOTION_FASTER_HEAL can no longer be chosen

    Updates for GlobalDefines.xml
    CITY_GROWTH_MULTIPLIER now 8 (was 6)
    CITY_GROWTH_EXPONENT now 1.5 (was 1.8)
    SUPER_UNHAPPY_THRESHOLD added and set to -20
    REVOLT_COUNTER_MIN added and set to 4
    REVOLT_COUNTER_POSSIBLE added and set to 3
    REVOLT_NUM_BASE added and set to 100
    REVOLT_NUM_CITY_COUNT added and set to 20
    Great Generals now provide 20% bonus (was 25%)
    Bonus per Adjacent Friend is now 10% (was 15%)
    NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER now 40 (was 100)
    GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER added and set to 0.01
    GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS now 250 (was 500)
    SETTLER_HAPPINESS_MULTIPLIER now 8 (was 6)
    SETTLER_RESOURCE_MULTIPLIER now 3 (was 1)
    SETTLER_EVALUATION_DISTANCE now 20 (was 12)
    SETTLER_DISTANCE_DROPOFF_MODIFIER now 75 (was 99)
    CHOKEPOINT_STRATEGIC_VALUE now 3 (was 5)
    HILL_STRATEGIC_VALUE now 2 (was 3)

    MAX_CITY_HIT_POINTS now 25 (was 20)
    CITY_HIT_POINTS_HEALED_PER_TURN now 2 (was 1)
    FLAT_LAND_EXTRA_DEFENSE now -10 (was -33)
    RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE now 200 (was 250)
    RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE now 400 (was 300)
    CITY_STRENGTH_TECH_EXPONENT now 2.0 (was 1.8)
    CULTURE_COST_FIRST_PLOT now 15 (was 20)
    CULTURE_PLOT_COST_MOD_MINIMUM now -85 (was -75)
    PLOT_INFLUENCE_NW_COST added and set to -105
    SCORE_CITY_MULTIPLIER now 8 (was 10)
    SCORE_POPULATION_MULTIPLIER now 4 (was 3)
    SCORE_WONDER_MULTIPLIER now 25 (was 40)

    WITHDRAW_MOD_ENEMY_MOVES added and set to -20
    WITHDRAW_MOD_BLOCKED_TILE added and set to -20
    ALLOW_EXTENDED_PLAY added and set to 1
     
  2. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    For the record, 64 individual XML files were changed in some manner for this patch!


    Spoiler :
    Code:
    Filename	Differences
    CIV5AICityStrategies.xml	15
    CIV5AIEconomicStrategies.xml	18
    CIV5AIGrandStrategies.xml	2
    CIV5AIMilitaryStrategies.xml	21
    CIV5CitySpecializations.xml	9
    CIV5TacticalMoves.xml	5
    GlobalAIDefines.xml	22
    GlobalDiplomacyAIDefines.xml	6
    CIV5UnitAIInfos.xml	1
    CIV5BuildingClasses.xml	1
    CIV5Buildings.xml	66
    CIV5MinorCivilizations.xml	64
    CIV5Traits.xml	5
    Civ5Diplomacy_Responses.xml	13
    CIV5Flavors.xml	3
    CIV5GameOptions.xml	1
    CIV5IconTextureAtlases.xml	2
    CIV5Policies.xml	79
    CIV5Projects.xml	3
    CIV5Leader_Alexander.xml	7
    CIV5Leader_Askia.xml	2
    CIV5Leader_Augustus.xml	2
    CIV5Leader_Barbarian.xml	2
    CIV5Leader_Bismark.xml	3
    CIV5Leader_Catherine.xml	2
    CIV5Leader_Darius.xml	4
    CIV5Leader_Elizabeth.xml	2
    CIV5Leader_Gandhi.xml	2
    CIV5Leader_HarunAlRashid.xml	3
    CIV5Leader_Hiawatha.xml	2
    CIV5Leader_Montezuma.xml	11
    CIV5Leader_Napoleon.xml	6
    CIV5Leader_OdaNobunaga.xml	2
    CIV5Leader_Ramesses.xml	2
    CIV5Leader_Ramkhamhaeng.xml	4
    CIV5Leader_Suleiman.xml	2
    CIV5Leader_Washington.xml	3
    CIV5Leader_WuZetian.xml	2
    CIV5LeaderTables.xml	5
    Notifications.xml	6
    Civ5_Dialog__GENERIC.xml	17
    CIV5GameTextInfos.xml	8
    CIV5GameTextInfos2.xml	4
    CIV5GameTextInfos_Advisors.xml	1
    CIV5GameTextInfos_Buildings.xml	1
    CIV5GameTextInfos_Civilizations.xml	4
    CIV5GameTextInfos_Civilopedia.xml	26
    CIV5GameTextInfos_DLC.xml	1
    CIV5GameTextInfos_FrontEndScreens.xml	1
    CIV5GameTextInfos_InGameScreens.xml	9
    CIV5GameTextInfos_Jon.xml	39
    CIV5GameTextInfos_Objects.xml	1
    CIV5GameTextInfos_Units.xml	4
    CIV5GameTextInfos_WorldView.xml	2
    CIV5Technologies.xml	78
    CIV5Features.xml	30
    CIV5Improvements.xml	4
    Civ5AnimationCategories.xml	2
    Civ5AnimationPaths.xml	1
    CIV5MultiUnitFormations.xml	11
    CIV5SpecialUnits.xml	1
    CIV5UnitPromotions.xml	13
    CIV5Units.xml	112
    GlobalDefines.xml	35
    [/SPOILER]
     
  3. Zen Blade

    Zen Blade Warlord

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    This should also be in the mod forum... for us modders.

    I have a post up about changes with the new patch. If you want to copy this post into there (or I can), that would be great.
     
  4. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    I pasted it into your thread in the MOD forum :)
     
  5. player1 fanatic

    player1 fanatic Fanatic

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    Are these really all the entries? Since I don't see anywhere mentioned that cavalry units upgrade to later modern units.
     
  6. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    No, there were 64 XML file changes as noted above, these we the changes from Civ5Units, Civ5UnitPromotions, and GlobalDefines.xml
     
  7. Ahriman

    Ahriman Tyrant

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    Nice work, thanks.
     
  8. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Moderator Action: Thread closed at the request of the OP.
     
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