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[XML+GRAPHICS MODCOMP] Era-Specific Fishing Boats

Discussion in 'Civ4 - Mod Components' started by sepamu92, Jul 17, 2007.

  1. sepamu92

    sepamu92 Chieftain

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    EDIT as of July 24, 2007 with Medieval and Industrial art - Thanks to GeneralMatt for the paddleboat

    I didn't know whether this should be posted here, or in the Graphics forum... but I figured since it includes XML I'd post it here.

    You know those little boats that appear in your sea tiles when you have citizens working there? Isn't it annoying how, in the later ages of the game, all your improvements change to more modern versions except for the fishing boats? Well, here is a mod that upgrades the graphics for these boats in Medieval and Industrial ages. It's a small modcomp, but I feel it adds some more flavor to the late game :)

    This mod includes one XML file and two art folders. If you wish to include these in your own game, copy/paste these into the respective Custom Assets folder. To make it easier for modders who wish to add this to their own game I have included [ <!-- !@#$ NEW $#@! --> ] at the beginning of the changes I made in the XML and [ <!-- !@#$ END $#@! --> ] at the end. To use just one of the boat-styles in a specific scenario, just remove the "_medieval" or "_modern" at the end of the workboat and the net .nif files.

    Screenshots:
    Spoiler :

    Ancient-Classical

    Medieval

    Renaissance

    Industrial

    Modern-Future




    Download at File Database!
     
  2. GeoModder

    GeoModder Chieftain

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  3. woodelf

    woodelf Bard

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    Nicely done. I think you made Geo's day. :)
     
  4. GeoModder

    GeoModder Chieftain

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    How did you guess? :D
    This goes into EDC at first light tomorrow.
     
  5. GeoModder

    GeoModder Chieftain

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    Sepamu, I suspect there's a minor bug in your code here. The Medieval Era seems to be missing in your minimod? (the part I marked red in the quote, I added it here for clarity)

     
  6. sepamu92

    sepamu92 Chieftain

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    Well, I didn't change anything for the Whaling boat - that piece is in fact missing in the vanilla game's coding too. There aren't any problems with this in-game, as far as I know. If you find any post and tell about it.
     
  7. Chuggi

    Chuggi Espada

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    Looks great! My only criticism would be that the medieval boat looks too European for the Asian civs.
     
  8. NikNaks

    NikNaks Chieftain

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    Nice work! As soon as Geo fixes the XML with the city-styles, this is going in my mod. ;)

    Does this include the modern harbour graphics that come with the game? Or were they coded with Warlords? (I forget :crazyeye:)
     
  9. sepamu92

    sepamu92 Chieftain

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    Yes that's true, although I don't know if it's possible to code in ethnic improvements.
    I'm pretty sure it comes with the vanilla game.
     
  10. NikNaks

    NikNaks Chieftain

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    Maybe it does. It was a while ago, so it's probably been included since then.
     
  11. The Navy Seal

    The Navy Seal Chieftain

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    Wow this is awesome!
     
  12. Dom Pedro II

    Dom Pedro II Modder For Life

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    Land improvements and water improvements are essentially the same in the code. If you can make ethnic Cottage/Hamlet/Village/Town improvements (which was introduced in Warlords), you should be able to make water improvements that do the same. Certainly with the real water improvements if not with the graphical only worked tile "improvements".
     
  13. sepamu92

    sepamu92 Chieftain

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    Thanks :D
    Hmm, I'll have to look into it more.
     
  14. callicles

    callicles Chieftain

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    Is the second picture from the medieval or renaissance era? I only ask because those vessels look like they are from the late 18th century.

    If you figured out a way to add a graphics era for the Renaissance though, great job. Hopefully someone can get the warlord to stop looking so medieval during the Renaissance and Industrial Age then.
     
  15. NikNaks

    NikNaks Chieftain

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    Unfortunately these don't work the same as units. You still can't have Renaissance-specific unit graphics.
     
  16. GeoModder

    GeoModder Chieftain

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    I think all that is needed is to put an era tag in the improvement codeblock, copy it and rename it to the ethnic art+change to the artstyle.

    And as for art, I think I downloaded a caravel with an asian-style sail in the past. Since for water improvements you'll need to decrease the size of the model, from afar it would sure look like a fishing-junk.
    That leaves of course a whole lot of other artstyles. ;) I'll take a look if its still on my harddrive.
     
  17. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

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    Cool Sepamu, you know their are two other Improvements that don't change Waterwheel and Workshops, They could really use some improvement :rolleyes: I think some think that looks like a power plant with cooling towers for the waterwheels and a Factory for the Workshop would be good.
     
  18. sepamu92

    sepamu92 Chieftain

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    Well that one is for the Medieval and Renaissance eras, but I think I may make a different one for the Medieval age.
    Good idea, I'll see what I can do.
     
  19. Dom Pedro II

    Dom Pedro II Modder For Life

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    C'mon now... the waterwheel should obviously look like a hydroelectric dam. The mechanics are essentially the same.
     
  20. callicles

    callicles Chieftain

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    Is it possible to make the Industrial age look less like 1950 and more like 1800?
     

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