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XML Leaderhead AI Spreadsheet

Discussion in 'Civ4 - Modding Tutorials & Reference' started by Mr. Will, Dec 23, 2005.

  1. Mr. Will

    Mr. Will Mister

    Joined:
    Jan 30, 2004
    Messages:
    475
    Location:
    Simpsonville, SC
    I whipped this up the other night so I could have some reference points for altering some AI for new civ's. The idea is that when adding new civ's you should stay between the max and min values for the standard civs (if you wish to have civs that work well with the vanilla game.) You can experiment beyond those values but expect the unexpected if you attempt it. I've also included the average value for each variable so that you have a mid point to work from. I have to also give a huge thanks to Isak, who has actually determined what the variables actually do. -> Civ4LeaderheadInfos
     

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  2. Mr. Will

    Mr. Will Mister

    Joined:
    Jan 30, 2004
    Messages:
    475
    Location:
    Simpsonville, SC
    Reserved for Later.
     
  3. NeverMind

    NeverMind Proud to be Russian

    Joined:
    Apr 29, 2005
    Messages:
    618
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    Male
    Location:
    Moscow, Russia
    Really useful thing for leaders AI editing. Thanks for this hard work. :thumbsup:
     

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