Commander Bello
Say No 2 Net Validations
I made changes to a mod, therefor my observations may be due to mistakes of my own.
I am using the "Rise of Mankind" mod (vers. 0.94) and made some changes regarding where you can create cottages, their bonuses and the growth rate. To do so, I made use of modular xml, which in the last game (BtS 3.02 + Solver patch) worked fine.
Now I was curious and did a test installation of 3.13. Modular xml has been switched on in principle as can be seen in the below screenshot.
I am Willem of Oranje, therefore I am financial and will get 1 additional commerce for each tile which already has 2 of them.
I build a cottage next to a river (1 commerce by the river, 1 commerce by the cottage = 3 commerce PLUS 1 commerce by roads = my changes).
So far, so good.
Now to the bad news:
I don't see the growth rate of the cottage anymore. Actually, it should have grown after 10 turns, which it didn't.
As this is a modified game (with gigantic maps), I don't upload the save, until requested.
But you may find my CB_MOD_CIV4ImprovementInfos.xml in the attachment. <= Just see, since I did upload it already in the modification subforum, I cannot upload it here anymore.
So, here is the link: Link
Did anyone observe similar problems?
Edit: my remark concerning the tile infos was invalid and therefore has been removed
Edit: I did a check on the CIV4TerrainSchema.xml and on my copy of it, and they are the same. So, there hasn't anything changed in this area.
Edit2: In the same mod, mines are to upgrade after 60 turns or so, and this is displayed. So, it is just my change, which is not working.
As I said, in the game before (same modification, same modular xml setup) it was working as intended.
I am using the "Rise of Mankind" mod (vers. 0.94) and made some changes regarding where you can create cottages, their bonuses and the growth rate. To do so, I made use of modular xml, which in the last game (BtS 3.02 + Solver patch) worked fine.
Now I was curious and did a test installation of 3.13. Modular xml has been switched on in principle as can be seen in the below screenshot.
I am Willem of Oranje, therefore I am financial and will get 1 additional commerce for each tile which already has 2 of them.
I build a cottage next to a river (1 commerce by the river, 1 commerce by the cottage = 3 commerce PLUS 1 commerce by roads = my changes).
So far, so good.
Now to the bad news:
I don't see the growth rate of the cottage anymore. Actually, it should have grown after 10 turns, which it didn't.
As this is a modified game (with gigantic maps), I don't upload the save, until requested.
But you may find my CB_MOD_CIV4ImprovementInfos.xml in the attachment. <= Just see, since I did upload it already in the modification subforum, I cannot upload it here anymore.
So, here is the link: Link
Did anyone observe similar problems?
Edit: my remark concerning the tile infos was invalid and therefore has been removed
Edit: I did a check on the CIV4TerrainSchema.xml and on my copy of it, and they are the same. So, there hasn't anything changed in this area.
Edit2: In the same mod, mines are to upgrade after 60 turns or so, and this is displayed. So, it is just my change, which is not working.
As I said, in the game before (same modification, same modular xml setup) it was working as intended.